mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-22 11:56:58 +02:00
vr: add OpenXR headset output, VR tracker and VR controller input behind --vr (#1726)
This commit is contained in:
@@ -0,0 +1,762 @@
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#include "graphics/presentation/openxrHeadset.h"
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#include "common/emulatorConfig.h"
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#include "common/logging/log.h"
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#include "common/stringUtils.h"
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#include "common/threads.h"
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#include "graphics/host_gpu/graphicContext.h"
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#include "graphics/host_gpu/renderer/render.h"
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#include "graphics/host_gpu/renderer/renderContext.h"
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#include "graphics/presentation/vrInput.h"
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#include "libs/hmd2.h"
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#define XR_USE_GRAPHICS_API_VULKAN
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#include <algorithm>
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#include <atomic>
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#include <chrono>
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#include <cmath>
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#include <cstdlib>
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#include <cstring>
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#include <fmt/format.h>
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#include <mutex>
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#include <openxr/openxr.h>
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#include <openxr/openxr_platform.h>
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#include <string>
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#include <thread>
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namespace Libs::Vr {
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namespace {
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using namespace Libs::Graphics;
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enum Action { TRIGGER, SQUEEZE, STICK, STICK_CLICK, PRIMARY, SECONDARY, MENU, GRIP, ACTION_COUNT };
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// Touch controller bindings: the path under /user/hand/<side>/input/ per hand, or null.
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constexpr struct {
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const char* name;
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XrActionType type;
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const char* path[2];
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} ACTIONS[ACTION_COUNT] = {
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{"trigger", XR_ACTION_TYPE_FLOAT_INPUT, {"trigger/value", "trigger/value"}},
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{"squeeze", XR_ACTION_TYPE_FLOAT_INPUT, {"squeeze/value", "squeeze/value"}},
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{"thumbstick", XR_ACTION_TYPE_VECTOR2F_INPUT, {"thumbstick", "thumbstick"}},
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{"thumbstick_click", XR_ACTION_TYPE_BOOLEAN_INPUT, {"thumbstick/click", "thumbstick/click"}},
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{"primary", XR_ACTION_TYPE_BOOLEAN_INPUT, {"x/click", "a/click"}},
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{"secondary", XR_ACTION_TYPE_BOOLEAN_INPUT, {"y/click", "b/click"}},
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{"menu", XR_ACTION_TYPE_BOOLEAN_INPUT, {"menu/click", nullptr}},
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{"grip_pose", XR_ACTION_TYPE_POSE_INPUT, {"grip/pose", "grip/pose"}},
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};
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constexpr const char* HANDS[2] = {"left", "right"};
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// Eye images move from the render thread to the headset thread through these. One is being written,
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// one is the latest recorded frame and one may be held by the headset thread until the GPU is done.
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constexpr int STAGING_COUNT = 3;
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struct Staging {
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VulkanImage image;
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uint64_t tick = 0;
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VrPose head; // The head pose the game last read, so the picture can be placed in the world.
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};
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struct State {
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XrInstance instance = XR_NULL_HANDLE;
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XrSystemId system = XR_NULL_SYSTEM_ID;
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XrSession session = XR_NULL_HANDLE;
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XrSpace view_space = XR_NULL_HANDLE;
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XrSpace local_space = XR_NULL_HANDLE;
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XrSwapchain swapchain = XR_NULL_HANDLE; // Two array layers, one per eye.
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std::vector<XrSwapchainImageVulkanKHR> swapchain_images;
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vk::Extent2D eye {};
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std::vector<std::string> extensions[2]; // Vulkan instance and device extensions.
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PFN_xrGetVulkanGraphicsDeviceKHR get_graphics_device = nullptr;
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GraphicContext* graphics = nullptr;
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std::thread thread;
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std::atomic_bool running {false};
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// Headset thread only.
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XrSessionState session_state = XR_SESSION_STATE_UNKNOWN;
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bool session_running = false;
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uint64_t shown_tick = 0;
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VrPose shown_head;
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vk::CommandPool pool;
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vk::CommandBuffer command;
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vk::Fence fence;
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std::mutex mutex;
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Staging staging[STAGING_COUNT];
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int latest = -1;
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int held = -1;
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MasterSemaphore* semaphore = nullptr;
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XrActionSet action_set = XR_NULL_HANDLE;
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XrAction actions[ACTION_COUNT] {};
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XrPath hand_path[2] {};
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XrSpace grip_space[2] {};
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std::mutex input_mutex;
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VrControllerInput input[2];
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VrPose head;
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VrPose last_head_read;
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};
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State g;
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bool Ok(XrResult result, const char* what) {
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if (XR_SUCCEEDED(result)) {
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return true;
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}
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char text[XR_MAX_RESULT_STRING_SIZE] = {};
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xrResultToString(g.instance, result, text);
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Log::WriteToConsoleAndLog(fmt::format("OpenXR: {} failed: {}\n", what, text));
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return false;
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}
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// Destroying the instance also destroys the session, spaces, swapchain and actions.
