graphics: preserve logical alpha when blending reordered targets (PPSA02721)

Co-authored-by: EmK530 <admin@emk530.net>
This commit is contained in:
nmzik
2026-09-29 19:48:07 +04:00
parent 6799ecbc5b
commit 73615c31ff
10 changed files with 280 additions and 20 deletions
+2
View File
@@ -178,6 +178,8 @@ struct ShaderPixelInputInfo {
bool ps_sample_mask_export_enable = false;
bool ps_sample_shading = false;
bool dual_source_blending = false;
// Export logical alpha through MRT1 for blending after channel swizzling.
bool alpha_blend_source_remap = false;
bool ps_early_z = false;
bool ps_execute_on_noop = false;
ShaderStageRuntime stage;