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graphics: migrate Vulkan backend to Vulkan-Hpp
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@@ -2,25 +2,25 @@
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#define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_GUEST_GPU_GPU_FORMAT_H_
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#include "common/common.h"
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#include "graphics/host_gpu/vulkanCommon.h"
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#include <span>
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#include <vulkan/vulkan_core.h>
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namespace Libs::Graphics::Prospero {
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struct FormatInfo {
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uint32_t format = 0;
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VkFormat vk_format = VK_FORMAT_UNDEFINED;
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uint32_t bytes_per_element = 0;
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uint32_t block_compressed_bytes_per_block = 0;
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uint32_t render_target_bytes_per_element = 0;
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bool supported_sampled_texture_format = false;
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bool unsigned_integer_texture_format = false;
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uint32_t format = 0;
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vk::Format vk_format = vk::Format::eUndefined;
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uint32_t bytes_per_element = 0;
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uint32_t block_compressed_bytes_per_block = 0;
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uint32_t render_target_bytes_per_element = 0;
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bool supported_sampled_texture_format = false;
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bool unsigned_integer_texture_format = false;
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};
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std::span<const FormatInfo> Formats();
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const FormatInfo* FindFormatInfo(uint32_t format);
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VkFormat SurfaceFormat(uint32_t format);
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vk::Format SurfaceFormat(uint32_t format);
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uint32_t NumBytesPerElement(uint32_t format);
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uint32_t BlockCompressedBytesPerBlock(uint32_t format);
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uint32_t RenderTargetBytesPerElement(uint32_t format);
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