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shader: drop the duplicate-use scan from Inst::AddUse
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@@ -300,8 +300,12 @@ void TestOperandMutationLifecycle() {
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auto *source = definition.TryInstruction();
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const auto inserted = fixture.Emit(ValueOpcode::BitFieldInsert,
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{definition, definition, Value(4u), Value(4u)});
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Check(source->UseCount() == 2, "inline operands lost distinct reverse-use indices");
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inserted.TryInstruction()->SetArg(1, Value(3u));
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auto *consumer = inserted.TryInstruction();
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Check(source->Uses() == std::vector<Use>({{consumer, 0}, {consumer, 1}}),
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"inline operands lost distinct reverse-use indices");
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consumer->SetArg(0, definition);
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Check(source->UseCount() == 2, "re-setting an operand to its value duplicated its use");
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consumer->SetArg(1, Value(3u));
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Check(source->UseCount() == 1, "inline operand mutation did not detach its old use");
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source->ReplaceUsesWith(Value(0xaau));
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uint32_t result = 0;
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