graphics: migrate Vulkan backend to Vulkan-Hpp

This commit is contained in:
nmzik
2026-07-18 12:33:21 +02:00
parent 587cb238f0
commit 7905f2d12f
64 changed files with 4842 additions and 4518 deletions
@@ -16,6 +16,7 @@
#include "graphics/host_gpu/renderer/render.h"
#include "graphics/host_gpu/renderer/renderContext.h"
#include "graphics/host_gpu/utils.h"
#include "graphics/host_gpu/vulkanCommon.h"
#include "graphics/presentation/displayBuffer.h"
#include <algorithm>
@@ -24,7 +25,6 @@
#include <cstdarg>
#include <cstdio>
#include <limits>
#include <vulkan/vk_enum_string_helper.h>
namespace Libs::Graphics {
@@ -34,123 +34,127 @@ void GraphicsRenderMemoryBarrier(CommandBuffer* buffer) {
Common::LockGuard lock(g_render_ctx->GetMutex());
auto* vk_buffer = buffer->GetPool()->buffers[buffer->GetIndex()];
auto vk_buffer = buffer->GetPool()->buffers[buffer->GetIndex()];
VkMemoryBarrier mem_barrier {};
mem_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
VulkanMemoryBarrier mem_barrier {};
mem_barrier.sType = vk::StructureType::eMemoryBarrier;
mem_barrier.pNext = nullptr;
mem_barrier.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT;
mem_barrier.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
mem_barrier.srcAccessMask = vk::AccessFlagBits::eMemoryWrite;
mem_barrier.dstAccessMask = vk::AccessFlagBits::eMemoryRead | vk::AccessFlagBits::eMemoryWrite;
vkCmdPipelineBarrier(vk_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 1, &mem_barrier, 0, nullptr, 0,
nullptr);
vk_buffer.pipelineBarrier(vk::PipelineStageFlagBits::eAllCommands,
vk::PipelineStageFlagBits::eAllCommands, vk::DependencyFlags {}, 1,
&mem_barrier, 0, nullptr, 0, nullptr);
}
void GraphicsRenderTextureBarrier(VkCommandBuffer vk_buffer, VulkanImage* image) {
void GraphicsRenderTextureBarrier(vk::CommandBuffer vk_buffer, VulkanImage* image) {
EXIT_IF(image == nullptr);
VkImageMemoryBarrier image_memory_barrier {};
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
image_memory_barrier.pNext = nullptr;
image_memory_barrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_SHADER_WRITE_BIT |
VK_ACCESS_MEMORY_READ_BIT;
image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
image_memory_barrier.oldLayout = image->layout;
image_memory_barrier.newLayout = RENDER_COLOR_IMAGE_LAYOUT;
vk::ImageMemoryBarrier image_memory_barrier {};
image_memory_barrier.sType = vk::StructureType::eImageMemoryBarrier;
image_memory_barrier.pNext = nullptr;
image_memory_barrier.srcAccessMask =
vk::AccessFlagBits::eColorAttachmentWrite | vk::AccessFlagBits::eTransferWrite |
vk::AccessFlagBits::eShaderWrite | vk::AccessFlagBits::eMemoryRead;
image_memory_barrier.dstAccessMask = vk::AccessFlagBits::eShaderRead;
image_memory_barrier.oldLayout = image->layout;
image_memory_barrier.newLayout = RENDER_COLOR_IMAGE_LAYOUT;
image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.image = image->image;
image_memory_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
image_memory_barrier.subresourceRange.aspectMask = vk::ImageAspectFlagBits::eColor;
image_memory_barrier.subresourceRange.baseMipLevel = 0;
image_memory_barrier.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS;
image_memory_barrier.subresourceRange.baseArrayLayer = 0;
image_memory_barrier.subresourceRange.layerCount = image->layers;
vkCmdPipelineBarrier(
vk_buffer,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
VK_PIPELINE_STAGE_TRANSFER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
vk_buffer.pipelineBarrier(
vk::PipelineStageFlagBits::eColorAttachmentOutput |
vk::PipelineStageFlagBits::eComputeShader | vk::PipelineStageFlagBits::eTransfer |
vk::PipelineStageFlagBits::eFragmentShader,
vk::PipelineStageFlagBits::eVertexShader | vk::PipelineStageFlagBits::eFragmentShader |
vk::PipelineStageFlagBits::eComputeShader,
vk::DependencyFlags {}, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
image->layout = image_memory_barrier.newLayout;
}
void GraphicsRenderColorImageBarrier(VkCommandBuffer vk_buffer, VulkanImage* image,
VkImageLayout new_layout) {
void GraphicsRenderColorImageBarrier(vk::CommandBuffer vk_buffer, VulkanImage* image,