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void DestroyInstance(const char* reason) {
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if (reason != nullptr) {
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Log::WriteToConsoleAndLog(
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fmt::format("OpenXR: {}; showing the eye image in the window only\n", reason));
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}
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if (g.instance != XR_NULL_HANDLE) {
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xrDestroyInstance(g.instance);
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}
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g.instance = XR_NULL_HANDLE;
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g.session = XR_NULL_HANDLE;
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}
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struct Access {
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vk::PipelineStageFlags2 stage;
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vk::AccessFlags2 access;
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};
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constexpr Access NO_ACCESS {vk::PipelineStageFlagBits2::eNone, vk::AccessFlagBits2::eNone};
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constexpr Access TRANSFER {vk::PipelineStageFlagBits2::eTransfer, vk::AccessFlagBits2::eNone};
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constexpr Access TRANSFER_READ {vk::PipelineStageFlagBits2::eTransfer,
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vk::AccessFlagBits2::eTransferRead};
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constexpr Access TRANSFER_WRITE {vk::PipelineStageFlagBits2::eTransfer,
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vk::AccessFlagBits2::eTransferWrite};
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constexpr Access COLOR_ATTACHMENT {vk::PipelineStageFlagBits2::eColorAttachmentOutput,
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vk::AccessFlagBits2::eColorAttachmentRead |
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vk::AccessFlagBits2::eColorAttachmentWrite};
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void Barrier(vk::CommandBuffer command, vk::Image image, vk::ImageLayout from, vk::ImageLayout to,
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uint32_t layers, Access src, Access dst) {
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vk::ImageMemoryBarrier2 barrier {};
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barrier.srcStageMask = src.stage;
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barrier.srcAccessMask = src.access;
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barrier.dstStageMask = dst.stage;
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barrier.dstAccessMask = dst.access;
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barrier.oldLayout = from;
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barrier.newLayout = to;
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barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.image = image;
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barrier.subresourceRange = {vk::ImageAspectFlagBits::eColor, 0, 1, 0, layers};
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vk::DependencyInfo dependency {};
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dependency.imageMemoryBarrierCount = 1;
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dependency.pImageMemoryBarriers = &barrier;
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command.pipelineBarrier2(dependency);
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}
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XrQuaternionf Multiply(const XrQuaternionf& a, const XrQuaternionf& b) {
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return {a.w * b.x + a.x * b.w + a.y * b.z - a.z * b.y,
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a.w * b.y - a.x * b.z + a.y * b.w + a.z * b.x,
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a.w * b.z + a.x * b.y - a.y * b.x + a.z * b.w,
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a.w * b.w - a.x * b.x - a.y * b.y - a.z * b.z};
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}
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XrVector3f Rotate(const XrQuaternionf& q, const XrVector3f& v) {
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const XrVector3f t {2.0f * (q.y * v.z - q.z * v.y), 2.0f * (q.z * v.x - q.x * v.z),
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2.0f * (q.x * v.y - q.y * v.x)};
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return {v.x + q.w * t.x + (q.y * t.z - q.z * t.y), v.y + q.w * t.y + (q.z * t.x - q.x * t.z),
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v.z + q.w * t.z + (q.x * t.y - q.y * t.x)};
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}
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VrPose Locate(XrSpace space, XrTime time) {
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VrPose pose;
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XrSpaceLocation location {XR_TYPE_SPACE_LOCATION};
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if (XR_SUCCEEDED(xrLocateSpace(space, g.local_space, time, &location)) &&
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(location.locationFlags & XR_SPACE_LOCATION_ORIENTATION_VALID_BIT) != 0) {
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const auto& [q, p] = location.pose;
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pose = {true, {q.x, q.y, q.z, q.w}, {p.x, p.y, p.z}};
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}
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return pose;
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}
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// The swapchain stores the eyes in a gamma-encoded format, so a raw copy of the display-encoded
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// game image comes out right. Staging uses the same layout with UNORM, which a blit writes from the
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// raw UNORM or float presentation frame without conversion.
