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gpu: compile RDNA2 tessellation through native LS HS and TES stages
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@@ -80,6 +80,10 @@ struct EmitterState {
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Builder builder;
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const IR::Program& program;
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ShaderStageInputInfo input_info;
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std::array<uint32_t, 6> tess_variables {};
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uint32_t tess_inner_variable = 0;
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uint32_t tess_patch_base = 0;
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const SpirvRequirements requirements;
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uint32_t lane_count = 1;
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uint32_t lane_half = 0;
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