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graphics: preserve logical alpha when blending reordered targets (PPSA02721)
Co-authored-by: EmK530 <admin@emk530.net>
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@@ -693,6 +693,7 @@ void BuildStageStaticKey(const ShaderPixelInputInfo& info, std::vector<uint32_t>
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key.push_back(static_cast<uint32_t>(info.ps_sample_mask_export_enable));
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key.push_back(static_cast<uint32_t>(info.ps_early_z));
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key.push_back(static_cast<uint32_t>(info.dual_source_blending));
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key.push_back(static_cast<uint32_t>(info.alpha_blend_source_remap));
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key.insert(key.end(), std::begin(info.target_output_mode), std::end(info.target_output_mode));
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for (uint32_t base = 0; base < info.target_export_mapping.size(); base += 4u) {
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uint32_t packed = 0;
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