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shader: compute add-with-carry with compares and remove IAddCarry32
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@@ -97,7 +97,6 @@ VALUE_OPCODE(SelectU1, U1, U1, U1, U1)
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VALUE_OPCODE(SelectF32, F32, U1, F32, F32)
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VALUE_OPCODE(IAdd32, U32, U32, U32)
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VALUE_OPCODE(IAdd64, U64, U64, U64)
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VALUE_OPCODE(IAddCarry32, U32x2, U32, U32)
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VALUE_OPCODE(ISub32, U32, U32, U32)
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VALUE_OPCODE(ISub64, U64, U64, U64)
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VALUE_OPCODE(IMul32, U32, U32, U32)
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