mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-21 11:26:56 +02:00
shader: support bit-packed image surfaces
This commit is contained in:
@@ -1,3 +1,4 @@
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#include "graphics/guest_gpu/gpu_format.h"
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#include "graphics/shader/recompiler/backend/spirv/spirvEmitterInternal.h"
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#include <algorithm>
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@@ -201,15 +202,15 @@ uint32_t FloatBits(ValueEmitContext& ctx, uint32_t value) {
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uint32_t ResultVector(ValueEmitContext& ctx, uint32_t value, bool integer, bool dref,
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const IR::MemoryInfo& mem, bool gather = false) {
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if (mem.data_bits == 16u) {
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uint32_t packed[4] = {ConstantU32(ctx.state, 0), ConstantU32(ctx.state, 0),
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ConstantU32(ctx.state, 0), ConstantU32(ctx.state, 0)};
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const auto scalar = [&](uint32_t index) {
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uint32_t packed[4] = {ConstantU32(ctx.state, 0), ConstantU32(ctx.state, 0),
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ConstantU32(ctx.state, 0), ConstantU32(ctx.state, 0)};
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const auto scalar = [&](uint32_t index) {
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if (dref) return value;
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const auto component = gather ? index : DmaskComponent(mem.dmask, index);
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const auto result = ctx.state.builder.AllocateId();
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ctx.state.builder.AddFunction(
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{OpCompositeExtract, integer ? TypeU32(ctx.state) : TypeF32(ctx.state), result,
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value, component});
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ctx.state.builder.AddFunction({OpCompositeExtract,
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integer ? TypeU32(ctx.state) : TypeF32(ctx.state),
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result, value, component});
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return result;
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};
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for (uint32_t word = 0; word < mem.data_dwords; word++) {
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@@ -221,12 +222,12 @@ uint32_t ResultVector(ValueEmitContext& ctx, uint32_t value, bool integer, bool
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: (integer ? ConstantU32(ctx.state, 0) : ZeroF32(ctx.state));
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if (integer) {
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const auto mask = ConstantU32(ctx.state, 0xffffu);
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packed[word] = Binary(
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ctx.state, OpBitwiseOr, TypeU32(ctx.state),
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Binary(ctx.state, OpBitwiseAnd, TypeU32(ctx.state), low, mask),
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Binary(ctx.state, OpShiftLeftLogical, TypeU32(ctx.state),
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Binary(ctx.state, OpBitwiseAnd, TypeU32(ctx.state), high, mask),
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ConstantU32(ctx.state, 16u)));
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packed[word] =
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Binary(ctx.state, OpBitwiseOr, TypeU32(ctx.state),
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Binary(ctx.state, OpBitwiseAnd, TypeU32(ctx.state), low, mask),
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Binary(ctx.state, OpShiftLeftLogical, TypeU32(ctx.state),
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Binary(ctx.state, OpBitwiseAnd, TypeU32(ctx.state), high, mask),
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ConstantU32(ctx.state, 16u)));
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} else {
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const auto pair = ctx.state.builder.AllocateId();
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ctx.state.builder.AddFunction(
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@@ -357,8 +358,120 @@ uint32_t InverseSwizzle(uint32_t swizzle, uint32_t component) {
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return UINT32_MAX;
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}
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Format::BufferFormatInfo ImageConversionFormat(const EmitterState& state,
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const IR::MemoryInfo& mem) {
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const auto format = state.program.info.images[mem.resource].conversion_format;
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if (format == Prospero::BufferFormat::kInvalid) return {};
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const auto info = Format::GetFormatInfo(format);
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EXIT_IF(!Prospero::IsSampledTextureFormat(format) ||
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!Prospero::IsUintTextureFormat(format) ||
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Prospero::RemapTextureFormat(format) == format ||
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info.type != Format::ComponentType::Uint || !info.packed_bitfield ||
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info.byte_size != sizeof(uint32_t) || info.component_count == 0u ||
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info.component_count > 4u);
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return info;
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}
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uint32_t UnpackImageTexel(ValueEmitContext& ctx, const IR::MemoryInfo& mem, uint32_t texel) {
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const auto info = ImageConversionFormat(ctx.state, mem);
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if (info.format == Prospero::BufferFormat::kInvalid) return texel;
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const auto packed = ctx.state.builder.AllocateId();
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ctx.state.builder.AddFunction({OpCompositeExtract, TypeU32(ctx.state), packed, texel, 0u});
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uint32_t components[4] = {ConstantU32(ctx.state, 0), ConstantU32(ctx.state, 0),
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ConstantU32(ctx.state, 0), ConstantU32(ctx.state, 0)};
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for (uint32_t component = 0; component < info.component_count; component++) {
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components[component] = ctx.state.builder.AllocateId();
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ctx.state.builder.AddFunction({OpBitFieldUExtract, TypeU32(ctx.state),
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components[component], packed,
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ConstantU32(ctx.state, info.component_bit_offset[component]),
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ConstantU32(ctx.state, info.component_bits[component])});
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}
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for (uint32_t component = info.component_count; component < 4u; component++) {
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components[component] = components[component % info.component_count];
