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shader: remove redundant decoder and translator state
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@@ -4328,7 +4328,7 @@ void TestNewShaderRecompilerCapturedVopcSdwaCmpxClass() {
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Check(decoded.family == Decoder::Family::VOPC &&
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decoded.opcode == Decoder::Opcode::V_CMPX_CLASS_F32 &&
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decoded.opcode_id == 0x98u && decoded.word_count == 2u &&
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decoded.raw_count == 2u &&
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decoded.raw[0] == shader[0] && decoded.raw[1] == shader[1] &&
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decoded.dst.kind == Decoder::OperandKind::ExecLo &&
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decoded.src_count == 2u &&
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decoded.src0.kind == Decoder::OperandKind::Vgpr &&
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