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gpu: compile RDNA2 tessellation through native LS HS and TES stages
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@@ -8,6 +8,7 @@ namespace Libs::Graphics {
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struct ShaderStageRuntime;
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vk::ShaderStageFlagBits NativeShaderStage(ShaderType stage);
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vk::PipelineStageFlags ShaderPipelineStages(vk::ShaderStageFlags stages);
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VulkanMemoryBarrier MakeShaderAccessDependency();
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VulkanMemoryBarrier MakeShaderWriteHazardDependency();
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