mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-26 12:56:54 +01:00
graphics: preserve logical alpha when blending reordered targets (PPSA02721)
Co-authored-by: EmK530 <admin@emk530.net>
This commit is contained in:
@@ -178,6 +178,8 @@ struct ShaderPixelInputInfo {
|
||||
bool ps_sample_mask_export_enable = false;
|
||||
bool ps_sample_shading = false;
|
||||
bool dual_source_blending = false;
|
||||
// Export logical alpha through MRT1 for blending after channel swizzling.
|
||||
bool alpha_blend_source_remap = false;
|
||||
bool ps_early_z = false;
|
||||
bool ps_execute_on_noop = false;
|
||||
ShaderStageRuntime stage;
|
||||
|
||||
Reference in New Issue
Block a user