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shader: support bit-packed image surfaces
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@@ -41,9 +41,10 @@ RenderTargetFormatEncoding ResolveRenderTargetFormat(ChannelLayout layout, Chann
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uint32_t NumBytesPerElement(BufferFormat format);
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uint32_t BlockCompressedBytesPerBlock(BufferFormat format);
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uint32_t RenderTargetBytesPerElement(BufferFormat format);
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bool IsSupportedTextureFormat(BufferFormat format);
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bool IsUintTextureFormat(BufferFormat format);
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bool IsFmaskTextureFormat(BufferFormat format);
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bool IsSampledTextureFormat(BufferFormat format);
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bool IsUintTextureFormat(BufferFormat format);
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BufferFormat RemapTextureFormat(BufferFormat format);
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} // namespace Libs::Graphics::Prospero
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