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bool CreateSwapchain() {
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uint32_t count = 0;
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xrEnumerateSwapchainFormats(g.session, 0, &count, nullptr);
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std::vector<int64_t> formats(count);
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xrEnumerateSwapchainFormats(g.session, count, &count, formats.data());
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constexpr std::pair<vk::Format, vk::Format> candidates[] = {
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{vk::Format::eR8G8B8A8Srgb, vk::Format::eR8G8B8A8Unorm},
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{vk::Format::eB8G8R8A8Srgb, vk::Format::eB8G8R8A8Unorm},
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{vk::Format::eR8G8B8A8Unorm, vk::Format::eR8G8B8A8Unorm},
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{vk::Format::eB8G8R8A8Unorm, vk::Format::eB8G8R8A8Unorm},
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};
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const auto* format =
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std::find_if(std::begin(candidates), std::end(candidates), [&](const auto& c) {
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return std::find(formats.begin(), formats.end(), static_cast<int64_t>(c.first)) !=
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formats.end();
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});
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if (format == std::end(candidates)) {
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return false;
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}
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XrSwapchainCreateInfo info {XR_TYPE_SWAPCHAIN_CREATE_INFO};
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info.usageFlags = XR_SWAPCHAIN_USAGE_COLOR_ATTACHMENT_BIT | XR_SWAPCHAIN_USAGE_TRANSFER_DST_BIT;
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info.format = static_cast<int64_t>(format->first);
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info.sampleCount = 1;
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info.width = g.eye.width;
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info.height = g.eye.height;
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info.faceCount = 1;
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info.arraySize = 2;
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info.mipCount = 1;
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if (!Ok(xrCreateSwapchain(g.session, &info, &g.swapchain), "xrCreateSwapchain")) {
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return false;
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}
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xrEnumerateSwapchainImages(g.swapchain, 0, &count, nullptr);
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g.swapchain_images.assign(count, {XR_TYPE_SWAPCHAIN_IMAGE_VULKAN_KHR});
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xrEnumerateSwapchainImages(
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g.swapchain, count, &count,
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reinterpret_cast<XrSwapchainImageBaseHeader*>(g.swapchain_images.data()));
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vk::ImageCreateInfo staging {};
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staging.imageType = vk::ImageType::e2D;
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staging.format = format->second;
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staging.extent = vk::Extent3D {g.eye.width * 2, g.eye.height, 1};
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staging.mipLevels = 1;
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staging.arrayLayers = 1;
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staging.samples = vk::SampleCountFlagBits::e1;
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staging.tiling = vk::ImageTiling::eOptimal;
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staging.usage = vk::ImageUsageFlagBits::eTransferSrc | vk::ImageUsageFlagBits::eTransferDst;
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for (auto& slot: g.staging) {
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if (!g.graphics->CreateImage(staging, slot.image)) {
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return false;
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}
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}
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Log::WriteToConsoleAndLog(fmt::format("OpenXR: eye swapchain {}x{} {}\n", g.eye.width,
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g.eye.height, vk::to_string(format->first)));
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return true;
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}
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bool CreateInput() {
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XrActionSetCreateInfo set {XR_TYPE_ACTION_SET_CREATE_INFO};
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std::strcpy(set.actionSetName, "gameplay");
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std::strcpy(set.localizedActionSetName, "Gameplay");
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if (!Ok(xrCreateActionSet(g.instance, &set, &g.action_set), "xrCreateActionSet")) {
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return false;
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}
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for (int hand = 0; hand < 2; hand++) {
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xrStringToPath(g.instance, fmt::format("/user/hand/{}", HANDS[hand]).c_str(),
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&g.hand_path[hand]);
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}
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std::vector<XrActionSuggestedBinding> bindings;
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for (int i = 0; i < ACTION_COUNT; i++) {
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XrActionCreateInfo info {XR_TYPE_ACTION_CREATE_INFO};
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info.actionType = ACTIONS[i].type;
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info.countSubactionPaths = 2;
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info.subactionPaths = g.hand_path;
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std::strcpy(info.actionName, ACTIONS[i].name);
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std::strcpy(info.localizedActionName, ACTIONS[i].name);
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if (!Ok(xrCreateAction(g.action_set, &info, &g.actions[i]), "xrCreateAction")) {
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return false;
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}
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for (int hand = 0; hand < 2; hand++) {
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if (ACTIONS[i].path[hand] != nullptr) {
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XrPath path = XR_NULL_PATH;
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xrStringToPath(
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g.instance,
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fmt::format("/user/hand/{}/input/{}", HANDS[hand], ACTIONS[i].path[hand])
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.c_str(),
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&path);
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bindings.push_back({g.actions[i], path});
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}
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}
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}
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XrInteractionProfileSuggestedBinding suggested {XR_TYPE_INTERACTION_PROFILE_SUGGESTED_BINDING};
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xrStringToPath(g.instance, "/interaction_profiles/oculus/touch_controller",
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&suggested.interactionProfile);
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suggested.countSuggestedBindings = static_cast<uint32_t>(bindings.size());
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suggested.suggestedBindings = bindings.data();
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XrSessionActionSetsAttachInfo attach {XR_TYPE_SESSION_ACTION_SETS_ATTACH_INFO};
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attach.countActionSets = 1;
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attach.actionSets = &g.action_set;
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if (!Ok(xrSuggestInteractionProfileBindings(g.instance, &suggested), "suggest bindings") ||
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!Ok(xrAttachSessionActionSets(g.session, &attach), "attach action sets")) {
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return false;
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}
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for (int hand = 0; hand < 2; hand++) {
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XrActionSpaceCreateInfo space {XR_TYPE_ACTION_SPACE_CREATE_INFO};
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space.action = g.actions[GRIP];
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space.subactionPath = g.hand_path[hand];
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space.poseInActionSpace = {{0, 0, 0, 1}, {0, 0, 0}};
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if (!Ok(xrCreateActionSpace(g.session, &space, &g.grip_space[hand]), "grip space")) {
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return false;
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}
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}
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return true;
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}
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// The head is tracked while the frame loop runs; the controllers only while the session has focus.
