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https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-20 10:56:58 +02:00
shader: read descriptor dependencies from the native raw buffer source
This commit is contained in:
@@ -5398,37 +5398,6 @@ public:
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vk::Extent3D{9, 1, 1},
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"a smaller render area replaced its compatible larger backing");
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auto MakeLinearDesc =
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[&](uint64_t address, uint64_t size, vk::Format format,
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Prospero::BufferFormat guest_format, Prospero::ImageType type,
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vk::Extent3D extent, uint32_t layers, uint32_t bytes_per_block,
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uint32_t samples) {
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ImageDesc desc{};
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desc.type = BindingType::Texture;
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desc.info.data = {address, size};
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desc.info.pixel_format = format;
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desc.info.guest_format = guest_format;
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desc.info.type = type;
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desc.info.extent = extent;
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desc.info.resources = {1, layers};
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desc.info.pitch = extent.width;
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desc.info.bytes_per_block = bytes_per_block;
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desc.info.samples = samples;
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desc.info.tile_mode = Prospero::TileMode::kLinear;
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desc.info.mip_layout[0] = {0, size, extent.width, extent.height};
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desc.view_info.format = format;
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if (type == Prospero::ImageType::kColor3D) {
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desc.view_info.type = vk::ImageViewType::e3D;
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} else if (layers > 1) {
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desc.view_info.type = vk::ImageViewType::e2DArray;
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} else {
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desc.view_info.type = vk::ImageViewType::e2D;
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}
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desc.view_info.aspect = vk::ImageAspectFlagBits::eColor;
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desc.view_info.layer_count = layers;
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desc.view_info.usage = vk::ImageUsageFlagBits::eSampled;
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return desc;
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};
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const auto HostReadBarrier = [&](vk::Buffer buffer, uint64_t size,
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vk::PipelineStageFlags source_stage,
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vk::AccessFlags source_access) {
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@@ -6216,6 +6185,8 @@ public:
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sampled_ms_depth.view_info.usage = vk::ImageUsageFlagBits::eSampled;
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const auto sampled_ms_depth_image =
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texture_cache.FindImage(sampled_ms_depth);
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const auto ms_stencil_alias = texture_cache.FindImageFromRange(
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base + ms_stencil_offset, ms_stencil_size, false);
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Require(
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name, "unequal-sample depth overlap",
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ms_depth_image && ms_depth_with_htile == ms_depth_image &&
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@@ -6233,8 +6204,9 @@ public:
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!texture_cache.IsMetaCleared(ms_htile_address, 0) &&
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!resources.GetBufferCache().HasGpuDirtyBytes(
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base + ms_stencil_offset, ms_stencil_size) &&
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!texture_cache.IsRegionGpuModified(base + ms_stencil_offset,
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ms_stencil_size),
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ms_stencil_alias &&
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texture_cache.GetImage(ms_stencil_alias).depth_id == ms_depth_image &&
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texture_cache.GetImage(ms_stencil_alias).backing.image == nullptr,
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"unequal-sample overlap did not run the color-to-MS-depth pass "
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"without manufacturing stencil ownership");
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auto &oversized_ms = texture_cache.GetImage(ms_depth_image);
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@@ -6792,10 +6764,8 @@ public:
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!texture_cache.GetImage(fault_b_image).IsTracked() &&
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texture_cache.GetImage(fault_a_image).IsMaybeCpuDirty() &&
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texture_cache.GetImage(fault_b_image).IsMaybeCpuDirty() &&
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texture_cache.IsRegionGpuModified(base + 0x8000,
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sizeof(fault_a)) &&
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texture_cache.IsRegionGpuModified(base + 0x8010,
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sizeof(fault_b)),
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!texture_cache.GetImage(fault_a_image).IsDefinitelyCpuDirty() &&
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!texture_cache.GetImage(fault_b_image).IsDefinitelyCpuDirty(),
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"a byte-disjoint CPU write discarded authoritative images");
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const auto retracked_a = texture_cache.FindImage(fault_a_desc);
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const auto retracked_b = texture_cache.FindImage(fault_b_desc);
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@@ -7969,10 +7939,7 @@ public:
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Require(name, "GPU image range validity",
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texture_cache.FindImageFromRange(
