shader: support bit-packed image surfaces

This commit is contained in:
nmzik
2026-08-21 01:04:33 +02:00
parent fedd1a4335
commit 719e20d470
11 changed files with 707 additions and 195 deletions
+85 -81
View File
@@ -9,80 +9,80 @@ namespace Libs::Graphics::Prospero {
namespace {
struct FormatInfo {
BufferFormat format;
uint32_t bytes_per_element;
uint32_t block_compressed_bytes_per_block;
uint32_t render_target_bytes_per_element;
bool supported_sampled_texture_format;
bool unsigned_integer_texture_format;
BufferFormat format;
uint32_t bytes_per_element;
uint32_t block_compressed_bytes_per_block;
uint32_t render_target_bytes_per_element;
bool sampled_texture;
bool uint_texture;
};
constexpr FormatInfo kFormatInfo[] = {
{BufferFormat::k8UNorm, 1, 0, 1, true, false},
{BufferFormat::k8SNorm, 0, 0, 1, false, false},
{BufferFormat::k8UInt, 1, 0, 1, true, true},
{BufferFormat::k16UNorm, 2, 0, 2, true, false},
{BufferFormat::k16SNorm, 2, 0, 2, true, false},
{BufferFormat::k16UInt, 2, 0, 2, true, true},
{BufferFormat::k16SInt, 2, 0, 2, false, false},
{BufferFormat::k16Float, 2, 0, 2, true, false},
{BufferFormat::k8_8UNorm, 2, 0, 2, true, false},
{BufferFormat::k8_8SNorm, 2, 0, 2, true, false},
{BufferFormat::k8_8UInt, 2, 0, 2, true, true},
{BufferFormat::k8_8SInt, 2, 0, 2, false, false},
{BufferFormat::k32UInt, 4, 0, 4, true, true},
{BufferFormat::k32SInt, 4, 0, 4, false, false},
{BufferFormat::k32Float, 4, 0, 4, true, false},
{BufferFormat::k16_16UNorm, 4, 0, 4, true, false},
{BufferFormat::k16_16SNorm, 4, 0, 4, true, false},
{BufferFormat::k16_16UInt, 4, 0, 4, true, true},
{BufferFormat::k16_16SInt, 4, 0, 4, false, false},
{BufferFormat::k16_16Float, 4, 0, 4, true, false},
{BufferFormat::k11_11_10UInt, 4, 0, 4, true, true},
{BufferFormat::k11_11_10Float, 4, 0, 4, true, false},
{BufferFormat::k10_10_10_2UNorm, 4, 0, 4, true, false},
{BufferFormat::k10_10_10_2UInt, 4, 0, 4, true, true},
{BufferFormat::k8_8_8_8UNorm, 4, 0, 4, true, false},
{BufferFormat::k8_8_8_8SNorm, 4, 0, 4, true, false},
{BufferFormat::k8_8_8_8UInt, 4, 0, 4, true, true},
{BufferFormat::k8_8_8_8SInt, 4, 0, 4, false, false},
{BufferFormat::k32_32UInt, 8, 0, 8, true, true},
{BufferFormat::k32_32SInt, 8, 0, 8, false, false},
{BufferFormat::k32_32Float, 8, 0, 8, true, false},
{BufferFormat::k16_16_16_16UNorm, 8, 0, 8, true, false},
{BufferFormat::k16_16_16_16SNorm, 8, 0, 8, true, false},
{BufferFormat::k16_16_16_16UInt, 8, 0, 8, true, true},
{BufferFormat::k16_16_16_16SInt, 8, 0, 8, false, false},
{BufferFormat::k16_16_16_16Float, 8, 0, 8, true, false},
{BufferFormat::k32_32_32UInt, 12, 0, 12, true, true},
{BufferFormat::k32_32_32SInt, 12, 0, 12, false, false},
{BufferFormat::k32_32_32Float, 12, 0, 12, true, false},
{BufferFormat::k32_32_32_32UInt, 16, 0, 16, true, true},
{BufferFormat::k32_32_32_32SInt, 16, 0, 16, false, false},
{BufferFormat::k32_32_32_32Float, 16, 0, 16, true, false},
{BufferFormat::k8Srgb, 1, 0, 0, true, false},
{BufferFormat::k8_8Srgb, 2, 0, 0, true, false},
{BufferFormat::k8_8_8_8Srgb, 4, 0, 4, true, false},
{BufferFormat::k9_9_9_5Float, 4, 0, 0, true, false},
{BufferFormat::k5_6_5UNorm, 2, 0, 2, true, false},
{BufferFormat::k5_5_5_1UNorm, 2, 0, 2, true, false},
{BufferFormat::k1_5_5_5UNorm, 0, 0, 2, false, false},
{BufferFormat::k4_4_4_4UNorm, 2, 0, 2, true, false},
{BufferFormat::kFmask8_S4_F4, 1, 0, 1, true, false},
{BufferFormat::kBc1UNorm, 0, 8, 0, true, false},
{BufferFormat::kBc1Srgb, 0, 8, 0, true, false},
{BufferFormat::kBc2UNorm, 0, 16, 0, true, false},
{BufferFormat::kBc2Srgb, 0, 16, 0, true, false},
{BufferFormat::kBc3UNorm, 0, 16, 0, true, false},
{BufferFormat::kBc3Srgb, 0, 16, 0, true, false},
{BufferFormat::kBc4UNorm, 0, 8, 0, true, false},
{BufferFormat::kBc4SNorm, 0, 8, 0, true, false},
{BufferFormat::kBc5UNorm, 0, 16, 0, true, false},
{BufferFormat::kBc5SNorm, 0, 16, 0, true, false},
{BufferFormat::kBc6UFloat, 0, 16, 0, true, false},
{BufferFormat::kBc6SFloat, 0, 16, 0, true, false},
{BufferFormat::kBc7UNorm, 0, 16, 0, true, false},
{BufferFormat::kBc7Srgb, 0, 16, 0, true, false},
{BufferFormat::k8UNorm, 1, 0, 1, true, false},
{BufferFormat::k8SNorm, 0, 0, 1, false, false},
{BufferFormat::k8UInt, 1, 0, 1, true, true},
{BufferFormat::k16UNorm, 2, 0, 2, true, false},
{BufferFormat::k16SNorm, 2, 0, 2, true, false},
{BufferFormat::k16UInt, 2, 0, 2, true, true},
{BufferFormat::k16SInt, 2, 0, 2, false, false},
{BufferFormat::k16Float, 2, 0, 2, true, false},
{BufferFormat::k8_8UNorm, 2, 0, 2, true, false},
{BufferFormat::k8_8SNorm, 2, 0, 2, true, false},
{BufferFormat::k8_8UInt, 2, 0, 2, true, true},
{BufferFormat::k8_8SInt, 2, 0, 2, false, false},
{BufferFormat::k32UInt, 4, 0, 4, true, true},
{BufferFormat::k32SInt, 4, 0, 4, false, false},
{BufferFormat::k32Float, 4, 0, 4, true, false},
{BufferFormat::k16_16UNorm, 4, 0, 4, true, false},
{BufferFormat::k16_16SNorm, 4, 0, 4, true, false},
{BufferFormat::k16_16UInt, 4, 0, 4, true, true},
{BufferFormat::k16_16SInt, 4, 0, 4, false, false},
{BufferFormat::k16_16Float, 4, 0, 4, true, false},
{BufferFormat::k11_11_10UInt, 4, 0, 4, true, true},
{BufferFormat::k11_11_10Float, 4, 0, 4, true, false},
{BufferFormat::k10_10_10_2UNorm, 4, 0, 4, true, false},
