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shader: read S_MEMREALTIME from the host device clock shifted to about 100 MHz
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@@ -43,6 +43,7 @@ struct GraphicContext {
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uint32_t min_subgroup_size = 0;
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uint32_t max_subgroup_size = 0;
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uint32_t max_push_descriptors = 0;
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uint32_t device_clock_period_ps = 0;
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vk::DescriptorSetLayout image_heap_layout = nullptr;
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vk::ShaderStageFlags required_subgroup_size_stages = {};
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Common::Mutex queue_mutex;
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