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void PollInput(XrTime time) {
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const auto head = Locate(g.view_space, time);
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VrControllerInput input[2];
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XrActiveActionSet active {g.action_set, XR_NULL_PATH};
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XrActionsSyncInfo sync {XR_TYPE_ACTIONS_SYNC_INFO};
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sync.countActiveActionSets = 1;
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sync.activeActionSets = &active;
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if (g.action_set != XR_NULL_HANDLE && g.session_state == XR_SESSION_STATE_FOCUSED &&
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XR_SUCCEEDED(xrSyncActions(g.session, &sync))) {
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for (int hand = 0; hand < 2; hand++) {
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const auto get = [&](Action action, auto read, auto state) {
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XrActionStateGetInfo info {XR_TYPE_ACTION_STATE_GET_INFO};
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info.action = g.actions[action];
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info.subactionPath = g.hand_path[hand];
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read(g.session, &info, &state);
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return state;
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};
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const auto value = [&](Action action) {
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return get(action, xrGetActionStateFloat,
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XrActionStateFloat {XR_TYPE_ACTION_STATE_FLOAT})
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.currentState;
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};
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const auto flag = [&](Action action) {
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return get(action, xrGetActionStateBoolean,
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XrActionStateBoolean {XR_TYPE_ACTION_STATE_BOOLEAN})
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.currentState == XR_TRUE;
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};
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const auto stick = get(STICK, xrGetActionStateVector2f,
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XrActionStateVector2f {XR_TYPE_ACTION_STATE_VECTOR2F});
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auto& out = input[hand];
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out.trigger = value(TRIGGER);
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out.squeeze = value(SQUEEZE);
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out.stick_x = stick.currentState.x;
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out.stick_y = stick.currentState.y;
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out.stick_click = flag(STICK_CLICK);
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out.primary = flag(PRIMARY);
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out.secondary = flag(SECONDARY);
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out.menu = flag(MENU);
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out.pose = Locate(g.grip_space[hand], time);
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out.connected =
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get(GRIP, xrGetActionStatePose, XrActionStatePose {XR_TYPE_ACTION_STATE_POSE})
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.isActive == XR_TRUE;
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}
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}
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std::lock_guard lock(g.input_mutex);
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g.head = head;
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g.input[0] = input[0];
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g.input[1] = input[1];
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}
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void HandleEvents() {
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for (XrEventDataBuffer event {XR_TYPE_EVENT_DATA_BUFFER};
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xrPollEvent(g.instance, &event) == XR_SUCCESS; event = {XR_TYPE_EVENT_DATA_BUFFER}) {
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if (event.type == XR_TYPE_EVENT_DATA_INSTANCE_LOSS_PENDING) {
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g.running = false;
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continue;
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}
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if (event.type != XR_TYPE_EVENT_DATA_SESSION_STATE_CHANGED) {
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continue;
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}
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g.session_state = reinterpret_cast<const XrEventDataSessionStateChanged&>(event).state;
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LOGF("OpenXR: session state %d\n", static_cast<int>(g.session_state));
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switch (g.session_state) {
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case XR_SESSION_STATE_READY: {
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XrSessionBeginInfo begin {XR_TYPE_SESSION_BEGIN_INFO};
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begin.primaryViewConfigurationType = XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO;