{BufferFormat::k10_10_10_2UInt, 4, 0, 4, true, true},
{BufferFormat::k8_8_8_8UNorm, 4, 0, 4, true, false},
{BufferFormat::k8_8_8_8SNorm, 4, 0, 4, true, false},
{BufferFormat::k8_8_8_8UInt, 4, 0, 4, true, true},
{BufferFormat::k8_8_8_8SInt, 4, 0, 4, false, false},
{BufferFormat::k32_32UInt, 8, 0, 8, true, true},
{BufferFormat::k32_32SInt, 8, 0, 8, false, false},
{BufferFormat::k32_32Float, 8, 0, 8, true, false},
{BufferFormat::k16_16_16_16UNorm, 8, 0, 8, true, false},
{BufferFormat::k16_16_16_16SNorm, 8, 0, 8, true, false},
{BufferFormat::k16_16_16_16UInt, 8, 0, 8, true, true},
{BufferFormat::k16_16_16_16SInt, 8, 0, 8, false, false},
{BufferFormat::k16_16_16_16Float, 8, 0, 8, true, false},
{BufferFormat::k32_32_32UInt, 12, 0, 12, true, true},
{BufferFormat::k32_32_32SInt, 12, 0, 12, false, false},
{BufferFormat::k32_32_32Float, 12, 0, 12, true, false},
{BufferFormat::k32_32_32_32UInt, 16, 0, 16, true, true},
{BufferFormat::k32_32_32_32SInt, 16, 0, 16, false, false},
{BufferFormat::k32_32_32_32Float, 16, 0, 16, true, false},
{BufferFormat::k8Srgb, 1, 0, 0, true, false},
{BufferFormat::k8_8Srgb, 2, 0, 0, true, false},
{BufferFormat::k8_8_8_8Srgb, 4, 0, 4, true, false},
{BufferFormat::k9_9_9_5Float, 4, 0, 0, true, false},
{BufferFormat::k5_6_5UNorm, 2, 0, 2, true, false},
{BufferFormat::k5_5_5_1UNorm, 2, 0, 2, true, false},
{BufferFormat::k1_5_5_5UNorm, 0, 0, 2, false, false},
{BufferFormat::k4_4_4_4UNorm, 2, 0, 2, true, false},
{BufferFormat::kFmask8_S4_F4, 1, 0, 1, true, false},
{BufferFormat::kBc1UNorm, 0, 8, 0, true, false},
{BufferFormat::kBc1Srgb, 0, 8, 0, true, false},
{BufferFormat::kBc2UNorm, 0, 16, 0, true, false},
{BufferFormat::kBc2Srgb, 0, 16, 0, true, false},
{BufferFormat::kBc3UNorm, 0, 16, 0, true, false},
{BufferFormat::kBc3Srgb, 0, 16, 0, true, false},
{BufferFormat::kBc4UNorm, 0, 8, 0, true, false},
{BufferFormat::kBc4SNorm, 0, 8, 0, true, false},
{BufferFormat::kBc5UNorm, 0, 16, 0, true, false},
{BufferFormat::kBc5SNorm, 0, 16, 0, true, false},
{BufferFormat::kBc6UFloat, 0, 16, 0, true, false},
{BufferFormat::kBc6SFloat, 0, 16, 0, true, false},
{BufferFormat::kBc7UNorm, 0, 16, 0, true, false},
{BufferFormat::kBc7Srgb, 0, 16, 0, true, false},
};
constexpr uint8_t RenderTargetTypeBit(ChannelType type) {
@@ -202,18 +202,22 @@ uint32_t RenderTargetBytesPerElement(BufferFormat format) {
return info != nullptr ? info->render_target_bytes_per_element : 0;
}
bool IsSupportedTextureFormat(BufferFormat format) {
const auto* info = FindFormatInfo(format);
return info != nullptr && info->supported_sampled_texture_format;
}
bool IsUintTextureFormat(BufferFormat format) {
const auto* info = FindFormatInfo(format);
return info != nullptr && info->unsigned_integer_texture_format;
}
bool IsFmaskTextureFormat(BufferFormat format) {
return format == BufferFormat::kFmask8_S4_F4;
}
bool IsSampledTextureFormat(BufferFormat format) {
const auto* info = FindFormatInfo(format);
return info != nullptr && info->sampled_texture;
}
bool IsUintTextureFormat(BufferFormat format) {
const auto* info = FindFormatInfo(format);
return info != nullptr && info->uint_texture;
}
BufferFormat RemapTextureFormat(BufferFormat format) {
return format == BufferFormat::k11_11_10UInt ? BufferFormat::k32UInt : format;
}
} // namespace Libs::Graphics::Prospero
+3 -2
View File
@@ -41,9 +41,10 @@ RenderTargetFormatEncoding ResolveRenderTargetFormat(ChannelLayout layout, Chann
uint32_t NumBytesPerElement(BufferFormat format);
uint32_t BlockCompressedBytesPerBlock(BufferFormat format);
uint32_t RenderTargetBytesPerElement(BufferFormat format);
bool IsSupportedTextureFormat(BufferFormat format);
bool IsUintTextureFormat(BufferFormat format);
bool IsFmaskTextureFormat(BufferFormat format);
bool IsSampledTextureFormat(BufferFormat format);
bool IsUintTextureFormat(BufferFormat format);
BufferFormat RemapTextureFormat(BufferFormat format);
} // namespace Libs::Graphics::Prospero
@@ -119,13 +119,16 @@ vk::ComponentMapping TextureGetComponentMapping(uint32_t swizzle) {
return components;
}
vk::Format TextureGetFormat(Prospero::BufferFormat format) {
const auto vk_format = VulkanFormat(format);
SurfaceFormatInfo TextureGetSurfaceFormatInfo(Prospero::BufferFormat format) {
const auto backing_format = Prospero::RemapTextureFormat(format);
const auto vk_format = VulkanFormat(backing_format);
const auto conversion_format =
backing_format != format ? format : Prospero::BufferFormat::kInvalid;
if (vk_format != vk::Format::eUndefined) {
return vk_format;
return SurfaceFormatInfo(vk_format, conversion_format);
}
EXIT("unknown format: fmt = %u\n", static_cast<uint32_t>(format));
return vk::Format::eUndefined;
return SurfaceFormatInfo(vk::Format::eUndefined, Prospero::BufferFormat::kInvalid);
}
namespace {
@@ -3,7 +3,7 @@
#include "common/abi.h"
#include "common/common.h"
#include "graphics/guest_gpu/gpu_defs.h"
#include "graphics/guest_gpu/gpu_format.h"
#include "graphics/guest_gpu/tile.h"
#include "graphics/host_gpu/vulkanCommon.h"
@@ -19,6 +19,15 @@ struct RenderTargetFormatInfo {
Prospero::ColorComponentMapping export_mapping;
};
struct SurfaceFormatInfo {
explicit constexpr SurfaceFormatInfo(vk::Format format,
