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shader: support S_MUL_HI_I32 (SOP2 0x36) (#576)
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@@ -33,6 +33,7 @@ constexpr OpcodeMap SOP2_OPCODE_LIST[] = {
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{0x31u, Opcode::S_LSHL4_ADD_U32}, {0x32u, Opcode::S_PACK_LL_B32_B16},
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{0x33u, Opcode::S_PACK_LH_B32_B16}, {0x34u, Opcode::S_PACK_HH_B32_B16},
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{0x35u, Opcode::S_MUL_HI_U32},
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{0x36u, Opcode::S_MUL_HI_I32},
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};
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constexpr OpcodeMap SOP1_OPCODE_LIST[] = {
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