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}
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const auto swizzle = ctx.state.program.info.images[mem.resource].shader_swizzle;
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uint32_t selected[4] {};
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for (uint32_t component = 0; component < 4u; component++) {
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const auto selector = (swizzle >> (component * 3u)) & 7u;
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if (selector == 1u) {
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selected[component] = ConstantU32(ctx.state, 1u);
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} else if (selector >= 4u) {
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selected[component] = components[selector - 4u];
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} else {
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selected[component] = ConstantU32(ctx.state, 0u);
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}
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}
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const auto result = ctx.state.builder.AllocateId();
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ctx.state.builder.AddFunction({OpCompositeConstruct, TypeU32Vector(ctx.state, 4), result,
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selected[0], selected[1], selected[2], selected[3]});
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return result;
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}
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uint32_t UnpackImageGather(ValueEmitContext& ctx, const IR::MemoryInfo& mem, uint32_t gathered) {
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const auto info = ImageConversionFormat(ctx.state, mem);
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if (info.format == Prospero::BufferFormat::kInvalid) return gathered;
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const auto component = ImageGatherComponent(mem.dmask);
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const auto selector =
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(ctx.state.program.info.images[mem.resource].shader_swizzle >> (component * 3u)) & 7u;
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if (selector < 4u) {
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const auto value = ConstantU32(ctx.state, selector == 1u ? 1u : 0u);
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return ctx.state.builder.Constant(OpConstantComposite, TypeU32Vector(ctx.state, 4),
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{value, value, value, value});
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}
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uint32_t values[4] {};
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for (uint32_t lane = 0; lane < 4u; lane++) {
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const auto packed = ctx.state.builder.AllocateId();
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ctx.state.builder.AddFunction(
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{OpCompositeExtract, TypeU32(ctx.state), packed, gathered, lane});
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values[lane] = ctx.state.builder.AllocateId();
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const auto physical = (selector - 4u) % info.component_count;
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ctx.state.builder.AddFunction({OpBitFieldUExtract, TypeU32(ctx.state), values[lane], packed,
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ConstantU32(ctx.state, info.component_bit_offset[physical]),
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ConstantU32(ctx.state, info.component_bits[physical])});
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}
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const auto result = ctx.state.builder.AllocateId();
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ctx.state.builder.AddFunction({OpCompositeConstruct, TypeU32Vector(ctx.state, 4), result,
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values[0], values[1], values[2], values[3]});
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return result;
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}
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uint32_t PackImageTexel(ValueEmitContext& ctx, const IR::MemoryInfo& mem, uint32_t texel) {
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const auto info = ImageConversionFormat(ctx.state, mem);
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if (info.format == Prospero::BufferFormat::kInvalid) return texel;
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auto packed = ConstantU32(ctx.state, 0u);
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for (uint32_t component = 0; component < info.component_count; component++) {
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const auto value = ctx.state.builder.AllocateId();
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ctx.state.builder.AddFunction(
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{OpCompositeExtract, TypeU32(ctx.state), value, texel, component});
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const auto maximum =
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ConstantU32(ctx.state, info.component_bits[component] == 32u
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? UINT32_MAX
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: (1u << info.component_bits[component]) - 1u);
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const auto within = Binary(ctx.state, OpULessThan, TypeBool(ctx.state), value, maximum);
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const auto clamped = ctx.state.builder.AllocateId();
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ctx.state.builder.AddFunction(
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{OpSelect, TypeU32(ctx.state), clamped, within, value, maximum});
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const auto shifted =
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info.component_bit_offset[component] == 0u
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? clamped
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: Binary(ctx.state, OpShiftLeftLogical, TypeU32(ctx.state), clamped,
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ConstantU32(ctx.state, info.component_bit_offset[component]));
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packed = Binary(ctx.state, OpBitwiseOr, TypeU32(ctx.state), packed, shifted);
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}
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const auto zero = ConstantU32(ctx.state, 0u);
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const auto result = ctx.state.builder.AllocateId();
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ctx.state.builder.AddFunction(
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{OpCompositeConstruct, TypeU32Vector(ctx.state, 4), result, packed, zero, zero, zero});
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return result;
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}
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uint32_t StoreTexel(ValueEmitContext& ctx, const IR::MemoryInfo& mem, uint32_t data, bool integer) {
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const auto swizzle = ctx.state.program.info.images[mem.resource].storage_swizzle;
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const auto swizzle = ctx.state.program.info.images[mem.resource].shader_swizzle;
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uint32_t values[4] {};
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const auto dmask = mem.dmask != 0u ? mem.dmask : 1u;
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for (uint32_t component = 0; component < 4u; component++) {
