shader: remove redundant decoder and translator state

This commit is contained in:
nmzik
2026-09-08 11:43:13 +04:00
parent 80a18e82b7
commit 72963b01e1
13 changed files with 47 additions and 85 deletions
+1 -1
View File
@@ -4328,7 +4328,7 @@ void TestNewShaderRecompilerCapturedVopcSdwaCmpxClass() {
Check(decoded.family == Decoder::Family::VOPC &&
decoded.opcode == Decoder::Opcode::V_CMPX_CLASS_F32 &&
decoded.opcode_id == 0x98u && decoded.word_count == 2u &&
decoded.raw_count == 2u &&
decoded.raw[0] == shader[0] && decoded.raw[1] == shader[1] &&
decoded.dst.kind == Decoder::OperandKind::ExecLo &&
decoded.src_count == 2u &&
decoded.src0.kind == Decoder::OperandKind::Vgpr &&