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gc_image_desc_a.info.data.address,
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gc_image_desc_a.info.data.size) == gc_images[0] &&
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texture_cache.IsRegionGpuModified(
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gc_image_desc_a.info.data.address,
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gc_image_desc_a.info.data.size),
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gc_image_desc_a.info.data.size) == gc_images[0],
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"FindImageFromRange rejected a clean GPU-current image");
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auto &gc_native = texture_cache.GetImage(gc_images[0]);
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texture_cache.InvalidateMemory(gc_image_desc_a.info.data.address,
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@@ -7982,17 +7949,12 @@ public:
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!texture_cache.FindImageFromRange(gc_image_desc_a.info.data.address,
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gc_image_desc_a.info.data.size) &&
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!TextureCacheTestAccess::TryDownload(texture_cache, gc_images[0]) &&
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!texture_cache.IsRegionGpuModified(
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gc_image_desc_a.info.data.address,
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gc_image_desc_a.info.data.size) &&
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gc_native.IsDefinitelyCpuDirty() && gc_native.IsGpuModified() &&
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!gc_native.IsTracked(),
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"CPU writes did not supersede native contents while retaining GPU history");
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texture_cache.MarkGpuWritten(gc_images[0]);
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Require(name, "GPU image reacquisition",
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texture_cache.IsRegionGpuModified(
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gc_image_desc_a.info.data.address,
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gc_image_desc_a.info.data.size),
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gc_native.SafeToDownload(),
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"a new GPU write did not reclaim image authority");
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for (size_t index = 0; index < gc_image_offsets.size(); index++) {
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Libs::LibKernel::Memory::WriteBacking(base + gc_image_offsets[index],
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@@ -9613,6 +9575,33 @@ public:
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LibKernel::Memory::WriteBacking(address, words.data(), size);
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}
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static TextureCache::ImageDesc MakeLinearDesc(
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uint64_t address, uint64_t size, vk::Format format,
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Prospero::BufferFormat guest_format, Prospero::ImageType type,
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vk::Extent3D extent, uint32_t layers, uint32_t bytes_per_block,
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uint32_t samples) {
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TextureCache::ImageDesc desc{};
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desc.type = TextureCache::BindingType::Texture;
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desc.info.data = {address, size};
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desc.info.pixel_format = format;
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desc.info.guest_format = guest_format;
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desc.info.type = type;
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desc.info.extent = extent;
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desc.info.resources = {1, layers};
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desc.info.pitch = extent.width;
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desc.info.bytes_per_block = bytes_per_block;
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desc.info.samples = samples;
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desc.info.tile_mode = Prospero::TileMode::kLinear;
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desc.info.mip_layout[0] = {0, size, extent.width, extent.height};
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desc.view_info.format = format;
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desc.view_info.type = type == Prospero::ImageType::kColor3D ? vk::ImageViewType::e3D
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: layers > 1 ? vk::ImageViewType::e2DArray : vk::ImageViewType::e2D;
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desc.view_info.aspect = vk::ImageAspectFlagBits::eColor;
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desc.view_info.layer_count = layers;
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desc.view_info.usage = vk::ImageUsageFlagBits::eSampled;
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return desc;
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}
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std::vector<u32> ReadCachedTexel(const char *name, RenderContext &context,
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ImageId id, vk::Offset3D offset = {},
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vk::Extent3D extent = {1, 1, 1}, uint32_t layer = 0,
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@@ -9693,7 +9682,7 @@ public:
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EncodeMubuf0(0x0cu, 0, false, false), EncodeMubuf1(3, 1, 0),
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EncodeSopp(0x0c, 0), EncodeVop1(0x02, 2, Vgpr(3))};
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AppendVop3(&counted_consumer, 0x346u, 1, 8, InlineU32(2), Vgpr(0));
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counted_consumer.push_back(EncodeVop2(0x25u, 2, InlineU32(1), 1));
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AppendVop3(&counted_consumer, 0x36du, 2, Vgpr(1), Vgpr(3), InlineU32(1));
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counted_consumer.push_back(EncodeMubuf0(0x1cu, 0, true, false));
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counted_consumer.push_back(EncodeMubuf1(2, 0, 1));
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AppendEnd(&counted_consumer);
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@@ -9823,8 +9812,16 @@ public:
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}
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// The same GPU-written DWORD supplies indirect X and the output descriptor's
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// native NUM_RECORDS. Four lanes per group exercise the descriptor's OOB bound.