Prospero::BufferFormat conversion_format)
: vk_format(format), conversion_format(conversion_format) {}
vk::Format vk_format;
Prospero::BufferFormat conversion_format;
};
struct TextureUploadMipLayout {
uint64_t offset = 0;
uint64_t size = 0;
@@ -35,7 +44,7 @@ struct TextureUploadLayout {
};
vk::ComponentMapping TextureGetComponentMapping(uint32_t swizzle);
vk::Format TextureGetFormat(Prospero::BufferFormat format);
SurfaceFormatInfo TextureGetSurfaceFormatInfo(Prospero::BufferFormat format);
RenderTargetFormatInfo TextureGetRenderTargetFormat(Prospero::ChannelLayout layout,
Prospero::ChannelType type,
Prospero::ChannelOrder order);
@@ -261,13 +261,12 @@ bool IsSupportedDepthTargetDescriptor(const ShaderTextureResource& descriptor, c
descriptor.BaseArray5() <= descriptor.Depth() &&
descriptor.Depth() < image.info.resources.layers;
const bool levels_ok =
multisampled
? descriptor.BaseLevel() == 0 && descriptor.LastLevel() >= 1 &&
descriptor.LastLevel() <= 3 &&
(r128 || descriptor.MaxMip() == descriptor.LastLevel()) &&
image.info.resources.levels == 1 && image.info.samples == samples
: descriptor.BaseLevel() == 0 && descriptor.LastLevel() == 0 &&
(r128 || descriptor.MaxMip() == 0) && image.info.samples == 1;
multisampled ? descriptor.BaseLevel() == 0 && descriptor.LastLevel() >= 1 &&
descriptor.LastLevel() <= 3 &&
(r128 || descriptor.MaxMip() == descriptor.LastLevel()) &&
image.info.resources.levels == 1 && image.info.samples == samples
: descriptor.BaseLevel() == 0 && descriptor.LastLevel() == 0 &&
(r128 || descriptor.MaxMip() == 0) && image.info.samples == 1;
return image.info.IsDepth() && width == image.info.extent.width &&
height == image.info.extent.height &&
(supported_2d || supported_array || supported_cube || supported_msaa_2d ||
@@ -289,9 +288,9 @@ bool IsSupportedDepthTextureEncoding(const ShaderTextureResource& descriptor, co
const uint32_t field4_expected = descriptor.Depth() | (descriptor.BaseArray5() << 16u);
const uint32_t field5_expected = (static_cast<uint32_t>(descriptor.PerfMod5()) << 20u) |
(static_cast<uint32_t>(descriptor.MaxMip()) << 4u);
const bool common = (descriptor.fields[1] & field1_reserved_mask) == 0 &&
(descriptor.fields[2] & field2_reserved_mask) == 0 &&
descriptor.fields[3] == field3_expected;
const bool common = (descriptor.fields[1] & field1_reserved_mask) == 0 &&
(descriptor.fields[2] & field2_reserved_mask) == 0 &&
descriptor.fields[3] == field3_expected;
if (r128) {
return common && descriptor.fields[4] == 0 && descriptor.fields[5] == 0 &&
descriptor.fields[6] == 0 && descriptor.fields[7] == 0;
@@ -422,9 +421,8 @@ static bool IsSupportedStorageTextureDescriptor(const ShaderRecompiler::IR::Imag
!descriptor.MsaaDepth();
}
static bool IsSupportedStorageTextureEncoding(
const ShaderRecompiler::IR::ImageResource& resource,
const ShaderTextureResource& descriptor) {
static bool IsSupportedStorageTextureEncoding(const ShaderRecompiler::IR::ImageResource& resource,
const ShaderTextureResource& descriptor) {
constexpr uint32_t field1_reserved_mask = 0x200fff00u;
constexpr uint32_t field2_reserved_mask = 0xf0003000u;
constexpr uint32_t field5_expected = 0x00700000u;
@@ -458,9 +456,10 @@ void ValidateStorageTexture(const ShaderRecompiler::IR::ImageResource& resource,
const bool raw_sint_storage = format == Prospero::BufferFormat::k32SInt && uint_resource &&
resource.written && !resource.read && !resource.atomic;
const bool format_ok =
raw_sint_storage || (Prospero::IsSupportedTextureFormat(format) &&
uint_resource == Prospero::IsUintTextureFormat(format) &&
(!resource.atomic || format == Prospero::BufferFormat::k32UInt));
raw_sint_storage ||
(Prospero::IsSampledTextureFormat(format) &&
uint_resource == Prospero::IsUintTextureFormat(format) &&
(!resource.atomic || format == Prospero::BufferFormat::k32UInt));
if (resource_ok && descriptor_ok && encoding_ok && format_ok && size != 0) {
return;
}
@@ -567,15 +566,17 @@ static void PopulateTextureMipLayout(ImageInfo& info) {
static ImageViewInfo TextureViewInfo(const ShaderRecompiler::IR::ImageResource& resource,
const ShaderTextureResource& descriptor, vk::Format format,
bool storage, uint32_t view_levels, uint32_t image_layers) {
bool shader_conversion, bool storage,
uint32_t view_levels, uint32_t image_layers) {
ImageViewInfo view {};
view.format = format;
view.aspect = vk::ImageAspectFlagBits::eColor;
view.base_level = descriptor.BaseLevel();
view.level_count = view_levels;
view.usage = storage ? vk::ImageUsageFlagBits::eStorage : vk::ImageUsageFlagBits::eSampled;
view.mapping =
storage ? vk::ComponentMapping {} : TextureGetComponentMapping(descriptor.DstSelXYZW());
view.usage = storage ? vk::ImageUsageFlagBits::eStorage : vk::ImageUsageFlagBits::eSampled;
view.mapping = storage || shader_conversion
? vk::ComponentMapping {}
: TextureGetComponentMapping(descriptor.DstSelXYZW());
switch (resource.dimension) {
case ShaderRecompiler::Decoder::ImageDimension::Dim1D:
view.type = vk::ImageViewType::e1D;
@@ -658,8 +659,8 @@ RenderExecutor::ResolveTexture(const ShaderRecompiler::IR::ImageResource& reso
const bool msaa_array = type == Prospero::ImageType::kColor2DMsaaArray;
