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build: add macOS (Apple Silicon) build support
macOS compiles the existing POSIX/Linux code paths (KYTY_PLATFORM_LINUX) targeting x86_64 under Rosetta 2. Adds an APPLE branch to the build: selects Apple's ld64 linker, unsets the Ninja response-file forcing (Apple ar has no @file support), derives the target arch from CMAKE_OSX_ARCHITECTURES for cpuinfo/ffmpeg, and re-signs the binary post-build with JIT entitlements (required to execute written trampolines and Rosetta-translated guest code). All changes are guarded by if(APPLE); Windows and Linux configuration is unchanged. (cherry picked from commit 13be13b7573b9a687cf87531a81e4497ed3de1d5)
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Vendored
+11
-1
@@ -44,7 +44,17 @@ set(SPDLOG_NO_EXCEPTIONS ON CACHE BOOL "" FORCE)
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add_subdirectory(spdlog EXCLUDE_FROM_ALL)
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if (NOT TARGET FFmpeg::ffmpeg)
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if(CMAKE_SYSTEM_PROCESSOR MATCHES "^(aarch64|arm64|ARM64)$")
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# On macOS the target arch is driven by CMAKE_OSX_ARCHITECTURES, not the host
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# CMAKE_SYSTEM_PROCESSOR (which reports arm64 even for an x86_64/Rosetta build).
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if(APPLE AND CMAKE_OSX_ARCHITECTURES)
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if(CMAKE_OSX_ARCHITECTURES MATCHES "^(x86_64)$")
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set(ARCHITECTURE x86_64)
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elseif(CMAKE_OSX_ARCHITECTURES MATCHES "^(arm64)$")
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set(ARCHITECTURE arm64)
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else()
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set(ARCHITECTURE x86_64 arm64) # universal
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endif()
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elseif(CMAKE_SYSTEM_PROCESSOR MATCHES "^(aarch64|arm64|ARM64)$")
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set(ARCHITECTURE arm64)
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else()
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set(ARCHITECTURE x86_64)
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