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shader: load bytes and halfwords from GPU-selected buffers
Co-authored-by: fxpw <fxpw@outlook.com>
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@@ -471,7 +471,8 @@ void ValidateProgram(const Program& program, bool require_ssa) {
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}
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if (memory.kind == ResourceKind::IndirectBuffer &&
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!memory.SupportsIndirectBufferLoad(inst.GetOpcode())) {
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return Fail("indirect buffer requires a scalar, raw DWORD x1/x2/x3/x4, or formatted X load");
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return Fail("indirect buffer requires a scalar, raw 8/16-bit, raw DWORD x1/x2/x3/x4, "
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"or formatted X load");
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}
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const bool packed_formatted_load =
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BufferAccessOf(inst.GetOpcode()) == BufferAccess::Read && memory.formatted &&
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