if ((!multisampled && (base_level > view_last_level || view_last_level >= levels)) ||
(multisampled &&
(base_level != 0 || last_level == 0 || last_level > 3 || max_mip != last_level || !msaa_tile ||
(descriptor.MsaaDepth() && !depth_tile) ||
(base_level != 0 || last_level == 0 || last_level > 3 || max_mip != last_level ||
!msaa_tile || (descriptor.MsaaDepth() && !depth_tile) ||
(!msaa_array && (descriptor.Depth() != 0 || descriptor.BaseArray5() != 0))))) {
EXIT("unsupported texture mip view: base=%u last=%u levels=%u max=%u type=%u tile=%u "
"kind=%u dimension=%u mip_mode=%u read=%d written=%d "
@@ -675,11 +676,16 @@ RenderExecutor::ResolveTexture(const ShaderRecompiler::IR::ImageResource& reso
const auto samples = multisampled ? 1u << last_level : 1u;
const auto view_levels =
multisampled ? 1u : static_cast<uint32_t>(view_last_level - base_level) + 1u;
const auto depth = static_cast<uint32_t>(descriptor.Depth()) + 1u;
const auto format = descriptor.Format();
const auto depth = static_cast<uint32_t>(descriptor.Depth()) + 1u;
const auto format = descriptor.Format();
const auto surface_format = TextureGetSurfaceFormatInfo(format);
const bool shader_conversion =
surface_format.conversion_format != Prospero::BufferFormat::kInvalid;
const bool sampled_numeric_class =
storage || ((resource.kind == ShaderRecompiler::IR::ResourceKind::ImageUint) ==
Prospero::IsUintTextureFormat(format));
storage ||
(Prospero::IsSampledTextureFormat(format) &&
(resource.kind == ShaderRecompiler::IR::ResourceKind::ImageUint) ==
Prospero::IsUintTextureFormat(format));
if (!storage &&
(resource.kind == ShaderRecompiler::IR::ResourceKind::Image ||
resource.kind == ShaderRecompiler::IR::ResourceKind::ImageUint) &&
@@ -715,7 +721,7 @@ RenderExecutor::ResolveTexture(const ShaderRecompiler::IR::ImageResource& reso
ValidateStorageTexture(resource, descriptor, size.size);
}
const auto pixel_format = TextureGetFormat(format);
const auto pixel_format = surface_format.vk_format;
const auto storage_view_format = storage && format == Prospero::BufferFormat::k32SInt
? vk::Format::eR32Uint
: SrgbStorageViewFormat(pixel_format);
@@ -740,11 +746,11 @@ RenderExecutor::ResolveTexture(const ShaderRecompiler::IR::ImageResource& reso
} else {
PopulateTextureMipLayout(desc.info);
}
desc.view_info = TextureViewInfo(resource, descriptor, view_format, storage, view_levels,
desc.info.resources.layers);
desc.view_info = TextureViewInfo(resource, descriptor, view_format, shader_conversion, storage,
view_levels, desc.info.resources.layers);
desc.type = storage ? TextureCache::BindingType::Storage : TextureCache::BindingType::Texture;
auto id = texture_cache.FindImage(desc);
auto id = texture_cache.FindImage(desc, shader_conversion);
auto* image = &texture_cache.GetImage(id);
const bool stencil_association = static_cast<bool>(image->depth_id);
if (stencil_association) {
@@ -780,6 +786,9 @@ static vk::Sampler NativeSampler(RenderContext& context,
if (!depth_compare) {
descriptor.fields[0] &= ~(0x7u << 12u);
}
if (program.info.samplers[index].force_point_filtering) {
descriptor.SetPointFiltering();
}
return context.GetSamplerCache().GetSampler(descriptor);
}
@@ -1,3 +1,4 @@
#include "graphics/guest_gpu/gpu_format.h"
#include "graphics/shader/recompiler/backend/spirv/spirvEmitterInternal.h"
#include <algorithm>
@@ -201,15 +202,15 @@ uint32_t FloatBits(ValueEmitContext& ctx, uint32_t value) {
uint32_t ResultVector(ValueEmitContext& ctx, uint32_t value, bool integer, bool dref,
const IR::MemoryInfo& mem, bool gather = false) {
if (mem.data_bits == 16u) {
uint32_t packed[4] = {ConstantU32(ctx.state, 0), ConstantU32(ctx.state, 0),
ConstantU32(ctx.state, 0), ConstantU32(ctx.state, 0)};
const auto scalar = [&](uint32_t index) {
uint32_t packed[4] = {ConstantU32(ctx.state, 0), ConstantU32(ctx.state, 0),
ConstantU32(ctx.state, 0), ConstantU32(ctx.state, 0)};
const auto scalar = [&](uint32_t index) {
if (dref) return value;
const auto component = gather ? index : DmaskComponent(mem.dmask, index);
const auto result = ctx.state.builder.AllocateId();
ctx.state.builder.AddFunction(
{OpCompositeExtract, integer ? TypeU32(ctx.state) : TypeF32(ctx.state), result,
value, component});
ctx.state.builder.AddFunction({OpCompositeExtract,
integer ? TypeU32(ctx.state) : TypeF32(ctx.state),
result, value, component});
return result;
};
for (uint32_t word = 0; word < mem.data_dwords; word++) {
@@ -221,12 +222,12 @@ uint32_t ResultVector(ValueEmitContext& ctx, uint32_t value, bool integer, bool
: (integer ? ConstantU32(ctx.state, 0) : ZeroF32(ctx.state));
if (integer) {
const auto mask = ConstantU32(ctx.state, 0xffffu);
packed[word] = Binary(
ctx.state, OpBitwiseOr, TypeU32(ctx.state),
Binary(ctx.state, OpBitwiseAnd, TypeU32(ctx.state), low, mask),
Binary(ctx.state, OpShiftLeftLogical, TypeU32(ctx.state),
Binary(ctx.state, OpBitwiseAnd, TypeU32(ctx.state), high, mask),
ConstantU32(ctx.state, 16u)));
packed[word] =
Binary(ctx.state, OpBitwiseOr, TypeU32(ctx.state),
Binary(ctx.state, OpBitwiseAnd, TypeU32(ctx.state), low, mask),
Binary(ctx.state, OpShiftLeftLogical, TypeU32(ctx.state),
Binary(ctx.state, OpBitwiseAnd, TypeU32(ctx.state), high, mask),
ConstantU32(ctx.state, 16u)));
