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gpu: compile RDNA2 tessellation through native LS HS and TES stages
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@@ -170,7 +170,7 @@ private:
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void DrawAuto(uint64_t submit_id, CommandBuffer& buffer, const DrawAutoArgs& args);
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struct GraphicsBindings {
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PreparedBindings vertex;
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std::array<PreparedBindings, 3> vertex;
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std::optional<PreparedBindings> pixel;
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};
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