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constexpr auto count_args = base + cases.size() * case_size;
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constexpr auto count_output = count_args + 2u * BufferCache::CACHING_PAGESIZE;
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constexpr auto image_address = base + cases.size() * case_size;
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constexpr auto count_args = image_address + 4u * sizeof(u32);
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constexpr auto count_output = image_address + 2u * BufferCache::CACHING_PAGESIZE;
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constexpr u32 image_value = 0x13579bdfu;
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auto &textures = context.GetTextureCache();
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auto image_desc = MakeLinearDesc(
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image_address, 8u * sizeof(u32), vk::Format::eR32Uint,
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Prospero::BufferFormat::k32UInt, Prospero::ImageType::kColor2D,
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{8, 1, 1}, 1, 4, 1);
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const auto image = textures.FindImage(image_desc);
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ShaderProgram previous_program;
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for (const auto count : {3u, 7u}) {
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cache.FillBuffer(count_output, 16u * sizeof(u32), sentinel, false);
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@@ -9839,6 +9836,20 @@ public:
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processor.DispatchDirect(1, 1, 1, 0x41u);
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Require(name, "GPU-owned descriptor count", cache.HasGpuDirtyBytes(count_args, 4),
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"the descriptor count was already visible to the CPU");
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// Raw buffer access keeps its own contents even after a newer overlapping image write.
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vk::ClearValue painted{};
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painted.color.uint32 = std::array{image_value + count, 0u, 0u, 0u};
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TextureCacheTestAccess::ClearImage(
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textures, scheduler.Current(), image,
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{vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1}, painted);
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u32 stale_count = 0;
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Require(name, "independent raw buffer and image contents",
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textures.GetImage(image).SafeToDownload() &&
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cache.HasGpuDirtyBytes(count_args, sizeof(u32)) &&
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LibKernel::Memory::TryReadBacking(count_args, &stale_count,
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sizeof(stale_count)) &&
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stale_count != count,
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"the alias fixture did not retain GPU buffer data and a newer independent image");
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shaders.SetCsShader({.data_addr = reinterpret_cast<uint64_t>(counted_consumer.data()),
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.num_thread_x = 4, .num_thread_y = 1, .num_thread_z = 1,
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@@ -9873,10 +9884,14 @@ public:
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"the counted consumer output could not be read back");
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for (u32 i = 0; i < actual.size(); i++) {
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Require(name, "native descriptor count bound",
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actual[i] == (i < count ? i + 1u : sentinel),
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actual[i] == (i < count ? count + i + 1u : sentinel),
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"GPU count " + std::to_string(count) + " wrote an incorrect output word " +
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std::to_string(i));
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}
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Require(name, "raw count preserves independent image contents",
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ReadCachedTexel(name, context, image, {}, {8, 1, 1}) ==
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std::vector<u32>(8, image_value + count),
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"raw buffer descriptor materialization overwrote the newer native image");
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}
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context.UnmapMemory(base, allocation_size);
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scheduler.Finish();
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