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https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-28 13:56:59 +01:00
gpu: compile RDNA2 tessellation through native LS HS and TES stages
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@@ -121,8 +121,10 @@ public:
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};
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struct GraphicsPrograms {
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ShaderProgram vertex;
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std::array<ShaderProgram, 3> vertex;
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ShaderProgram pixel;
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[[nodiscard]] uint32_t VertexStageCount() const { return vertex[1] ? 3u : 1u; }
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};
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GraphicsPrograms
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@@ -130,18 +132,18 @@ public:
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const HW::PixelShaderInfo& pixel_regs, const HW::ShaderRegisters& sh,
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const HW::Context& context, const HW::UserConfig& user_config,
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std::span<const Prospero::ColorComponentMapping, 8> target_export_mapping,
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bool pixel_active, ShaderVertexInputInfo& vertex_info,
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bool pixel_active, std::array<ShaderVertexInputInfo, 3>& vertex_info,
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ShaderPixelInputInfo& pixel_info);
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ShaderProgram GetComputeProgram(const HW::ComputeShaderInfo& regs,
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const HW::ShaderRegisters& sh,
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ShaderComputeInputInfo& input_info);
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Pipeline&
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GetGraphicsPipeline(std::span<const RenderColorInfo> colors, const RenderDepthInfo& depth,
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const ShaderVertexInputInfo& vs_input_info, CommandBuffer& command,
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const ShaderPixelInputInfo* ps_input_info,
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vk::PrimitiveTopology topology, bool primitive_restart_enable,
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const ShaderProgram& vertex_program, const ShaderProgram& pixel_program);
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Pipeline& GetGraphicsPipeline(std::span<const RenderColorInfo> colors,
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const RenderDepthInfo& depth,
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std::span<const ShaderVertexInputInfo> vertex_info,
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CommandBuffer& command, const ShaderPixelInputInfo* ps_input_info,
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vk::PrimitiveTopology topology, bool primitive_restart_enable,
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const GraphicsPrograms& programs);
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Pipeline& GetComputePipeline(const ShaderComputeInputInfo& input_info,
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const ShaderProgram& compute_program);
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@@ -150,13 +152,13 @@ private:
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struct GraphicsPipelineKey {
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PipelineRenderingState rendering;
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uint64_t vs_shader_id = 0;
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std::array<uint64_t, 3> vertex_shader_ids {};
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uint64_t ps_shader_id = 0;
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PipelineVertexInputState vertex_input;
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PipelineStaticParameters static_params;
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bool operator==(const GraphicsPipelineKey& other) const {
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return rendering == other.rendering && vs_shader_id == other.vs_shader_id &&
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return rendering == other.rendering && vertex_shader_ids == other.vertex_shader_ids &&
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ps_shader_id == other.ps_shader_id && vertex_input == other.vertex_input &&
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static_params == other.static_params;
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}
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@@ -189,7 +191,9 @@ private:
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std::size_t operator()(const GraphicsPipelineKey& key) const {
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std::size_t hash = 0;
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PipelineKeyHash::MixRendering(hash, key.rendering);
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PipelineKeyHash::Mix(hash, key.vs_shader_id);
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for (const auto id: key.vertex_shader_ids) {
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PipelineKeyHash::Mix(hash, id);
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}
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PipelineKeyHash::Mix(hash, key.ps_shader_id);
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PipelineKeyHash::Mix(hash, key.vertex_input.binding_count);
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for (uint32_t i = 0; i < key.vertex_input.binding_count; i++) {
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@@ -219,12 +223,14 @@ private:
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};
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void LogPipelineTrace(const char* phase, uint64_t vertex_program_id, uint64_t pixel_program_id);
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void CreatePipelineInternal(
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GraphicContext& graphics, PipelineCache::Pipeline& pipeline,
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const PipelineRenderingState& rendering, const PipelineVertexInputState& vertex_input,
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const ShaderVertexInputInfo& vs_input_info, const ShaderProgram& vertex_program,
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const ShaderPixelInputInfo* ps_input_info, const ShaderProgram& pixel_program,
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const PipelineStaticParameters& static_params, vk::PipelineCache driver_cache);
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void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::Pipeline& pipeline,
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const PipelineRenderingState& rendering,
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const PipelineVertexInputState& vertex_input,
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std::span<const ShaderVertexInputInfo> vertex_info,
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const ShaderPixelInputInfo* ps_input_info,
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const PipelineCache::GraphicsPrograms& programs,
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const PipelineStaticParameters& static_params,
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vk::PipelineCache driver_cache);
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void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::Pipeline& pipeline,
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const ShaderComputeInputInfo& input_info,
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vk::ShaderModule compute_module, vk::PipelineCache driver_cache);
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