shader: use the V_PERMLANE16 row directly instead of copying it

This commit is contained in:
nmzik
2026-10-25 01:56:36 +02:00
parent 59d8256b36
commit 72903bfce6
2 changed files with 16 additions and 19 deletions
+1
View File
@@ -28061,6 +28061,7 @@ TestCase VectorPermlane16InactiveSource(u32 op_sel, u32 wave_size) {
test.opcodes = {O::V_MOV_B32, O::V_ADD_NC_U32, O::S_MOV_B32,
O::V_PERMLANE16_B32, O::V_LSHLREV_B32, O::BUFFER_STORE_DWORD,
O::S_ENDPGM};
test.forbidden_spirv = {"OpCopyObject"};
test.compute_info.wave_size = wave_size;
test.compute_info.threads_num[0] = wave_size;
test.compute_info.threads_num[1] = 1;