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shader: count one SGPR for lane reads and wave32 lane masks in call targets
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com> Co-authored-by: Senaxx <michelbeld@gmail.com> Co-authored-by: Mac <me@itsmemac.com>
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@@ -62,6 +62,7 @@ struct ShaderSource {
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IR::ResourcePlan call_targets;
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std::vector<Call> calls;
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uint32_t unsupported_call_pc = UINT32_MAX;
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uint32_t wave_size = 64;
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std::optional<Linked> linked;
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uint64_t revision = 0;
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std::vector<std::pair<uint64_t, uint64_t>> reads;
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