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g.session_running = Ok(xrBeginSession(g.session, &begin), "xrBeginSession");
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break;
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}
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case XR_SESSION_STATE_STOPPING: {
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xrEndSession(g.session);
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g.session_running = false;
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std::lock_guard lock(g.input_mutex);
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g.head = {};
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g.input[0] = {};
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g.input[1] = {};
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break;
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}
|
||||
case XR_SESSION_STATE_EXITING:
|
||||
case XR_SESSION_STATE_LOSS_PENDING: g.running = false; break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool CopyToSwapchain(const VulkanImage& staging) {
|
||||
uint32_t image = 0;
|
||||
XrSwapchainImageAcquireInfo acquire {XR_TYPE_SWAPCHAIN_IMAGE_ACQUIRE_INFO};
|
||||
{
|
||||
Common::LockGuard queue_lock(g.graphics->queue_mutex);
|
||||
if (!Ok(xrAcquireSwapchainImage(g.swapchain, &acquire, &image), "acquire")) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
XrSwapchainImageWaitInfo wait {XR_TYPE_SWAPCHAIN_IMAGE_WAIT_INFO};
|
||||
wait.timeout = XR_INFINITE_DURATION;
|
||||
bool copied = Ok(xrWaitSwapchainImage(g.swapchain, &wait), "wait swapchain image");
|
||||
if (copied) {
|
||||
const auto target = g.swapchain_images[image].image;
|
||||
(void)g.command.reset();
|
||||
vk::CommandBufferBeginInfo begin {};
|
||||
begin.flags = vk::CommandBufferUsageFlagBits::eOneTimeSubmit;
|
||||
(void)g.command.begin(&begin);
|
||||
Barrier(g.command, target, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eTransferDstOptimal, 2, NO_ACCESS, TRANSFER_WRITE);
|
||||
vk::ImageCopy copies[2] {};
|
||||
for (uint32_t eye = 0; eye < 2; eye++) {
|
||||
copies[eye].srcSubresource = {vk::ImageAspectFlagBits::eColor, 0, 0, 1};
|
||||
copies[eye].srcOffset = vk::Offset3D {static_cast<int32_t>(eye * g.eye.width), 0, 0};
|
||||
copies[eye].dstSubresource = {vk::ImageAspectFlagBits::eColor, 0, eye, 1};
|
||||
copies[eye].extent = vk::Extent3D {g.eye.width, g.eye.height, 1};
|
||||
}
|
||||
g.command.copyImage(staging.image, vk::ImageLayout::eTransferSrcOptimal, target,
|
||||
vk::ImageLayout::eTransferDstOptimal, 2, copies);
|
||||
Barrier(g.command, target, vk::ImageLayout::eTransferDstOptimal,
|
||||
vk::ImageLayout::eColorAttachmentOptimal, 2, TRANSFER_WRITE, COLOR_ATTACHMENT);
|
||||
(void)g.command.end();
|
||||
vk::SubmitInfo submit {};
|
||||
submit.commandBufferCount = 1;
|
||||
submit.pCommandBuffers = &g.command;
|
||||
(void)g.graphics->device.resetFences(1, &g.fence);
|
||||
vk::Result result {};
|
||||
{
|
||||
Common::LockGuard queue_lock(g.graphics->queue_mutex);
|
||||
result = g.graphics->queue.submit(1, &submit, g.fence);
|
||||
}
|
||||
copied = result == vk::Result::eSuccess &&
|
||||
g.graphics->device.waitForFences(1, &g.fence, VK_TRUE, UINT64_MAX) ==
|
||||
vk::Result::eSuccess;
|
||||
}
|
||||
XrSwapchainImageReleaseInfo release {XR_TYPE_SWAPCHAIN_IMAGE_RELEASE_INFO};
|
||||
Common::LockGuard queue_lock(g.graphics->queue_mutex);
|
||||
return Ok(xrReleaseSwapchainImage(g.swapchain, &release), "release") && copied;
|
||||
}
|
||||
|
||||
// Holds the newest recorded eye image until the GPU has finished it, without waiting, then copies
|
||||
// it into the swapchain. The swapchain keeps the last copy, so frames in between show it again.
|
||||
bool UpdateSwapchain() {
|
||||
int index = -1;
|
||||
MasterSemaphore* semaphore = nullptr;
|
||||
{
|
||||
std::lock_guard lock(g.mutex);
|
||||
if (g.held < 0 && g.latest >= 0 && g.staging[g.latest].tick != g.shown_tick) {
|
||||
g.held = g.latest;
|
||||
}
|
||||
index = g.held;
|
||||
semaphore = g.semaphore;
|
||||
}
|
||||
if (index >= 0) {
|
||||
const auto& slot = g.staging[index];
|
||||
semaphore->Refresh();
|
||||
if (semaphore->IsFree(slot.tick)) {
|
||||
if (CopyToSwapchain(slot.image)) {
|
||||
g.shown_tick = slot.tick;
|
||||
g.shown_head = slot.head;
|
||||
}
|
||||
std::lock_guard lock(g.mutex);
|
||||
g.held = -1;
|
||||
}
|
||||
}
|
||||
return g.shown_tick != 0;
|
||||
}
|
||||
|
||||
// The game drew the picture for the head pose it read, so it is placed in the world at that pose
|
||||
// and the runtime reprojects it as the head moves. Eye offsets come from the runtime.
|
||||
void PlaceViews(XrTime time, XrCompositionLayerProjection& layer,
|
||||
XrCompositionLayerProjectionView (&views)[2]) {
|
||||
XrViewLocateInfo locate {XR_TYPE_VIEW_LOCATE_INFO};
|
||||
locate.viewConfigurationType = XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO;
|
||||
locate.displayTime = time;
|
||||
locate.space = g.view_space;
|
||||
XrViewState state {XR_TYPE_VIEW_STATE};
|
||||
XrView located[2] {{XR_TYPE_VIEW}, {XR_TYPE_VIEW}};
|
||||
uint32_t count = 0;
|
||||
const bool valid =
|
||||
XR_SUCCEEDED(xrLocateViews(g.session, &locate, &state, 2, &count, located)) &&
|
||||
(state.viewStateFlags & XR_VIEW_STATE_POSITION_VALID_BIT) != 0;
|
||||
const auto& head = g.shown_head;
|
||||
const XrQuaternionf head_q {head.orientation[0], head.orientation[1], head.orientation[2],
|
||||
head.orientation[3]};
|
||||
const XrVector3f head_p {head.position[0], head.position[1], head.position[2]};
|
||||
// The outer side of each eye is its temporal side: left for the left eye.