vk::ImageLayout new_layout) {
EXIT_IF(image == nullptr);
if (image->layout != new_layout) {
if (image->type == VulkanImageType::VideoOut &&
image->layout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
image->layout == vk::ImageLayout::eTransferDstOptimal) {
static std::atomic<uint32_t> log_count {0};
if (log_count.fetch_add(1, std::memory_order_relaxed) < 128) {
LOGF("GraphicsRenderColorImageBarrier: image=%p type=%d layout=%s -> %s\n",
reinterpret_cast<void*>(image->image), static_cast<int>(image->type),
string_VkImageLayout(image->layout), string_VkImageLayout(new_layout));
VulkanHandleToPointer(image->image), static_cast<int>(image->type),
VulkanToString(image->layout).c_str(), VulkanToString(new_layout).c_str());
}
}
VkImageMemoryBarrier image_memory_barrier {};
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
image_memory_barrier.pNext = nullptr;
image_memory_barrier.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT | VK_ACCESS_MEMORY_READ_BIT;
image_memory_barrier.dstAccessMask = VK_ACCESS_MEMORY_WRITE_BIT | VK_ACCESS_MEMORY_READ_BIT;
image_memory_barrier.oldLayout = image->layout;
image_memory_barrier.newLayout = new_layout;
vk::ImageMemoryBarrier image_memory_barrier {};
image_memory_barrier.sType = vk::StructureType::eImageMemoryBarrier;
image_memory_barrier.pNext = nullptr;
image_memory_barrier.srcAccessMask =
vk::AccessFlagBits::eMemoryWrite | vk::AccessFlagBits::eMemoryRead;
image_memory_barrier.dstAccessMask =
vk::AccessFlagBits::eMemoryWrite | vk::AccessFlagBits::eMemoryRead;
image_memory_barrier.oldLayout = image->layout;
image_memory_barrier.newLayout = new_layout;
image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.image = image->image;
image_memory_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
image_memory_barrier.subresourceRange.aspectMask = vk::ImageAspectFlagBits::eColor;
image_memory_barrier.subresourceRange.baseMipLevel = 0;
image_memory_barrier.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS;
image_memory_barrier.subresourceRange.baseArrayLayer = 0;
image_memory_barrier.subresourceRange.layerCount = image->layers;
const auto stages = static_cast<VkPipelineStageFlags>(VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
VK_PIPELINE_STAGE_TRANSFER_BIT);
vkCmdPipelineBarrier(vk_buffer, stages, stages, 0, 0, nullptr, 0, nullptr, 1,
&image_memory_barrier);
const auto stages = static_cast<vk::PipelineStageFlags>(
vk::PipelineStageFlagBits::eAllGraphics | vk::PipelineStageFlagBits::eComputeShader |
vk::PipelineStageFlagBits::eTransfer);
vk_buffer.pipelineBarrier(stages, stages, vk::DependencyFlags {}, 0, nullptr, 0, nullptr, 1,
&image_memory_barrier);
image->layout = image_memory_barrier.newLayout;
}
}
VkImageAspectFlags DepthStencilAspectMask(VkFormat format);
vk::ImageAspectFlags DepthStencilAspectMask(vk::Format format);
void GraphicsRenderDepthStencilImageBarrier(VkCommandBuffer vk_buffer, VulkanImage* image,
VkImageLayout new_layout) {
void GraphicsRenderDepthStencilImageBarrier(vk::CommandBuffer vk_buffer, VulkanImage* image,
vk::ImageLayout new_layout) {
EXIT_IF(image == nullptr);
EXIT_IF(image->type != VulkanImageType::DepthStencil);
if (new_layout == VK_IMAGE_LAYOUT_UNDEFINED || new_layout == VK_IMAGE_LAYOUT_PREINITIALIZED) {
if (new_layout == vk::ImageLayout::eUndefined ||
new_layout == vk::ImageLayout::ePreinitialized) {
EXIT("invalid destination depth/stencil image layout: %s\n",
string_VkImageLayout(new_layout));
VulkanToString(new_layout).c_str());
}
if (image->layout == new_layout) {
return;
}
VkImageMemoryBarrier barrier {};
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
barrier.oldLayout = image->layout;
barrier.newLayout = new_layout;
vk::ImageMemoryBarrier barrier {};
barrier.sType = vk::StructureType::eImageMemoryBarrier;
barrier.srcAccessMask = vk::AccessFlagBits::eMemoryRead | vk::AccessFlagBits::eMemoryWrite;
barrier.dstAccessMask = vk::AccessFlagBits::eMemoryRead | vk::AccessFlagBits::eMemoryWrite;
barrier.oldLayout = image->layout;
barrier.newLayout = new_layout;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.image = image->image;