} else {
const auto pair = ctx.state.builder.AllocateId();
ctx.state.builder.AddFunction(
@@ -357,8 +358,120 @@ uint32_t InverseSwizzle(uint32_t swizzle, uint32_t component) {
return UINT32_MAX;
}
Format::BufferFormatInfo ImageConversionFormat(const EmitterState& state,
const IR::MemoryInfo& mem) {
const auto format = state.program.info.images[mem.resource].conversion_format;
if (format == Prospero::BufferFormat::kInvalid) return {};
const auto info = Format::GetFormatInfo(format);
EXIT_IF(!Prospero::IsSampledTextureFormat(format) ||
!Prospero::IsUintTextureFormat(format) ||
Prospero::RemapTextureFormat(format) == format ||
info.type != Format::ComponentType::Uint || !info.packed_bitfield ||
info.byte_size != sizeof(uint32_t) || info.component_count == 0u ||
info.component_count > 4u);
return info;
}
uint32_t UnpackImageTexel(ValueEmitContext& ctx, const IR::MemoryInfo& mem, uint32_t texel) {
const auto info = ImageConversionFormat(ctx.state, mem);
if (info.format == Prospero::BufferFormat::kInvalid) return texel;
const auto packed = ctx.state.builder.AllocateId();
ctx.state.builder.AddFunction({OpCompositeExtract, TypeU32(ctx.state), packed, texel, 0u});
uint32_t components[4] = {ConstantU32(ctx.state, 0), ConstantU32(ctx.state, 0),
ConstantU32(ctx.state, 0), ConstantU32(ctx.state, 0)};
for (uint32_t component = 0; component < info.component_count; component++) {
components[component] = ctx.state.builder.AllocateId();
ctx.state.builder.AddFunction({OpBitFieldUExtract, TypeU32(ctx.state),
components[component], packed,
ConstantU32(ctx.state, info.component_bit_offset[component]),
ConstantU32(ctx.state, info.component_bits[component])});
}
for (uint32_t component = info.component_count; component < 4u; component++) {
components[component] = components[component % info.component_count];
}
const auto swizzle = ctx.state.program.info.images[mem.resource].shader_swizzle;
uint32_t selected[4] {};
for (uint32_t component = 0; component < 4u; component++) {
const auto selector = (swizzle >> (component * 3u)) & 7u;
if (selector == 1u) {
selected[component] = ConstantU32(ctx.state, 1u);
} else if (selector >= 4u) {
selected[component] = components[selector - 4u];
} else {
selected[component] = ConstantU32(ctx.state, 0u);
}
}
const auto result = ctx.state.builder.AllocateId();
ctx.state.builder.AddFunction({OpCompositeConstruct, TypeU32Vector(ctx.state, 4), result,
selected[0], selected[1], selected[2], selected[3]});
return result;
}
uint32_t UnpackImageGather(ValueEmitContext& ctx, const IR::MemoryInfo& mem, uint32_t gathered) {
const auto info = ImageConversionFormat(ctx.state, mem);
if (info.format == Prospero::BufferFormat::kInvalid) return gathered;
const auto component = ImageGatherComponent(mem.dmask);
const auto selector =
(ctx.state.program.info.images[mem.resource].shader_swizzle >> (component * 3u)) & 7u;
if (selector < 4u) {
const auto value = ConstantU32(ctx.state, selector == 1u ? 1u : 0u);
return ctx.state.builder.Constant(OpConstantComposite, TypeU32Vector(ctx.state, 4),
{value, value, value, value});
}
uint32_t values[4] {};
for (uint32_t lane = 0; lane < 4u; lane++) {
const auto packed = ctx.state.builder.AllocateId();
ctx.state.builder.AddFunction(
{OpCompositeExtract, TypeU32(ctx.state), packed, gathered, lane});
values[lane] = ctx.state.builder.AllocateId();
const auto physical = (selector - 4u) % info.component_count;
ctx.state.builder.AddFunction({OpBitFieldUExtract, TypeU32(ctx.state), values[lane], packed,
ConstantU32(ctx.state, info.component_bit_offset[physical]),
ConstantU32(ctx.state, info.component_bits[physical])});
}
const auto result = ctx.state.builder.AllocateId();
ctx.state.builder.AddFunction({OpCompositeConstruct, TypeU32Vector(ctx.state, 4), result,
values[0], values[1], values[2], values[3]});
return result;
}
uint32_t PackImageTexel(ValueEmitContext& ctx, const IR::MemoryInfo& mem, uint32_t texel) {
const auto info = ImageConversionFormat(ctx.state, mem);
if (info.format == Prospero::BufferFormat::kInvalid) return texel;
auto packed = ConstantU32(ctx.state, 0u);
for (uint32_t component = 0; component < info.component_count; component++) {
const auto value = ctx.state.builder.AllocateId();
ctx.state.builder.AddFunction(
{OpCompositeExtract, TypeU32(ctx.state), value, texel, component});
const auto maximum =
ConstantU32(ctx.state, info.component_bits[component] == 32u
? UINT32_MAX
: (1u << info.component_bits[component]) - 1u);
const auto within = Binary(ctx.state, OpULessThan, TypeBool(ctx.state), value, maximum);
const auto clamped = ctx.state.builder.AllocateId();
ctx.state.builder.AddFunction(
{OpSelect, TypeU32(ctx.state), clamped, within, value, maximum});
const auto shifted =
info.component_bit_offset[component] == 0u
? clamped
: Binary(ctx.state, OpShiftLeftLogical, TypeU32(ctx.state), clamped,
ConstantU32(ctx.state, info.component_bit_offset[component]));
packed = Binary(ctx.state, OpBitwiseOr, TypeU32(ctx.state), packed, shifted);
}
const auto zero = ConstantU32(ctx.state, 0u);
const auto result = ctx.state.builder.AllocateId();
ctx.state.builder.AddFunction(
{OpCompositeConstruct, TypeU32Vector(ctx.state, 4), result, packed, zero, zero, zero});