|
||||
const float out = std::atan(Hmd2::FOV_TAN_OUT);
|
||||
const float in = std::atan(Hmd2::FOV_TAN_IN);
|
||||
const float top = std::atan(Hmd2::FOV_TAN_TOP);
|
||||
const float bottom = std::atan(Hmd2::FOV_TAN_BOTTOM);
|
||||
for (int eye = 0; eye < 2; eye++) {
|
||||
const float side = eye == 0 ? -Hmd2::EYE_OFFSET_M : Hmd2::EYE_OFFSET_M;
|
||||
auto& view = views[eye];
|
||||
view.pose = valid ? located[eye].pose : XrPosef {{0, 0, 0, 1}, {side, 0, 0}};
|
||||
if (head.valid) {
|
||||
const auto offset = Rotate(head_q, view.pose.position);
|
||||
view.pose.position = {head_p.x + offset.x, head_p.y + offset.y, head_p.z + offset.z};
|
||||
view.pose.orientation = Multiply(head_q, view.pose.orientation);
|
||||
}
|
||||
view.fov = {eye == 0 ? -out : -in, eye == 0 ? in : out, top, -bottom};
|
||||
view.subImage.swapchain = g.swapchain;
|
||||
view.subImage.imageRect = {
|
||||
{0, 0}, {static_cast<int32_t>(g.eye.width), static_cast<int32_t>(g.eye.height)}};
|
||||
view.subImage.imageArrayIndex = static_cast<uint32_t>(eye);
|
||||
}
|
||||
layer.space = head.valid ? g.local_space : g.view_space;
|
||||
layer.viewCount = 2;
|
||||
layer.views = views;
|
||||
}
|
||||
|
||||
void ThreadMain() {
|
||||
while (g.running) {
|
||||
HandleEvents();
|
||||
XrFrameWaitInfo wait {XR_TYPE_FRAME_WAIT_INFO};
|
||||
XrFrameState frame {XR_TYPE_FRAME_STATE};
|
||||
if (!g.session_running || !Ok(xrWaitFrame(g.session, &wait, &frame), "xrWaitFrame")) {
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(50));
|
||||
continue;
|
||||
}
|
||||
PollInput(frame.predictedDisplayTime);
|
||||
XrFrameBeginInfo begin {XR_TYPE_FRAME_BEGIN_INFO};
|
||||
{
|
||||
Common::LockGuard queue_lock(g.graphics->queue_mutex);
|
||||
if (!Ok(xrBeginFrame(g.session, &begin), "xrBeginFrame")) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
XrCompositionLayerProjection layer {XR_TYPE_COMPOSITION_LAYER_PROJECTION};
|
||||
XrCompositionLayerProjectionView views[2] {{XR_TYPE_COMPOSITION_LAYER_PROJECTION_VIEW},
|
||||
{XR_TYPE_COMPOSITION_LAYER_PROJECTION_VIEW}};
|
||||
const auto* layers = reinterpret_cast<const XrCompositionLayerBaseHeader*>(&layer);
|
||||
XrFrameEndInfo end {XR_TYPE_FRAME_END_INFO};
|
||||
end.displayTime = frame.predictedDisplayTime;
|
||||
end.environmentBlendMode = XR_ENVIRONMENT_BLEND_MODE_OPAQUE;
|
||||
if (frame.shouldRender == XR_TRUE && UpdateSwapchain()) {
|
||||
PlaceViews(frame.predictedDisplayTime, layer, views);
|
||||
end.layerCount = 1;
|
||||
end.layers = &layers;
|
||||
}
|
||||
Common::LockGuard queue_lock(g.graphics->queue_mutex);
|
||||
(void)Ok(xrEndFrame(g.session, &end), "xrEndFrame");
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
void OpenXrInit() {
|
||||
if (!Config::VrEnabled()) {
|
||||
return;
|
||||
}
|
||||
if (const char* env = std::getenv("KYTY_OPENXR");
|
||||
env != nullptr && std::strcmp(env, "0") == 0) {
|
||||
return;
|
||||
}
|
||||
const char* extensions[] = {XR_KHR_VULKAN_ENABLE_EXTENSION_NAME};
|
||||
XrInstanceCreateInfo info {XR_TYPE_INSTANCE_CREATE_INFO};
|
||||
std::strcpy(info.applicationInfo.applicationName, "KytyPS5");
|
||||
std::strcpy(info.applicationInfo.engineName, "Kyty");
|
||||
info.applicationInfo.apiVersion = XR_API_VERSION_1_0;
|
||||
info.enabledExtensionCount = 1;
|
||||
info.enabledExtensionNames = extensions;
|
||||
if (XR_FAILED(xrCreateInstance(&info, &g.instance))) {
|
||||
DestroyInstance("no runtime available");
|
||||
return;
|
||||
}
|
||||
XrSystemGetInfo system {XR_TYPE_SYSTEM_GET_INFO};
|
||||
system.formFactor = XR_FORM_FACTOR_HEAD_MOUNTED_DISPLAY;
|
||||
if (XR_FAILED(xrGetSystem(g.instance, &system, &g.system))) {
|
||||
DestroyInstance("no headset available");
|
||||
return;
|
||||
}
|
||||
PFN_xrGetVulkanGraphicsRequirementsKHR get_requirements = nullptr;
|
||||
PFN_xrGetVulkanInstanceExtensionsKHR get_extensions[2] {};
|
||||
xrGetInstanceProcAddr(g.instance, "xrGetVulkanGraphicsRequirementsKHR",
|
||||
reinterpret_cast<PFN_xrVoidFunction*>(&get_requirements));
|
||||
xrGetInstanceProcAddr(g.instance, "xrGetVulkanInstanceExtensionsKHR",
|
||||
reinterpret_cast<PFN_xrVoidFunction*>(&get_extensions[0]));
|
||||
// Both queries share one signature.
