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https://github.com/KytyPS5/KytyPS5.git
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gpu: compile RDNA2 tessellation through native LS HS and TES stages
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@@ -8,6 +8,7 @@
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#include "graphics/host_gpu/renderer/debug.h"
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#include "graphics/host_gpu/renderer/pipeline/descriptors.h"
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#include "graphics/host_gpu/renderer/pipeline/pipelineCache.h"
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#include "graphics/host_gpu/renderer/pipeline/shaderResourceBarrier.h"
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#include "graphics/host_gpu/renderer/render.h"
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#include "graphics/host_gpu/renderer/renderContext.h"
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#include "graphics/host_gpu/renderer/renderTarget.h"
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@@ -205,12 +206,18 @@ static void CreateDescriptorLayout(GraphicContext& graphics, PipelineCache::Pipe
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}
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// NOLINTNEXTLINE(readability-function-cognitive-complexity)
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void CreatePipelineInternal(
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GraphicContext& graphics, PipelineCache::Pipeline& pipeline,
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const PipelineRenderingState& rendering, const PipelineVertexInputState& vertex_input,
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const ShaderVertexInputInfo& vs_input_info, const ShaderProgram& vertex_program,
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const ShaderPixelInputInfo* ps_input_info, const ShaderProgram& pixel_program,
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const PipelineStaticParameters& static_params, vk::PipelineCache driver_cache) {
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void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::Pipeline& pipeline,
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const PipelineRenderingState& rendering,
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const PipelineVertexInputState& vertex_input,
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std::span<const ShaderVertexInputInfo> vertex_info,
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const ShaderPixelInputInfo* ps_input_info,
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const PipelineCache::GraphicsPrograms& programs,
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const PipelineStaticParameters& static_params,
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vk::PipelineCache driver_cache) {
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const auto& vs_input_info = vertex_info.front();
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const auto& vertex_program = programs.vertex[0];
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const auto& pixel_program = programs.pixel;
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const bool tessellation = vertex_info.size() == 3;
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const bool ps_active = ps_input_info != nullptr;
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EXIT_IF(!vertex_program || (ps_active && !pixel_program));
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const bool with_depth = rendering.depth_format != vk::Format::eUndefined ||
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@@ -218,10 +225,8 @@ void CreatePipelineInternal(
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EXIT_IF(!vs_input_info.stage);
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const bool mesh = vs_input_info.stage.program->stage == ShaderType::Mesh;
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EXIT_NOT_IMPLEMENTED(mesh && !graphics.mesh_shader_enabled);
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const auto vertex_stage =
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mesh ? vk::ShaderStageFlagBits::eMeshEXT : vk::ShaderStageFlagBits::eVertex;
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const bool rect_list = !mesh && static_params.topology == vk::PrimitiveTopology::ePatchList;
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const bool rect_list =
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!mesh && !tessellation && static_params.topology == vk::PrimitiveTopology::ePatchList;
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vk::ShaderModule tess_control_shader_module = nullptr;
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vk::ShaderModule tess_eval_shader_module = nullptr;
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@@ -255,9 +260,14 @@ void CreatePipelineInternal(
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EXIT_NOT_IMPLEMENTED(
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rect_list && (tess_control_shader_module == nullptr || tess_eval_shader_module == nullptr));
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vk::PipelineShaderStageCreateInfo shader_stages[4] = {
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{.stage = vertex_stage, .module = vertex_program.module, .pName = "main"}};
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uint32_t shader_stage_count = 1;
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vk::PipelineShaderStageCreateInfo shader_stages[4] {};
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uint32_t shader_stage_count = 0;
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for (uint32_t i = 0; i < vertex_info.size(); i++) {
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shader_stages[shader_stage_count++] = {.stage =
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NativeShaderStage(vertex_info[i].logical_stage),
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.module = programs.vertex[i].module,
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.pName = "main"};
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}
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if (rect_list) {
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shader_stages[shader_stage_count++] = {.stage =
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vk::ShaderStageFlagBits::eTessellationControl,
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@@ -432,15 +442,19 @@ void CreatePipelineInternal(
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color_blending.pAttachments = color_blend_attachment;
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std::vector<vk::DescriptorSetLayoutBinding> descriptor_bindings;
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AddLayoutBindings(descriptor_bindings, *vs_input_info.stage.program, vertex_stage);
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vk::ShaderStageFlags graphics_stages = vk::ShaderStageFlagBits::eFragment;
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for (const auto& stage: vertex_info) {
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const auto native_stage = NativeShaderStage(stage.logical_stage);
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AddLayoutBindings(descriptor_bindings, *stage.stage.program, native_stage);
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graphics_stages |= native_stage;
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}
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if (ps_active) {
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EXIT_IF(!ps_input_info->stage);
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AddLayoutBindings(descriptor_bindings, *ps_input_info->stage.program,
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vk::ShaderStageFlagBits::eFragment);
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}
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CreateDescriptorLayout(graphics, pipeline, descriptor_bindings);
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const auto GraphicsStages = vertex_stage | vk::ShaderStageFlagBits::eFragment;
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const vk::PushConstantRange push_constants {GraphicsStages, 0,
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const vk::PushConstantRange push_constants {graphics_stages, 0,
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ShaderRecompiler::IR::NativePushConstantSize};
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vk::PipelineLayoutCreateInfo pipeline_layout_info {};
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@@ -524,8 +538,9 @@ void CreatePipelineInternal(
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pipeline_info.pVertexInputState = mesh ? nullptr : &vertex_input_info;
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pipeline_info.pInputAssemblyState = mesh ? nullptr : &input_assembly;
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vk::PipelineTessellationStateCreateInfo tessellation_state {};
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tessellation_state.patchControlPoints = 3;
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pipeline_info.pTessellationState = (rect_list ? &tessellation_state : nullptr);
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tessellation_state.patchControlPoints =
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tessellation ? vs_input_info.tess.input_control_points : 3u;
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pipeline_info.pTessellationState = (rect_list || tessellation) ? &tessellation_state : nullptr;
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pipeline_info.pViewportState = &viewport_state;
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pipeline_info.pRasterizationState = &rasterizer;
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pipeline_info.pMultisampleState = &multisampling;
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