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graphics: support depth targets with read-only backing
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@@ -561,9 +561,10 @@ static void ZCheck(const HW::DepthRenderTarget& z, const HW::DepthControl& dc,
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z.depth_view.stencil_write_disable ? "true" : "false");
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}
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}
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EXIT_NOT_IMPLEMENTED(z.z_read_base_addr != z.z_write_base_addr);
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EXIT_NOT_IMPLEMENTED(!z.depth_view.depth_write_disable &&
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z.z_read_base_addr != z.z_write_base_addr);
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EXIT_NOT_IMPLEMENTED(z.stencil_read_base_addr != z.stencil_write_base_addr);
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EXIT_NOT_IMPLEMENTED(z.z_write_base_addr == 0);
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EXIT_NOT_IMPLEMENTED(!z.depth_view.depth_write_disable && z.z_write_base_addr == 0);
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if (z.stencil_info.format != Prospero::StencilFormat::kInvalid &&
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z.stencil_write_base_addr == 0) {
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LOGF("\t warning: stencil format is set without a stencil base address, continuing "
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