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@@ -380,15 +493,15 @@ uint32_t StoreTexel(ValueEmitContext& ctx, const IR::MemoryInfo& mem, uint32_t d
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}
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}
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values[component] = integer ? raw
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: mem.data_bits == 16u ? EmitF16BitsToF32(ctx.state, raw)
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: Unary(ctx.state, OpBitcast,
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TypeF32(ctx.state), raw);
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: mem.data_bits == 16u
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? EmitF16BitsToF32(ctx.state, raw)
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: Unary(ctx.state, OpBitcast, TypeF32(ctx.state), raw);
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}
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const auto texel = ctx.state.builder.AllocateId();
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ctx.state.builder.AddFunction(
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{OpCompositeConstruct, integer ? TypeU32Vector(ctx.state, 4) : TypeF32Vector(ctx.state, 4),
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texel, values[0], values[1], values[2], values[3]});
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return texel;
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return PackImageTexel(ctx, mem, texel);
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}
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uint32_t ImageAtomicOpcode(IR::ValueOpcode opcode) {
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@@ -468,7 +581,8 @@ bool EmitValueImage(ValueEmitContext& ctx, const IR::Inst& inst) {
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integer ? TypeU32Vector(state, 4) : TypeF32Vector(state, 4), color,
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image, coord, ImageOperandsLodMask, LodU32(ctx, mem, *address, view)});
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}
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return ResultVector(ctx, color, integer, false, mem);
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return ResultVector(ctx, UnpackImageTexel(ctx, mem, color), integer, false,
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mem);
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}));
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return true;
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}
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@@ -491,6 +605,11 @@ bool EmitValueImage(ValueEmitContext& ctx, const IR::Inst& inst) {
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const auto layout = Layout(mem, view);
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const bool integer = mem.kind == IR::ResourceKind::ImageUint;
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const bool dref = HasFlag(mem, Decoder::ImageSampleFlagCompare);
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if (dref && state.program.info.images[mem.resource].conversion_format !=
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Prospero::BufferFormat::kInvalid) {
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ctx.Fail(inst, "uses depth comparison with a packed integer image");
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return true;
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}
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const auto coord =
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CoordF32(ctx, mem, *address, layout.coord, ImageViewCoordinateComponents(view));
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if (op == IR::ValueOpcode::ImageGatherRaw) {
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@@ -511,7 +630,10 @@ bool EmitValueImage(ValueEmitContext& ctx, const IR::Inst& inst) {
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sample,
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sampled,
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coord,
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ConstantU32(state, ImageGatherComponent(mem.dmask))};
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ConstantU32(state, ImageConversionFormat(state, mem).format ==
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Prospero::BufferFormat::kInvalid
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? ImageGatherComponent(mem.dmask)
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: 0u)};
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if (HasFlag(mem, Decoder::ImageSampleFlagGatherHorizontal)) {
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words.push_back(ImageOperandsConstOffsetsMask);
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words.push_back(HorizontalOffsets(state, view));
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@@ -520,7 +642,8 @@ bool EmitValueImage(ValueEmitContext& ctx, const IR::Inst& inst) {
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words.push_back(PackedOffset(ctx, mem, *address, layout, view));
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}
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state.builder.AddFunction(words);
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ctx.Define(inst, ResultVector(ctx, sample, integer && !dref, false, mem, true));
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ctx.Define(inst, ResultVector(ctx, UnpackImageGather(ctx, mem, sample),
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integer && !dref, false, mem, true));
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return true;
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}
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const bool explicit_lod = HasFlag(mem, Decoder::ImageSampleFlagDerivative) ||
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@@ -570,7 +693,9 @@ bool EmitValueImage(ValueEmitContext& ctx, const IR::Inst& inst) {
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};
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const auto& image = state.program.info.images[mem.resource];
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if (image.indirect_root != mem.resource) {
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ctx.Define(inst, ResultVector(ctx, EmitSample(mem.resource), integer, dref, mem));
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const auto sample = EmitSample(mem.resource);
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ctx.Define(inst, ResultVector(ctx, dref ? sample : UnpackImageTexel(ctx, mem, sample),
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integer, dref, mem));
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return true;
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}
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const auto* handle = image_arg.ResolveInstruction();
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@@ -661,7 +786,9 @@ bool EmitValueImage(ValueEmitContext& ctx, const IR::Inst& inst) {
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}
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EmitLabel(state, merge_label);
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state.builder.AddFunction(phi_words);
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ctx.Define(inst, ResultVector(ctx, phi_words[2], integer, dref, mem));
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ctx.Define(inst,
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ResultVector(ctx, dref ? phi_words[2] : UnpackImageTexel(ctx, mem, phi_words[2]),
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integer, dref, mem));
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return true;
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}
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const auto atomic_opcode = ImageAtomicOpcode(op);
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