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graphics: migrate Vulkan backend to Vulkan-Hpp
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@@ -2,8 +2,7 @@
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#define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_RENDERDOC_H_
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#include "common/common.h"
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#include <vulkan/vulkan_core.h>
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#include "graphics/host_gpu/vulkanCommon.h"
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struct SDL_Window;
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@@ -11,7 +10,7 @@ namespace Libs::Graphics {
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void RenderDocInit();
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bool RenderDocIsLoaded();
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void RenderDocSetActiveWindow(VkInstance instance, SDL_Window* window);
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void RenderDocSetActiveWindow(vk::Instance instance, SDL_Window* window);
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void RenderDocRequestCapture();
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void RenderDocOnPresent();
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