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shader: read S_MEMREALTIME from the host device clock shifted to about 100 MHz
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@@ -10,6 +10,7 @@ VALUE_OPCODE(ConditionRef, U1, U1)
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VALUE_OPCODE(GetUserData, U32, ScalarReg)
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VALUE_OPCODE(GetDispatchThreadExtent, U32, U32)
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VALUE_OPCODE(GetShaderBase, U64)
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VALUE_OPCODE(ReadRealtimeClock, U64)
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VALUE_OPCODE(MeshDrawParameter, U32, U32)
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VALUE_OPCODE(MeshAllocate, Void, U32)
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VALUE_OPCODE(TessellationBase, U32, U32)
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