return result;
}
uint32_t StoreTexel(ValueEmitContext& ctx, const IR::MemoryInfo& mem, uint32_t data, bool integer) {
const auto swizzle = ctx.state.program.info.images[mem.resource].storage_swizzle;
const auto swizzle = ctx.state.program.info.images[mem.resource].shader_swizzle;
uint32_t values[4] {};
const auto dmask = mem.dmask != 0u ? mem.dmask : 1u;
for (uint32_t component = 0; component < 4u; component++) {
@@ -380,15 +493,15 @@ uint32_t StoreTexel(ValueEmitContext& ctx, const IR::MemoryInfo& mem, uint32_t d
}
}
values[component] = integer ? raw
: mem.data_bits == 16u ? EmitF16BitsToF32(ctx.state, raw)
: Unary(ctx.state, OpBitcast,
TypeF32(ctx.state), raw);
: mem.data_bits == 16u
? EmitF16BitsToF32(ctx.state, raw)
: Unary(ctx.state, OpBitcast, TypeF32(ctx.state), raw);
}
const auto texel = ctx.state.builder.AllocateId();
ctx.state.builder.AddFunction(
{OpCompositeConstruct, integer ? TypeU32Vector(ctx.state, 4) : TypeF32Vector(ctx.state, 4),
texel, values[0], values[1], values[2], values[3]});
return texel;
return PackImageTexel(ctx, mem, texel);
}
uint32_t ImageAtomicOpcode(IR::ValueOpcode opcode) {
@@ -468,7 +581,8 @@ bool EmitValueImage(ValueEmitContext& ctx, const IR::Inst& inst) {
integer ? TypeU32Vector(state, 4) : TypeF32Vector(state, 4), color,
image, coord, ImageOperandsLodMask, LodU32(ctx, mem, *address, view)});
}
return ResultVector(ctx, color, integer, false, mem);
return ResultVector(ctx, UnpackImageTexel(ctx, mem, color), integer, false,
mem);
}));
return true;
}
@@ -491,6 +605,11 @@ bool EmitValueImage(ValueEmitContext& ctx, const IR::Inst& inst) {
const auto layout = Layout(mem, view);
const bool integer = mem.kind == IR::ResourceKind::ImageUint;
const bool dref = HasFlag(mem, Decoder::ImageSampleFlagCompare);
if (dref && state.program.info.images[mem.resource].conversion_format !=
Prospero::BufferFormat::kInvalid) {
ctx.Fail(inst, "uses depth comparison with a packed integer image");
return true;
}
const auto coord =
CoordF32(ctx, mem, *address, layout.coord, ImageViewCoordinateComponents(view));
if (op == IR::ValueOpcode::ImageGatherRaw) {
@@ -511,7 +630,10 @@ bool EmitValueImage(ValueEmitContext& ctx, const IR::Inst& inst) {
sample,
sampled,
coord,
ConstantU32(state, ImageGatherComponent(mem.dmask))};
ConstantU32(state, ImageConversionFormat(state, mem).format ==
Prospero::BufferFormat::kInvalid
? ImageGatherComponent(mem.dmask)
: 0u)};
if (HasFlag(mem, Decoder::ImageSampleFlagGatherHorizontal)) {
words.push_back(ImageOperandsConstOffsetsMask);
words.push_back(HorizontalOffsets(state, view));
@@ -520,7 +642,8 @@ bool EmitValueImage(ValueEmitContext& ctx, const IR::Inst& inst) {
words.push_back(PackedOffset(ctx, mem, *address, layout, view));
}
state.builder.AddFunction(words);
ctx.Define(inst, ResultVector(ctx, sample, integer && !dref, false, mem, true));
ctx.Define(inst, ResultVector(ctx, UnpackImageGather(ctx, mem, sample),
integer && !dref, false, mem, true));
return true;
}
const bool explicit_lod = HasFlag(mem, Decoder::ImageSampleFlagDerivative) ||
@@ -570,7 +693,9 @@ bool EmitValueImage(ValueEmitContext& ctx, const IR::Inst& inst) {
};
const auto& image = state.program.info.images[mem.resource];
if (image.indirect_root != mem.resource) {
ctx.Define(inst, ResultVector(ctx, EmitSample(mem.resource), integer, dref, mem));
const auto sample = EmitSample(mem.resource);
ctx.Define(inst, ResultVector(ctx, dref ? sample : UnpackImageTexel(ctx, mem, sample),
integer, dref, mem));
return true;
}
const auto* handle = image_arg.ResolveInstruction();
@@ -661,7 +786,9 @@ bool EmitValueImage(ValueEmitContext& ctx, const IR::Inst& inst) {
}
EmitLabel(state, merge_label);
state.builder.AddFunction(phi_words);
ctx.Define(inst, ResultVector(ctx, phi_words[2], integer, dref, mem));
ctx.Define(inst,
ResultVector(ctx, dref ? phi_words[2] : UnpackImageTexel(ctx, mem, phi_words[2]),
integer, dref, mem));
return true;
}
const auto atomic_opcode = ImageAtomicOpcode(op);
+6 -4
View File
@@ -210,7 +210,7 @@ struct BufferResource {
enum class ImageMipMode { None, DynamicStorage };
constexpr uint32_t StorageImageIdentitySwizzle = 0x00000facu;
constexpr uint32_t ShaderImageIdentitySwizzle = 0x00000facu;
struct ImageResource {
static constexpr uint32_t NoIndirectImage = UINT32_MAX;
@@ -221,7 +221,8 @@ struct ImageResource {
Decoder::ImageDimension dimension = Decoder::ImageDimension::Unknown;
ImageMipMode mip_mode = ImageMipMode::None;
uint32_t mip_count = 1;
uint32_t storage_swizzle = StorageImageIdentitySwizzle;
Prospero::BufferFormat conversion_format = Prospero::BufferFormat::kInvalid;
uint32_t shader_swizzle = ShaderImageIdentitySwizzle;
bool read = false;
bool written = false;
bool atomic = false;
@@ -237,8 +238,9 @@ struct ImageResource {
};
struct SamplerResource {
uint32_t source = 0;
uint32_t first_use_pc = 0;
uint32_t source = 0;
uint32_t first_use_pc = 0;
bool force_point_filtering = false;
bool operator==(const SamplerResource& other) const = default;
};
@@ -58,8 +58,8 @@ bool ValidImageDescriptor(const DescriptorValue& descriptor, bool r128 = false)
if (type < Prospero::ImageType::kColor1D || format == Prospero::BufferFormat::kInvalid) {
