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graphics: support depth targets with read-only backing
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@@ -177,7 +177,8 @@ void RenderExecutor::ResolveRenderDepthTarget(uint64_t submit_id, RenderCommandB
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z.htile_surface.htile_uses_preload_win != 0 || z.htile_surface.preload != 0 ||
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z.htile_surface.prefetch_width != 0 || z.htile_surface.prefetch_height != 0 ||
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z.htile_surface.dst_outside_zero_to_one != 0 || z.z_read_base_addr == 0 ||
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z.z_write_base_addr != z.z_read_base_addr || (z.z_read_base_addr & 0xffffu) != 0 ||
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(!z.depth_view.depth_write_disable && z.z_write_base_addr != z.z_read_base_addr) ||
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(z.z_read_base_addr & 0xffffu) != 0 ||
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dc.zfunc > static_cast<uint8_t>(vk::CompareOp::eAlways)) {
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DepthFatal("unsupported depth register state");
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}
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