mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-20 02:47:02 +02:00
shader: support bit-packed image surfaces
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@@ -119,13 +119,16 @@ vk::ComponentMapping TextureGetComponentMapping(uint32_t swizzle) {
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return components;
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}
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vk::Format TextureGetFormat(Prospero::BufferFormat format) {
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const auto vk_format = VulkanFormat(format);
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SurfaceFormatInfo TextureGetSurfaceFormatInfo(Prospero::BufferFormat format) {
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const auto backing_format = Prospero::RemapTextureFormat(format);
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const auto vk_format = VulkanFormat(backing_format);
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const auto conversion_format =
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backing_format != format ? format : Prospero::BufferFormat::kInvalid;
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if (vk_format != vk::Format::eUndefined) {
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return vk_format;
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return SurfaceFormatInfo(vk_format, conversion_format);
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}
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EXIT("unknown format: fmt = %u\n", static_cast<uint32_t>(format));
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return vk::Format::eUndefined;
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return SurfaceFormatInfo(vk::Format::eUndefined, Prospero::BufferFormat::kInvalid);
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}
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namespace {
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@@ -3,7 +3,7 @@
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#include "common/abi.h"
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#include "common/common.h"
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#include "graphics/guest_gpu/gpu_defs.h"
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#include "graphics/guest_gpu/gpu_format.h"
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#include "graphics/guest_gpu/tile.h"
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#include "graphics/host_gpu/vulkanCommon.h"
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@@ -19,6 +19,15 @@ struct RenderTargetFormatInfo {
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Prospero::ColorComponentMapping export_mapping;
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};
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struct SurfaceFormatInfo {
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explicit constexpr SurfaceFormatInfo(vk::Format format,
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Prospero::BufferFormat conversion_format)
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: vk_format(format), conversion_format(conversion_format) {}
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vk::Format vk_format;
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Prospero::BufferFormat conversion_format;
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};
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struct TextureUploadMipLayout {
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uint64_t offset = 0;
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uint64_t size = 0;
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@@ -35,7 +44,7 @@ struct TextureUploadLayout {
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};
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vk::ComponentMapping TextureGetComponentMapping(uint32_t swizzle);
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vk::Format TextureGetFormat(Prospero::BufferFormat format);
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SurfaceFormatInfo TextureGetSurfaceFormatInfo(Prospero::BufferFormat format);
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RenderTargetFormatInfo TextureGetRenderTargetFormat(Prospero::ChannelLayout layout,
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Prospero::ChannelType type,
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Prospero::ChannelOrder order);
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@@ -261,13 +261,12 @@ bool IsSupportedDepthTargetDescriptor(const ShaderTextureResource& descriptor, c
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descriptor.BaseArray5() <= descriptor.Depth() &&
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descriptor.Depth() < image.info.resources.layers;
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const bool levels_ok =
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multisampled
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? descriptor.BaseLevel() == 0 && descriptor.LastLevel() >= 1 &&
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descriptor.LastLevel() <= 3 &&
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(r128 || descriptor.MaxMip() == descriptor.LastLevel()) &&
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image.info.resources.levels == 1 && image.info.samples == samples
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: descriptor.BaseLevel() == 0 && descriptor.LastLevel() == 0 &&
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(r128 || descriptor.MaxMip() == 0) && image.info.samples == 1;
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multisampled ? descriptor.BaseLevel() == 0 && descriptor.LastLevel() >= 1 &&
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descriptor.LastLevel() <= 3 &&
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(r128 || descriptor.MaxMip() == descriptor.LastLevel()) &&
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image.info.resources.levels == 1 && image.info.samples == samples
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: descriptor.BaseLevel() == 0 && descriptor.LastLevel() == 0 &&
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(r128 || descriptor.MaxMip() == 0) && image.info.samples == 1;
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return image.info.IsDepth() && width == image.info.extent.width &&
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height == image.info.extent.height &&
