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shader: remove redundant decoder and translator state
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@@ -349,7 +349,6 @@ void DecodeMimg(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index
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const auto* atomic = LookupAtomic(opcode);
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inst.pc = pc;
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inst.word = word0;
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inst.word_count = word_count;
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inst.family = Family::MIMG;
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inst.opcode_id = opcode;
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