shader: read S_MEMREALTIME from the host device clock shifted to about 100 MHz

This commit is contained in:
Senaxx
2026-10-23 14:02:16 +02:00
committed by nmzik
parent 1ffaaa96b1
commit 77a8f30758
10 changed files with 104 additions and 30 deletions
@@ -10,6 +10,7 @@ VALUE_OPCODE(ConditionRef, U1, U1)
VALUE_OPCODE(GetUserData, U32, ScalarReg)
VALUE_OPCODE(GetDispatchThreadExtent, U32, U32)
VALUE_OPCODE(GetShaderBase, U64)
VALUE_OPCODE(ReadRealtimeClock, U64)
VALUE_OPCODE(MeshDrawParameter, U32, U32)
VALUE_OPCODE(MeshAllocate, Void, U32)
VALUE_OPCODE(TessellationBase, U32, U32)