graphics: preserve logical alpha when blending reordered targets (PPSA02721)

Co-authored-by: EmK530 <admin@emk530.net>
This commit is contained in:
nmzik
2026-09-29 19:48:07 +04:00
parent 6799ecbc5b
commit 73615c31ff
10 changed files with 280 additions and 20 deletions
+1
View File
@@ -693,6 +693,7 @@ void BuildStageStaticKey(const ShaderPixelInputInfo& info, std::vector<uint32_t>
key.push_back(static_cast<uint32_t>(info.ps_sample_mask_export_enable));
key.push_back(static_cast<uint32_t>(info.ps_early_z));
key.push_back(static_cast<uint32_t>(info.dual_source_blending));
key.push_back(static_cast<uint32_t>(info.alpha_blend_source_remap));
key.insert(key.end(), std::begin(info.target_output_mode), std::end(info.target_output_mode));
for (uint32_t base = 0; base < info.target_export_mapping.size(); base += 4u) {
uint32_t packed = 0;