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graphics: migrate Vulkan backend to Vulkan-Hpp
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@@ -4,10 +4,10 @@
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#include "common/abi.h"
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#include "common/common.h"
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#include "graphics/host_gpu/renderer/streamBuffer.h"
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#include "graphics/host_gpu/vulkanCommon.h"
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#include <memory>
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#include <vector>
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#include <vulkan/vulkan_core.h>
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namespace Libs::Graphics {
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@@ -80,9 +80,9 @@ public:
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void Begin() const;
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void End() const;
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void Execute();
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void ExecuteWithSemaphore(VkSemaphore signal_semaphore = nullptr);
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void ExecuteWithSemaphore(VkSemaphore wait_semaphore, VkPipelineStageFlags wait_stage,
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VkSemaphore signal_semaphore);
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void ExecuteWithSemaphore(vk::Semaphore signal_semaphore = nullptr);
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void ExecuteWithSemaphore(vk::Semaphore wait_semaphore, vk::PipelineStageFlags wait_stage,
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vk::Semaphore signal_semaphore);
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void SetDebugInfo(uint32_t op, uint64_t submit_id, uint32_t arg0 = 0, uint32_t arg1 = 0,
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uint32_t arg2 = 0, uint32_t arg3 = 0, uint64_t arg4 = 0);
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void BeginRenderPass(VulkanFramebuffer* framebuffer, RenderColorInfo* colors,
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