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https://github.com/KytyPS5/KytyPS5.git
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Graphics: share canonical padded layouts for single-sample color targets
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@@ -8328,6 +8328,8 @@ public:
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TargetCase{1440, 720, 1, 1472, 0x40b000, Prospero::TileMode::kLinear},
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// PPSA01416: linear RGBA16F chains place the smallest mip first.
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TargetCase{128, 128, 1, 128, 0x2be00, Prospero::TileMode::kLinear, 7, true},
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// PPSA03541: the single texel still occupies a padded 128x64 block.
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TargetCase{1, 1, 1, 128, 0x10000, Prospero::TileMode::kRenderTarget, 1, true},
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};
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constexpr uint64_t allocation_size = 0x410000;
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@@ -8409,6 +8411,12 @@ public:
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rendering.num_color_attachments == 1,
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"color attachment lost its dimensions or padded guest layout");
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if (width == 1 && height == 1) {
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Require(name, "single-texel tiled layout",
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color.desc.info.mip_layout[0] == ImageMipInfo{0, 0x10000, 128, 64},
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"the render target lost the SDK's padded block height");
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}
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if (target.levels == 7) {
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constexpr std::array offsets{0xbe00u, 0x3e00u, 0x1e00u, 0xe00u,
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0x600u, 0x200u, 0u};
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@@ -8422,7 +8430,7 @@ public:
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}
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}
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if (target.tile == Prospero::TileMode::kLinear) {
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{
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vk::ClearValue clear{};
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clear.color.float32 = std::array{1.0f, 0.0f, 1.0f, 1.0f};
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TextureCacheTestAccess::ClearImage(
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@@ -8437,7 +8445,9 @@ public:
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(((width - 1u) & 3u) << 30u),
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((width - 1u) >> 2u) | ((height - 1u) << 14u),
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DstSel(4, 5, 6, 7) | ((target.levels - 1) << 16u) |
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(static_cast<uint32_t>(Prospero::ImageType::kColor2D) << 28u),
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(static_cast<uint32_t>(target.tile) << 20u) |
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(static_cast<uint32_t>(is_1d ? Prospero::ImageType::kColor1D
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: Prospero::ImageType::kColor2D) << 28u),
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0, 0x00700000u | ((target.levels - 1) << 4u), 0, 0}};
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ShaderRecompiler::IR::DescriptorValue value{};
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value.dword_count = 8;
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@@ -8445,27 +8455,28 @@ public:
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ShaderRecompiler::IR::ImageResource resource{};
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resource.resource_class = ShaderRecompiler::IR::ImageResourceClass::Sampled;
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resource.numeric_class = Prospero::TextureNumericClass::Float;
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resource.dimension = ShaderRecompiler::Decoder::ImageDimension::Dim2D;
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resource.dimension = is_1d ? ShaderRecompiler::Decoder::ImageDimension::Dim1D
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: ShaderRecompiler::Decoder::ImageDimension::Dim2D;
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resource.read = true;
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const auto sampled =
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RenderExecutorTestAccess::ResolveTexture(executor, resource, value);
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Require(name, "linear target sampled alias",
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Require(name, "target sampled alias",
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sampled.image_id == color.image_id &&
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sampled.desc.info.pitch == target.pitch &&
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sampled.desc.info.data.size == target.size &&
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sampled.desc.info.mip_layout == color.desc.info.mip_layout &&
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texture_cache.FindTexture(sampled.image_id, sampled.desc) != nullptr,
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"sampling the linear target created a second image");
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"sampling the target changed its padded layout or created a second image");
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const auto expected = target.float16
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? std::vector<u32>{0x00003c00u, 0x3c003c00u}
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: std::vector<u32>{0xffff00ffu};
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for (uint32_t mip = 0; mip < target.levels; ++mip) {
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Require(name, "linear target sampled contents",
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Require(name, "target sampled contents",
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ReadCachedTexel(name, context, sampled.image_id,
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{static_cast<int32_t>((width >> mip) - 1),
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static_cast<int32_t>((height >> mip) - 1), 0},
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{1, 1, 1}, 0, mip) == expected,
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"the sampled linear target lost its GPU-written final texel");
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"the sampled target lost its GPU-written final texel");
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}
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}
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