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graphics: migrate Vulkan backend to Vulkan-Hpp
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@@ -1,10 +1,11 @@
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#ifndef EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_DEBUG_H_
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#define EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_DEBUG_H_
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#include "graphics/host_gpu/vulkanCommon.h"
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#include <cstdint>
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#include <string>
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#include <vector>
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#include <vulkan/vulkan_core.h>
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namespace Libs::Graphics {
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@@ -37,7 +38,7 @@ void hw_print(const HW::Context& hw);
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void hw_check(const HW::Context& hw);
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void LogDrawPhase(const char* draw_name, const char* phase);
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ScissorRect calc_final_scissor(const HW::ScreenViewport& vp, const HW::ScanModeControl& smc,
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VkExtent2D extent);
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vk::Extent2D extent);
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} // namespace Libs::Graphics
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