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shader: generalize D16 buffer format component handling
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@@ -16068,6 +16068,23 @@ void TestCapturedBufferStoreFormatD16HiXDecode() {
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"captured BUFFER_STORE_FORMAT_D16_HI_X lost its high half, index, or coherence flags");
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}
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void TestCapturedBufferLoadD16XyzwDecode() {
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namespace Decoder = ShaderRecompiler::Decoder;
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const uint32_t code[] = {0xe20c2000u, 0x8001100cu};
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Decoder::Instruction inst;
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Decoder::DecodeInstruction(code, 0, inst);
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Check(inst.opcode == Decoder::Opcode::BUFFER_LOAD_FORMAT_D16_XYZW &&
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inst.word_count == 2 && inst.data_dwords == 2 && inst.data_bits == 16 &&
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inst.data_components == 4 && inst.formatted && !inst.typed,
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"captured D16 XYZW load lost its four components in two packed VGPRs");
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Check(inst.dst.kind == Decoder::OperandKind::Vgpr && inst.dst.reg == 16 &&
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inst.dst.sdwa_sel == 6 &&
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inst.src0.kind == Decoder::OperandKind::Vgpr && inst.src0.reg == 12 &&
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inst.src1.kind == Decoder::OperandKind::Sgpr && inst.src1.reg == 4 &&
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inst.idxen && !inst.offen,
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"captured D16 XYZW load lost its full destination VGPRs or index");
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}
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void TestCapturedBufferStoreD16XyzwDecode() {
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namespace Decoder = ShaderRecompiler::Decoder;
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const uint32_t code[] = {0xe21c6000u, 0x8002000eu};
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@@ -16883,6 +16900,7 @@ int main() {
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TestCapturedBufferLoadUbyteD16Decode();
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TestCapturedBufferStoreShortD16HiDecode();
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TestCapturedBufferStoreFormatD16HiXDecode();
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TestCapturedBufferLoadD16XyzwDecode();
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TestCapturedBufferStoreD16XyzwDecode();
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TestNewShaderRecompilerUnsupportedMemoryDecode();
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