|
||||
xrGetInstanceProcAddr(g.instance, "xrGetVulkanDeviceExtensionsKHR",
|
||||
reinterpret_cast<PFN_xrVoidFunction*>(&get_extensions[1]));
|
||||
xrGetInstanceProcAddr(g.instance, "xrGetVulkanGraphicsDeviceKHR",
|
||||
reinterpret_cast<PFN_xrVoidFunction*>(&g.get_graphics_device));
|
||||
XrGraphicsRequirementsVulkanKHR requirements {XR_TYPE_GRAPHICS_REQUIREMENTS_VULKAN_KHR};
|
||||
if (get_requirements == nullptr || get_extensions[0] == nullptr ||
|
||||
get_extensions[1] == nullptr || g.get_graphics_device == nullptr ||
|
||||
XR_FAILED(get_requirements(g.instance, g.system, &requirements))) {
|
||||
DestroyInstance("the runtime does not support XR_KHR_vulkan_enable");
|
||||
return;
|
||||
}
|
||||
for (int i = 0; i < 2; i++) {
|
||||
uint32_t size = 0;
|
||||
get_extensions[i](g.instance, g.system, 0, &size, nullptr);
|
||||
std::string names(size, '\0');
|
||||
get_extensions[i](g.instance, g.system, size, &size, names.data());
|
||||
g.extensions[i] = Common::Split(names.c_str(), ' ');
|
||||
}
|
||||
XrViewConfigurationView views[2] {{XR_TYPE_VIEW_CONFIGURATION_VIEW},
|
||||
{XR_TYPE_VIEW_CONFIGURATION_VIEW}};
|
||||
uint32_t count = 0;
|
||||
xrEnumerateViewConfigurationViews(g.instance, g.system,
|
||||
XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO, 2, &count, views);
|
||||
g.eye = {views[0].recommendedImageRectWidth, views[0].recommendedImageRectHeight};
|
||||
XrSystemProperties properties {XR_TYPE_SYSTEM_PROPERTIES};
|
||||
xrGetSystemProperties(g.instance, g.system, &properties);
|
||||
Log::WriteToConsoleAndLog(fmt::format("OpenXR: headset '{}' ready\n", properties.systemName));
|
||||
}
|
||||
|
||||
void OpenXrAppendExtensions(std::vector<const char*>& out,
|
||||
const std::vector<vk::ExtensionProperties>& available, bool device) {
|
||||
if (g.instance == XR_NULL_HANDLE) {
|
||||
return;
|
||||
}
|
||||
for (const auto& name: g.extensions[device ? 1 : 0]) {
|
||||
const auto same = [&](const char* other) { return name == other; };
|
||||
if (std::any_of(available.begin(), available.end(),
|
||||
[&](const auto& extension) { return same(extension.extensionName); }) &&
|
||||
std::none_of(out.begin(), out.end(), same)) {
|
||||
out.push_back(name.c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool OpenXrPhysicalDevice(vk::Instance instance, vk::PhysicalDevice& out) {
|
||||
VkPhysicalDevice device = VK_NULL_HANDLE;
|
||||
if (g.instance == XR_NULL_HANDLE ||
|
||||
XR_FAILED(g.get_graphics_device(g.instance, g.system, static_cast<VkInstance>(instance),
|
||||
&device))) {
|
||||
return false;
|
||||
}
|
||||
out = vk::PhysicalDevice(device);
|
||||
return true;
|
||||
}
|
||||
|
||||
void OpenXrStartSession(GraphicContext& graphics) {
|
||||
if (g.instance == XR_NULL_HANDLE) {
|
||||
return;
|
||||
}
|
||||
// The runtime must be asked for its GPU before a session is created.
|
||||
vk::PhysicalDevice required;
|
||||
if (!OpenXrPhysicalDevice(graphics.instance, required) ||
|
||||
required != graphics.physical_device) {
|
||||
DestroyInstance("the headset runs on another GPU; select it with --gpu-index");
|
||||
return;
|
||||
}
|
||||
g.graphics = &graphics;
|
||||
XrGraphicsBindingVulkanKHR binding {XR_TYPE_GRAPHICS_BINDING_VULKAN_KHR};
|
||||
binding.instance = static_cast<VkInstance>(graphics.instance);
|
||||
binding.physicalDevice = static_cast<VkPhysicalDevice>(graphics.physical_device);
|
||||
binding.device = static_cast<VkDevice>(graphics.device);
|
||||
binding.queueFamilyIndex = graphics.queue_family;
|
||||
binding.queueIndex = 0;
|
||||
XrSessionCreateInfo info {XR_TYPE_SESSION_CREATE_INFO};
|
||||
info.next = &binding;
|
||||
info.systemId = g.system;
|
||||
XrReferenceSpaceCreateInfo space {XR_TYPE_REFERENCE_SPACE_CREATE_INFO};
|
||||
space.poseInReferenceSpace = {{0, 0, 0, 1}, {0, 0, 0}};
|
||||
const auto reference = [&](XrReferenceSpaceType type, XrSpace& out) {
|
||||
space.referenceSpaceType = type;
|
||||