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(supported_2d || supported_array || supported_cube || supported_msaa_2d ||
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@@ -289,9 +288,9 @@ bool IsSupportedDepthTextureEncoding(const ShaderTextureResource& descriptor, co
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const uint32_t field4_expected = descriptor.Depth() | (descriptor.BaseArray5() << 16u);
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const uint32_t field5_expected = (static_cast<uint32_t>(descriptor.PerfMod5()) << 20u) |
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(static_cast<uint32_t>(descriptor.MaxMip()) << 4u);
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const bool common = (descriptor.fields[1] & field1_reserved_mask) == 0 &&
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(descriptor.fields[2] & field2_reserved_mask) == 0 &&
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descriptor.fields[3] == field3_expected;
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const bool common = (descriptor.fields[1] & field1_reserved_mask) == 0 &&
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(descriptor.fields[2] & field2_reserved_mask) == 0 &&
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descriptor.fields[3] == field3_expected;
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if (r128) {
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return common && descriptor.fields[4] == 0 && descriptor.fields[5] == 0 &&
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descriptor.fields[6] == 0 && descriptor.fields[7] == 0;
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@@ -422,9 +421,8 @@ static bool IsSupportedStorageTextureDescriptor(const ShaderRecompiler::IR::Imag
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!descriptor.MsaaDepth();
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}
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static bool IsSupportedStorageTextureEncoding(
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const ShaderRecompiler::IR::ImageResource& resource,
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const ShaderTextureResource& descriptor) {
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static bool IsSupportedStorageTextureEncoding(const ShaderRecompiler::IR::ImageResource& resource,
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const ShaderTextureResource& descriptor) {
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constexpr uint32_t field1_reserved_mask = 0x200fff00u;
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constexpr uint32_t field2_reserved_mask = 0xf0003000u;
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constexpr uint32_t field5_expected = 0x00700000u;
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@@ -458,9 +456,10 @@ void ValidateStorageTexture(const ShaderRecompiler::IR::ImageResource& resource,
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const bool raw_sint_storage = format == Prospero::BufferFormat::k32SInt && uint_resource &&
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resource.written && !resource.read && !resource.atomic;
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const bool format_ok =
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raw_sint_storage || (Prospero::IsSupportedTextureFormat(format) &&
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uint_resource == Prospero::IsUintTextureFormat(format) &&
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(!resource.atomic || format == Prospero::BufferFormat::k32UInt));
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raw_sint_storage ||
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(Prospero::IsSampledTextureFormat(format) &&
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uint_resource == Prospero::IsUintTextureFormat(format) &&
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(!resource.atomic || format == Prospero::BufferFormat::k32UInt));
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if (resource_ok && descriptor_ok && encoding_ok && format_ok && size != 0) {
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return;
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}
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@@ -567,15 +566,17 @@ static void PopulateTextureMipLayout(ImageInfo& info) {
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static ImageViewInfo TextureViewInfo(const ShaderRecompiler::IR::ImageResource& resource,
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const ShaderTextureResource& descriptor, vk::Format format,
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bool storage, uint32_t view_levels, uint32_t image_layers) {
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bool shader_conversion, bool storage,
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uint32_t view_levels, uint32_t image_layers) {
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ImageViewInfo view {};
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view.format = format;
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view.aspect = vk::ImageAspectFlagBits::eColor;
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view.base_level = descriptor.BaseLevel();
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view.level_count = view_levels;
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view.usage = storage ? vk::ImageUsageFlagBits::eStorage : vk::ImageUsageFlagBits::eSampled;
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view.mapping =
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storage ? vk::ComponentMapping {} : TextureGetComponentMapping(descriptor.DstSelXYZW());
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view.usage = storage ? vk::ImageUsageFlagBits::eStorage : vk::ImageUsageFlagBits::eSampled;
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view.mapping = storage || shader_conversion
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? vk::ComponentMapping {}
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: TextureGetComponentMapping(descriptor.DstSelXYZW());
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switch (resource.dimension) {
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case ShaderRecompiler::Decoder::ImageDimension::Dim1D:
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view.type = vk::ImageViewType::e1D;
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@@ -658,8 +659,8 @@ RenderExecutor::ResolveTexture(const ShaderRecompiler::IR::ImageResource& reso