return false;
}
if (r128 && type != Prospero::ImageType::kColor1D &&
type != Prospero::ImageType::kColor2D && type != Prospero::ImageType::kColor2DMsaa) {
if (r128 && type != Prospero::ImageType::kColor1D && type != Prospero::ImageType::kColor2D &&
type != Prospero::ImageType::kColor2DMsaa) {
return false;
}
if (type == Prospero::ImageType::kColor2DMsaa ||
@@ -77,6 +77,11 @@ uint32_t DescriptorImageSwizzle(const DescriptorValue& descriptor) {
return descriptor.dwords[3] & 0xfffu;
}
Prospero::BufferFormat ImageConversionFormat(Prospero::BufferFormat format) {
return Prospero::RemapTextureFormat(format) != format ? format
: Prospero::BufferFormat::kInvalid;
}
bool DescriptorIsCube(const DescriptorValue& descriptor) {
return static_cast<Prospero::ImageType>((descriptor.dwords[3] >> 28u) & 0xfu) ==
Prospero::ImageType::kCube;
@@ -428,7 +433,8 @@ bool ValidateResourceSpecialization(const Program& program, const ResourceSnapsh
program.info.images[root].dimension != image.dimension ||
program.info.images[root].mip_mode != image.mip_mode ||
program.info.images[root].mip_count != image.mip_count ||
program.info.images[root].storage_swizzle != image.storage_swizzle ||
program.info.images[root].conversion_format != image.conversion_format ||
program.info.images[root].shader_swizzle != image.shader_swizzle ||
program.info.images[root].cube != image.cube) {
if (error != nullptr) {
*error = fmt::format(
@@ -471,19 +477,37 @@ bool ValidateResourceSpecialization(const Program& program, const ResourceSnapsh
image.kind == ResourceKind::StorageImageUint) {
const bool storage = image.kind == ResourceKind::StorageImage ||
image.kind == ResourceKind::StorageImageUint;
if (storage && image.storage_swizzle != DescriptorImageSwizzle(descriptor)) {
const auto format =
static_cast<Prospero::BufferFormat>((descriptor.dwords[1] >> 20u) & 0x1ffu);
if (image.atomic && format != Prospero::BufferFormat::k32UInt) {
if (error != nullptr) {
*error = fmt::format("storage image descriptor {} changed swizzle", i);
*error = fmt::format(
"atomic image descriptor {} changed to unsupported format {}", i,
static_cast<uint32_t>(format));
}
return false;
}
const auto format =
static_cast<Prospero::BufferFormat>((descriptor.dwords[1] >> 20u) & 0x1ffu);
const bool raw_sint_storage = storage && format == Prospero::BufferFormat::k32SInt &&
!image.read && !image.atomic;
const bool uint_descriptor = Prospero::IsUintTextureFormat(format) || raw_sint_storage;
const auto uint_program = image.kind == ResourceKind::ImageUint ||
image.kind == ResourceKind::StorageImageUint;
const auto conversion_format = ImageConversionFormat(format);
if (image.conversion_format != conversion_format) {
if (error != nullptr) {
*error = fmt::format("image descriptor {} changed format conversion", i);
}
return false;
}
if ((storage || conversion_format != Prospero::BufferFormat::kInvalid) &&
image.shader_swizzle != DescriptorImageSwizzle(descriptor)) {
if (error != nullptr) {
*error = fmt::format("image descriptor {} changed swizzle", i);
}
return false;
}
const bool raw_sint_storage =
storage && format == Prospero::BufferFormat::k32SInt && image.written &&
!image.read && !image.atomic;
const bool uint_descriptor =
Prospero::IsUintTextureFormat(format) || raw_sint_storage;
const auto uint_program = image.kind == ResourceKind::ImageUint ||
image.kind == ResourceKind::StorageImageUint;
if (uint_descriptor != uint_program && !(image.atomic && uint_program)) {
if (error != nullptr) {
*error = fmt::format(
@@ -811,16 +835,23 @@ bool SpecializeResources(Program& program, ResourceSnapshot& snapshot, std::stri
}
image.dimension = descriptor_dimension;
image.cube = DescriptorIsCube(descriptor);
if (image.kind == ResourceKind::StorageImage ||
image.kind == ResourceKind::StorageImageUint) {
image.storage_swizzle = DescriptorImageSwizzle(descriptor);
}
const auto format =
static_cast<Prospero::BufferFormat>((descriptor.dwords[1] >> 20u) & 0x1ffu);
if (image.atomic && format != Prospero::BufferFormat::k32UInt) {
if (error != nullptr) {
*error = fmt::format("atomic image descriptor {} uses unsupported format {}", i,
static_cast<uint32_t>(format));
}
return false;
}
const bool storage = image.kind == ResourceKind::StorageImage ||
image.kind == ResourceKind::StorageImageUint;
const bool raw_sint_storage =
storage && format == Prospero::BufferFormat::k32SInt && !image.read && !image.atomic;
image.conversion_format = ImageConversionFormat(format);
if (storage || image.conversion_format != Prospero::BufferFormat::kInvalid) {
image.shader_swizzle = DescriptorImageSwizzle(descriptor);
}
const bool raw_sint_storage = storage && format == Prospero::BufferFormat::k32SInt &&
image.written && !image.read && !image.atomic;
const bool uint_image = Prospero::IsUintTextureFormat(format) || raw_sint_storage;
if (uint_image) {
switch (image.kind) {
@@ -871,16 +902,18 @@ bool SpecializeResources(Program& program, ResourceSnapshot& snapshot, std::stri
continue;
}
if (NullImageDescriptor(next_snapshot.images[candidate])) {
image.kind = image_class.kind;
image.dimension = image_class.dimension;
image.mip_count = image_class.mip_count;
