guest_gpu: fix private AGC shader register regression

This commit is contained in:
nmzik
2026-09-01 04:08:41 +04:00
parent e0c055fd74
commit 77eb536c95
3 changed files with 38 additions and 4 deletions
+29 -3
View File
@@ -24556,10 +24556,10 @@ void CheckPm4NativeTargetGeometryRegisters(RenderContext &renderer) {
// Removed GCN shader resource/checksum/queue registers. Numeric offsets keep
// this check independent of the deleted legacy names.
constexpr std::array<uint32_t, 22> legacy_shader_slots{
constexpr std::array<uint32_t, 20> legacy_shader_slots{
0x000u, 0x001u, 0x002u, 0x003u, 0x030u, 0x081u, 0x0b0u, 0x0bcu,
0x100u, 0x101u, 0x130u, 0x14au, 0x14bu, 0x20eu, 0x20fu, 0x210u,
0x211u, 0x216u, 0x217u, 0x219u, 0x21au, 0x27du,
0x130u, 0x14au, 0x14bu, 0x20eu, 0x20fu, 0x210u, 0x211u, 0x216u,
0x217u, 0x219u, 0x21au, 0x27du,
};
for (const auto offset : legacy_shader_slots) {
legacy_slots_are_unhandled &= g_hw_sh_func[offset] == nullptr &&
@@ -24601,6 +24601,30 @@ void CheckPm4NativeTargetGeometryRegisters(RenderContext &renderer) {
std::printf("[host] %-32s ok\n", "Pm4NativeTargetGeometry");
}
void CheckPm4PrivateAgcShaderRegisters(RenderContext &renderer) {
GraphicsInitJmpTables();
CommandProcessor processor(renderer, 0);
std::array<uint32_t, 4> registers{
Pm4::SPI_SHADER_PGM_CHKSUM_HS, 0x12345678u,
Pm4::SPI_SHADER_PGM_RSRC4_HS, 0x87654321u,
};
const auto address = reinterpret_cast<uint64_t>(registers.data());
std::array<uint32_t, 5> command{
KYTY_PM4(5, Pm4::IT_SET_SH_REG_INDIRECT, Pm4::R_ZERO),
static_cast<uint32_t>(address), static_cast<uint32_t>(address >> 32u),
0x80000000u, 2u,
};
Pm4Execution execution;
const bool handlers_present =
g_hw_sh_indirect_func[Pm4::SPI_SHADER_PGM_CHKSUM_HS] != nullptr &&
g_hw_sh_indirect_func[Pm4::SPI_SHADER_PGM_RSRC4_HS] != nullptr;
Require("Pm4PrivateAgcShaderRegisters", "private HS register stream",
handlers_present &&
processor.Process(execution, command) == Pm4ProcessResult::Complete,
"private AGC HS registers were rejected by SET_SH_REG_INDIRECT");
std::printf("[host] %-32s ok\n", "Pm4PrivateAgcShaderRegisters");
}
void CheckPm4DirectShaderRegisterFallback(RenderContext &renderer) {
GraphicsInitJmpTables();
CommandProcessor processor(renderer, 0);
@@ -25361,6 +25385,7 @@ int main(int argc, char **argv) {
if (argc == 2 && std::strcmp(argv[1], "--context-state-only") == 0) {
VulkanHarness vulkan;
CheckPm4NativeTargetGeometryRegisters(vulkan.RuntimeRenderer());
CheckPm4PrivateAgcShaderRegisters(vulkan.RuntimeRenderer());
CheckPm4BlendColorRegisterRanges(vulkan.RuntimeRenderer());
CheckPm4PolygonOffsetRegisters(vulkan.RuntimeRenderer());
CheckPm4ContextStateOperations(vulkan.RuntimeRenderer());
@@ -25541,6 +25566,7 @@ int main(int argc, char **argv) {
CheckPm4SyntheticOcclusionCounterDump(vulkan.RuntimeRenderer());
CheckPm4StencilInfoValueLane(vulkan.RuntimeRenderer());
CheckPm4NativeTargetGeometryRegisters(vulkan.RuntimeRenderer());
CheckPm4PrivateAgcShaderRegisters(vulkan.RuntimeRenderer());
CheckPm4DirectShaderRegisterFallback(vulkan.RuntimeRenderer());
CheckPm4GuardBandRegisterRanges(vulkan.RuntimeRenderer());
CheckPm4BlendColorRegisterRanges(vulkan.RuntimeRenderer());