return Ok(xrCreateReferenceSpace(g.session, &space, &out), "xrCreateReferenceSpace");
|
||||
};
|
||||
if (!Ok(xrCreateSession(g.instance, &info, &g.session), "xrCreateSession") ||
|
||||
!reference(XR_REFERENCE_SPACE_TYPE_VIEW, g.view_space) ||
|
||||
!reference(XR_REFERENCE_SPACE_TYPE_LOCAL, g.local_space) || !CreateSwapchain()) {
|
||||
DestroyInstance("the headset session could not be created");
|
||||
return;
|
||||
}
|
||||
if (!CreateInput()) {
|
||||
g.action_set = XR_NULL_HANDLE;
|
||||
}
|
||||
vk::CommandPoolCreateInfo pool {};
|
||||
pool.queueFamilyIndex = graphics.queue_family;
|
||||
pool.flags = vk::CommandPoolCreateFlagBits::eResetCommandBuffer;
|
||||
(void)graphics.device.createCommandPool(&pool, nullptr, &g.pool);
|
||||
vk::CommandBufferAllocateInfo allocate {};
|
||||
allocate.commandPool = g.pool;
|
||||
allocate.level = vk::CommandBufferLevel::ePrimary;
|
||||
allocate.commandBufferCount = 1;
|
||||
(void)graphics.device.allocateCommandBuffers(&allocate, &g.command);
|
||||
vk::FenceCreateInfo fence {};
|
||||
(void)graphics.device.createFence(&fence, nullptr, &g.fence);
|
||||
|
||||
g.running = true;
|
||||
g.thread = std::thread(ThreadMain);
|
||||
}
|
||||
|
||||
void OpenXrShutdown() {
|
||||
g.running = false;
|
||||
if (g.thread.joinable()) {
|
||||
g.thread.join();
|
||||
}
|
||||
DestroyInstance(nullptr);
|
||||
if (g.graphics == nullptr) {
|
||||
return;
|
||||
}
|
||||
{
|
||||
Common::LockGuard queue_lock(g.graphics->queue_mutex);
|
||||
(void)g.graphics->device.waitIdle();
|
||||
}
|
||||
for (auto& slot: g.staging) {
|
||||
if (slot.image.image != nullptr) {
|
||||
g.graphics->DeleteImage(slot.image);
|
||||
}
|
||||
}
|
||||
g.graphics->device.destroyFence(g.fence, nullptr);
|
||||
g.graphics->device.destroyCommandPool(g.pool, nullptr);
|
||||
g.graphics = nullptr;
|
||||
}
|
||||
|
||||
VrPose OpenXrGetHeadPose() {
|
||||
if (!g.running) {
|
||||
return {};
|
||||
}
|
||||
std::lock_guard lock(g.input_mutex);
|
||||
if (g.head.valid) {
|
||||
g.last_head_read = g.head;
|
||||
}
|
||||
return g.head;
|
||||
}
|
||||
|
||||
VrControllerInput OpenXrGetController(int hand) {
|
||||
if (!g.running) {
|
||||
return {};
|
||||
}
|
||||
std::lock_guard lock(g.input_mutex);
|
||||
return g.input[hand];
|
||||
}
|
||||
|
||||
void OpenXrQueueEyeSource(CommandBuffer& command, const VulkanImage& source) {
|
||||
if (!g.running) {
|
||||
return;
|
||||
}
|
||||
std::lock_guard lock(g.mutex);
|
||||
int index = 0;
|
||||
while (index == g.held || index == g.latest) {
|
||||
index++;
|
||||
}
|
||||
auto& slot = g.staging[index];
|
||||
const auto vk_command = command.Handle();
|
||||
Barrier(vk_command, slot.image.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eTransferDstOptimal, 1, TRANSFER, TRANSFER_WRITE);
|
||||
vk::ImageBlit blit {};
|
||||
blit.srcSubresource = {vk::ImageAspectFlagBits::eColor, 0, 0, 1};
|
||||
blit.srcOffsets[1] = vk::Offset3D {static_cast<int32_t>(source.extent.width),
|
||||
static_cast<int32_t>(source.extent.height), 1};
|
||||
blit.dstSubresource = {vk::ImageAspectFlagBits::eColor, 0, 0, 1};
|
||||
blit.dstOffsets[1] = vk::Offset3D {static_cast<int32_t>(slot.image.extent.width),
|
||||
static_cast<int32_t>(slot.image.extent.height), 1};
|
||||
vk_command.blitImage(source.image, vk::ImageLayout::eTransferSrcOptimal, slot.image.image,
|
||||
vk::ImageLayout::eTransferDstOptimal, 1, &blit, vk::Filter::eLinear);
|
||||
Barrier(vk_command, slot.image.image, vk::ImageLayout::eTransferDstOptimal,
|
||||
vk::ImageLayout::eTransferSrcOptimal, 1, TRANSFER_WRITE, TRANSFER_READ);
|
||||
auto& scheduler = command.GetContext().GetCommandScheduler();
|
||||
slot.tick = scheduler.CurrentTick();
|
||||
g.semaphore = &scheduler.GetMasterSemaphore();
|
||||
g.latest = index;
|
||||
std::lock_guard input_lock(g.input_mutex);
|
||||
slot.head = g.last_head_read;
|
||||
}
|
||||
|
||||
} // namespace Libs::Vr
|
||||
Reference in New Issue
Block a user