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const bool msaa_array = type == Prospero::ImageType::kColor2DMsaaArray;
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if ((!multisampled && (base_level > view_last_level || view_last_level >= levels)) ||
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(multisampled &&
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(base_level != 0 || last_level == 0 || last_level > 3 || max_mip != last_level || !msaa_tile ||
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(descriptor.MsaaDepth() && !depth_tile) ||
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(base_level != 0 || last_level == 0 || last_level > 3 || max_mip != last_level ||
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!msaa_tile || (descriptor.MsaaDepth() && !depth_tile) ||
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(!msaa_array && (descriptor.Depth() != 0 || descriptor.BaseArray5() != 0))))) {
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EXIT("unsupported texture mip view: base=%u last=%u levels=%u max=%u type=%u tile=%u "
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"kind=%u dimension=%u mip_mode=%u read=%d written=%d "
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@@ -675,11 +676,16 @@ RenderExecutor::ResolveTexture(const ShaderRecompiler::IR::ImageResource& reso
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const auto samples = multisampled ? 1u << last_level : 1u;
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const auto view_levels =
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multisampled ? 1u : static_cast<uint32_t>(view_last_level - base_level) + 1u;
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const auto depth = static_cast<uint32_t>(descriptor.Depth()) + 1u;
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const auto format = descriptor.Format();
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const auto depth = static_cast<uint32_t>(descriptor.Depth()) + 1u;
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const auto format = descriptor.Format();
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const auto surface_format = TextureGetSurfaceFormatInfo(format);
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const bool shader_conversion =
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surface_format.conversion_format != Prospero::BufferFormat::kInvalid;
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const bool sampled_numeric_class =
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storage || ((resource.kind == ShaderRecompiler::IR::ResourceKind::ImageUint) ==
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Prospero::IsUintTextureFormat(format));
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storage ||
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(Prospero::IsSampledTextureFormat(format) &&
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(resource.kind == ShaderRecompiler::IR::ResourceKind::ImageUint) ==
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Prospero::IsUintTextureFormat(format));
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if (!storage &&
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(resource.kind == ShaderRecompiler::IR::ResourceKind::Image ||
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resource.kind == ShaderRecompiler::IR::ResourceKind::ImageUint) &&
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@@ -715,7 +721,7 @@ RenderExecutor::ResolveTexture(const ShaderRecompiler::IR::ImageResource& reso
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ValidateStorageTexture(resource, descriptor, size.size);
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}
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const auto pixel_format = TextureGetFormat(format);
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const auto pixel_format = surface_format.vk_format;
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const auto storage_view_format = storage && format == Prospero::BufferFormat::k32SInt
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? vk::Format::eR32Uint
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: SrgbStorageViewFormat(pixel_format);
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@@ -740,11 +746,11 @@ RenderExecutor::ResolveTexture(const ShaderRecompiler::IR::ImageResource& reso
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} else {
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PopulateTextureMipLayout(desc.info);
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}
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desc.view_info = TextureViewInfo(resource, descriptor, view_format, storage, view_levels,
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desc.info.resources.layers);
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desc.view_info = TextureViewInfo(resource, descriptor, view_format, shader_conversion, storage,
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view_levels, desc.info.resources.layers);
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desc.type = storage ? TextureCache::BindingType::Storage : TextureCache::BindingType::Texture;
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auto id = texture_cache.FindImage(desc);
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auto id = texture_cache.FindImage(desc, shader_conversion);
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auto* image = &texture_cache.GetImage(id);
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const bool stencil_association = static_cast<bool>(image->depth_id);
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if (stencil_association) {
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@@ -780,6 +786,9 @@ static vk::Sampler NativeSampler(RenderContext& context,
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if (!depth_compare) {
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descriptor.fields[0] &= ~(0x7u << 12u);
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}
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if (program.info.samplers[index].force_point_filtering) {
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descriptor.SetPointFiltering();
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}
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return context.GetSamplerCache().GetSampler(descriptor);
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}
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