mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-20 19:07:01 +02:00
graphics: migrate Vulkan backend to Vulkan-Hpp
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@@ -9,63 +9,70 @@
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namespace Libs::Graphics {
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VkPipelineStageFlags ShaderPipelineStages(VkShaderStageFlags stages) {
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VkPipelineStageFlags result = 0;
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if ((stages & VK_SHADER_STAGE_VERTEX_BIT) != 0) {
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result |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
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vk::PipelineStageFlags ShaderPipelineStages(vk::ShaderStageFlags stages) {
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vk::PipelineStageFlags result = {};
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if (stages & vk::ShaderStageFlagBits::eVertex) {
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result |= vk::PipelineStageFlagBits::eVertexShader;
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}
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if ((stages & VK_SHADER_STAGE_FRAGMENT_BIT) != 0) {
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result |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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if (stages & vk::ShaderStageFlagBits::eFragment) {
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result |= vk::PipelineStageFlagBits::eFragmentShader;
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}
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if ((stages & VK_SHADER_STAGE_COMPUTE_BIT) != 0) {
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result |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
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if (stages & vk::ShaderStageFlagBits::eCompute) {
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result |= vk::PipelineStageFlagBits::eComputeShader;
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}
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EXIT_IF(result == 0);
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EXIT_IF(!result);
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return result;
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}
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VkMemoryBarrier MakeShaderWriteDependency() {
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VkMemoryBarrier barrier {};
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barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
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barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
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barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT |
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VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_INDEX_READ_BIT |
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VK_ACCESS_UNIFORM_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT |
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VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
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VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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VulkanMemoryBarrier MakeShaderWriteDependency() {
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VulkanMemoryBarrier barrier {};
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barrier.sType = vk::StructureType::eMemoryBarrier;
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barrier.srcAccessMask = vk::AccessFlagBits::eShaderWrite;
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barrier.dstAccessMask = vk::AccessFlagBits::eShaderRead | vk::AccessFlagBits::eShaderWrite |
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vk::AccessFlagBits::eVertexAttributeRead |
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vk::AccessFlagBits::eIndexRead | vk::AccessFlagBits::eUniformRead |
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vk::AccessFlagBits::eTransferRead | vk::AccessFlagBits::eTransferWrite |
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vk::AccessFlagBits::eColorAttachmentRead |
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vk::AccessFlagBits::eColorAttachmentWrite;
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return barrier;
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}
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VkImageMemoryBarrier MakeStorageImageDependency(const VulkanImage& image, bool read, bool written) {
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vk::ImageMemoryBarrier MakeStorageImageDependency(const VulkanImage& image, bool read,
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bool written) {
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EXIT_IF(image.image == nullptr || image.type == VulkanImageType::DepthStencil);
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VkImageMemoryBarrier barrier {};
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barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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barrier.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT;
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barrier.dstAccessMask =
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(read ? VK_ACCESS_SHADER_READ_BIT : 0) | (written ? VK_ACCESS_SHADER_WRITE_BIT : 0);
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vk::ImageMemoryBarrier barrier {};
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barrier.sType = vk::StructureType::eImageMemoryBarrier;
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barrier.srcAccessMask = vk::AccessFlagBits::eMemoryWrite;
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barrier.dstAccessMask = {};
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if (read) {
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barrier.dstAccessMask |= vk::AccessFlagBits::eShaderRead;
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}
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if (written) {
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barrier.dstAccessMask |= vk::AccessFlagBits::eShaderWrite;
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}
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barrier.oldLayout = image.layout;
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barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
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barrier.newLayout = vk::ImageLayout::eGeneral;
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barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.image = image.image;
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barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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barrier.subresourceRange.aspectMask = vk::ImageAspectFlagBits::eColor;
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barrier.subresourceRange.baseMipLevel = 0;
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barrier.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS;
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barrier.subresourceRange.baseArrayLayer = 0;
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barrier.subresourceRange.layerCount = image.layers;
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EXIT_IF(barrier.dstAccessMask == 0 || barrier.subresourceRange.layerCount == 0);
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EXIT_IF(!barrier.dstAccessMask || barrier.subresourceRange.layerCount == 0);
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return barrier;
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}
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VkBufferMemoryBarrier MakeGdsDependency(const VulkanBuffer& buffer) {
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vk::BufferMemoryBarrier MakeGdsDependency(const VulkanBuffer& buffer) {
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EXIT_IF(buffer.buffer == nullptr);
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VkBufferMemoryBarrier barrier {};
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barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
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barrier.srcAccessMask =
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VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_SHADER_WRITE_BIT;
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barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
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vk::BufferMemoryBarrier barrier {};
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barrier.sType = vk::StructureType::eBufferMemoryBarrier;
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barrier.srcAccessMask = vk::AccessFlagBits::eHostWrite | vk::AccessFlagBits::eTransferWrite |
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vk::AccessFlagBits::eShaderWrite;
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barrier.dstAccessMask = vk::AccessFlagBits::eShaderRead | vk::AccessFlagBits::eShaderWrite;
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barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.buffer = buffer.buffer;
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@@ -113,15 +120,16 @@ bool HasShaderBufferWrites(const ShaderStageRuntime& runtime) {
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return !CollectShaderBufferWrites(*runtime.program, *runtime.resources).empty();
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}
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void ShaderWriteBarrier(VkCommandBuffer vk_buffer, VkPipelineStageFlags source_stages) {
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EXIT_IF(vk_buffer == nullptr || source_stages == 0);
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void ShaderWriteBarrier(vk::CommandBuffer vk_buffer, vk::PipelineStageFlags source_stages) {
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EXIT_IF(vk_buffer == nullptr || !source_stages);
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const auto barrier = MakeShaderWriteDependency();
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vkCmdPipelineBarrier(
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vk_buffer, source_stages,
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_INPUT_BIT |
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VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
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VK_PIPELINE_STAGE_TRANSFER_BIT | VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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0, 1, &barrier, 0, nullptr, 0, nullptr);
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vk_buffer.pipelineBarrier(
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source_stages,
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vk::PipelineStageFlagBits::eComputeShader | vk::PipelineStageFlagBits::eVertexInput |
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vk::PipelineStageFlagBits::eVertexShader | vk::PipelineStageFlagBits::eFragmentShader |
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vk::PipelineStageFlagBits::eTransfer |
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vk::PipelineStageFlagBits::eColorAttachmentOutput,
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vk::DependencyFlags {}, 1, &barrier, 0, nullptr, 0, nullptr);
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}
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} // namespace Libs::Graphics
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