shader: read descriptor dependencies from the native raw buffer source

This commit is contained in:
nmzik
2026-10-04 12:52:39 +04:00
parent 57cf086886
commit 783d9f8d6b
6 changed files with 72 additions and 74 deletions
+1 -1
View File
@@ -114,7 +114,7 @@ int AllocateDirectMemory(int64_t search_start, int64_t search_end, size_t size,
int MapAutomaticMemory(uint64_t vaddr, size_t size, int type, int prot);
bool TryWriteBacking(uint64_t vaddr, const void* data, uint64_t size);
bool TryReadBacking(uint64_t vaddr, void* data, uint64_t size);
bool TryReadGpuBacking(uint64_t vaddr, void* data, uint64_t size);
bool TryReadBufferBacking(uint64_t vaddr, void* data, uint64_t size);
bool TryReadSparseBacking(uint64_t vaddr, void* data, uint64_t size);
[[nodiscard]] uint64_t ClampRangeSize(uint64_t vaddr, uint64_t size);
void WriteBacking(uint64_t vaddr, const void* data, uint64_t size) noexcept;