barrier.subresourceRange = {DepthStencilAspectMask(image->format), 0, VK_REMAINING_MIP_LEVELS,
0, image->layers};
const auto stages = static_cast<VkPipelineStageFlags>(VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
VK_PIPELINE_STAGE_TRANSFER_BIT);
vkCmdPipelineBarrier(vk_buffer, stages, stages, 0, 0, nullptr, 0, nullptr, 1, &barrier);
const auto stages = static_cast<vk::PipelineStageFlags>(
vk::PipelineStageFlagBits::eAllGraphics | vk::PipelineStageFlagBits::eComputeShader |
vk::PipelineStageFlagBits::eTransfer);
vk_buffer.pipelineBarrier(stages, stages, vk::DependencyFlags {}, 0, nullptr, 0, nullptr, 1,
&barrier);
image->layout = new_layout;
}
void GraphicsRenderDepthStencilBarrier(VkCommandBuffer vk_buffer, VulkanImage* image) {
void GraphicsRenderDepthStencilBarrier(vk::CommandBuffer vk_buffer, VulkanImage* image) {
EXIT_IF(image == nullptr);
EXIT_IF(image->type != VulkanImageType::DepthStencil);
@@ -161,35 +165,35 @@ void GraphicsRenderDepthStencilBarrier(VkCommandBuffer vk_buffer, VulkanImage* i
if (log_count.fetch_add(1, std::memory_order_relaxed) < 16) {
LOGF(
"DepthTexture: decompressing depth target for shader read format=%s extent=%ux%u\n",
string_VkFormat(depth->format), depth->extent.width, depth->extent.height);
VulkanToString(depth->format).c_str(), depth->extent.width, depth->extent.height);
}
depth->compressed = false;
}
if (image->layout != VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL) {
VkImageMemoryBarrier image_memory_barrier {};
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
image_memory_barrier.pNext = nullptr;
image_memory_barrier.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
image_memory_barrier.oldLayout = image->layout;
image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL;
image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.image = image->image;
if (image->layout != vk::ImageLayout::eDepthStencilReadOnlyOptimal) {
vk::ImageMemoryBarrier image_memory_barrier {};
image_memory_barrier.sType = vk::StructureType::eImageMemoryBarrier;
image_memory_barrier.pNext = nullptr;
image_memory_barrier.srcAccessMask =
vk::AccessFlagBits::eMemoryRead | vk::AccessFlagBits::eMemoryWrite;
image_memory_barrier.dstAccessMask = vk::AccessFlagBits::eShaderRead;
image_memory_barrier.oldLayout = image->layout;
image_memory_barrier.newLayout = vk::ImageLayout::eDepthStencilReadOnlyOptimal;
image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.image = image->image;
image_memory_barrier.subresourceRange.aspectMask = DepthStencilAspectMask(image->format);
image_memory_barrier.subresourceRange.baseMipLevel = 0;
image_memory_barrier.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS;
image_memory_barrier.subresourceRange.baseArrayLayer = 0;
image_memory_barrier.subresourceRange.layerCount = image->layers;
vkCmdPipelineBarrier(
vk_buffer,
VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
vk_buffer.pipelineBarrier(
vk::PipelineStageFlagBits::eAllGraphics | vk::PipelineStageFlagBits::eComputeShader |
vk::PipelineStageFlagBits::eTransfer,
vk::PipelineStageFlagBits::eVertexShader | vk::PipelineStageFlagBits::eFragmentShader |
vk::PipelineStageFlagBits::eComputeShader,
vk::DependencyFlags {}, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
image->layout = image_memory_barrier.newLayout;
}
@@ -201,7 +205,7 @@ void GraphicsRenderTextureBarrier(CommandBuffer* buffer, uint64_t vaddr, uint64_
Common::LockGuard lock(g_render_ctx->GetMutex());
auto* vk_buffer = buffer->GetPool()->buffers[buffer->GetIndex()];
auto vk_buffer = buffer->GetPool()->buffers[buffer->GetIndex()];
auto* native = g_render_ctx->GetTextureCache()->FindRenderTargetByRange(buffer, vaddr, size);
if (native == nullptr) {
@@ -216,7 +220,7 @@ void GraphicsRenderDepthStencilBarrier(CommandBuffer* buffer, uint64_t vaddr, ui
Common::LockGuard lock(g_render_ctx->GetMutex());
auto* vk_buffer = buffer->GetPool()->buffers[buffer->GetIndex()];
auto vk_buffer = buffer->GetPool()->buffers[buffer->GetIndex()];
auto* native = g_render_ctx->GetTextureCache()->FindDepthTargetByRange(buffer, vaddr, size);
if (native == nullptr) {
EXIT("depth-target barrier range has no cached image\n");