image.storage_swizzle = image_class.storage_swizzle;
image.cube = image_class.cube;
image.kind = image_class.kind;
image.dimension = image_class.dimension;
image.mip_count = image_class.mip_count;
image.conversion_format = image_class.conversion_format;
image.shader_swizzle = image_class.shader_swizzle;
image.cube = image_class.cube;
}
if (image.kind != image_class.kind || image.dimension != image_class.dimension ||
image.mip_mode != image_class.mip_mode ||
image.mip_count != image_class.mip_count ||
image.storage_swizzle != image_class.storage_swizzle ||
image.conversion_format != image_class.conversion_format ||
image.shader_swizzle != image_class.shader_swizzle ||
image.depth_compare != image_class.depth_compare ||
image.cube != image_class.cube) {
if (error != nullptr) {
@@ -899,9 +932,58 @@ bool SpecializeResources(Program& program, ResourceSnapshot& snapshot, std::stri
return false;
}
auto memory_info = program.values->memory_info;
struct SamplerUsage {
bool native = false;
bool point_only = false;
};
std::vector<SamplerUsage> sampler_usage(next.samplers.size());
for (const auto& pair: next.sampled_pairs) {
if (pair.image >= next.images.size() || pair.sampler >= next.samplers.size()) {
if (error != nullptr) {
*error = fmt::format("sampled resource pair at pc 0x{:08x} is invalid",
pair.first_use_pc);
}
return false;
}
auto& usage = sampler_usage[pair.sampler];
if (next.images[pair.image].conversion_format != Prospero::BufferFormat::kInvalid) {
usage.point_only = true;
} else {
usage.native = true;
}
}
std::vector<uint32_t> point_sampler(next.samplers.size(), UINT32_MAX);
for (uint32_t i = 0; i < sampler_usage.size(); i++) {
if (!sampler_usage[i].point_only) {
continue;
}
if (!sampler_usage[i].native) {
next.samplers[i].force_point_filtering = true;
point_sampler[i] = i;
continue;
}
if (next.samplers.size() >= ShaderInfo::MaxSamplers) {
if (error != nullptr) {
*error = "point-filter sampler variants exceed the dense sampler resource limit";
}
return false;
}
point_sampler[i] = static_cast<uint32_t>(next.samplers.size());
auto sampler = next.samplers[i];
sampler.force_point_filtering = true;
next.samplers.push_back(sampler);
next_snapshot.samplers.push_back(next_snapshot.samplers[i]);
}
for (auto& pair: next.sampled_pairs) {
if (next.images[pair.image].conversion_format != Prospero::BufferFormat::kInvalid) {
pair.sampler = point_sampler[pair.sampler];
}
}
for (const auto* block: program.values->blocks) {
for (const auto& inst: *block) {
if (ImageOpcodeInfoOf(inst.GetOpcode()).access == ImageAccess::None) {
const auto image_opcode = ImageOpcodeInfoOf(inst.GetOpcode());
if (image_opcode.access == ImageAccess::None) {
continue;
}
const auto index = inst.Flags<MemoryFlags>().index;
@@ -921,6 +1003,11 @@ bool SpecializeResources(Program& program, ResourceSnapshot& snapshot, std::stri
return false;
}
const auto& image = next.images[memory.resource];
if (image_opcode.needs_sampler &&
image.conversion_format != Prospero::BufferFormat::kInvalid &&
memory.sampler < point_sampler.size()) {
memory.sampler = point_sampler[memory.sampler];
}
if (image.indirect_root == memory.resource &&
inst.GetOpcode() != ValueOpcode::ImageSampleRaw) {
if (error != nullptr) {
+5 -3
View File
@@ -1040,9 +1040,10 @@ static std::string ShaderDescribeSpecialization(const ShaderRecompiler::IR::Prog
for (uint32_t i = 0; i < program.info.images.size(); i++) {
const auto& image = program.info.images[i];
ret += fmt::format(
" i{}[kind={} dim={} mip={}/{} swizzle=0x{:03x} indirect={}/{}+{}]", i,
" i{}[kind={} dim={} mip={}/{} format={} swizzle=0x{:03x} indirect={}/{}+{}]", i,
static_cast<uint32_t>(image.kind), static_cast<uint32_t>(image.dimension),
static_cast<uint32_t>(image.mip_mode), image.mip_count, image.storage_swizzle,
static_cast<uint32_t>(image.mip_mode), image.mip_count,
static_cast<uint32_t>(image.conversion_format), image.shader_swizzle,
image.indirect_root, image.indirect_mapping_offset, image.indirect_mapping_capacity);
}
for (uint32_t i = 0; i < program.info.addresses.size(); i++) {
@@ -1083,7 +1084,8 @@ static void ShaderAppendNativeSpecialization(std::vector<uint32_t>&
ids.push_back(static_cast<uint32_t>(image.cube));
ids.push_back(static_cast<uint32_t>(image.mip_mode));
ids.push_back(image.mip_count);
ids.push_back(image.storage_swizzle);
ids.push_back(static_cast<uint32_t>(image.conversion_format));
ids.push_back(image.shader_swizzle);
ids.push_back(image.indirect_root);
ids.push_back(image.indirect_mapping_offset);
ids.push_back(image.indirect_mapping_capacity);
+10
View File
@@ -157,6 +157,16 @@ struct ShaderSamplerResource {
[[nodiscard]] bool PointPreclamp() const { return ((fields[2] >> 28u) & 0x1u) == 1; }
[[nodiscard]] bool AnisoOverride() const { return ((fields[2] >> 29u) & 0x1u) == 1; }
[[nodiscard]] bool BlendZeroPrt() const { return ((fields[2] >> 30u) & 0x1u) == 1; }
void SetPointFiltering() {
const bool mipmapped = static_cast<Prospero::SamplerMipFilter>(MipFilter()) !=
Prospero::SamplerMipFilter::kNone;
fields[2] &= ~(0xffu << 20u);
fields[2] |= 1u << 24u;
if (mipmapped) {
fields[2] |= static_cast<uint32_t>(Prospero::SamplerMipFilter::kPoint) << 26u;
}
}
};
struct ShaderVertexInputBuffer {