gpu: compile RDNA2 tessellation through native LS HS and TES stages

This commit is contained in:
nmzik
2026-09-13 07:45:08 +04:00
parent 6d1ba5870a
commit 7516068662
26 changed files with 1035 additions and 161 deletions
+3
View File
@@ -30,6 +30,9 @@ void BuildStageStaticKey(const ShaderComputeInputInfo& input_info, std::vector<u
ShaderParams PrepareProgram(const HW::VertexShaderInfo& regs, const HW::Context& context,
const HW::UserConfig& user_config, ShaderVertexInputInfo& input_info);
std::array<ShaderParams, 3>
PrepareTessellationPrograms(const HW::VertexShaderInfo& regs, const HW::Context& context,
std::array<ShaderVertexInputInfo, 3>& input_info);
ShaderParams PrepareProgram(
const HW::PixelShaderInfo& regs, const HW::ShaderRegisters& sh,
std::span<const Prospero::ColorComponentMapping, 8> target_export_mapping,