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shader: use the V_PERMLANE16 row directly instead of copying it
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@@ -28061,6 +28061,7 @@ TestCase VectorPermlane16InactiveSource(u32 op_sel, u32 wave_size) {
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test.opcodes = {O::V_MOV_B32, O::V_ADD_NC_U32, O::S_MOV_B32,
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O::V_PERMLANE16_B32, O::V_LSHLREV_B32, O::BUFFER_STORE_DWORD,
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O::S_ENDPGM};
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test.forbidden_spirv = {"OpCopyObject"};
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test.compute_info.wave_size = wave_size;
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test.compute_info.threads_num[0] = wave_size;
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test.compute_info.threads_num[1] = 1;
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