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refactor(shader): preserve native scalar memory operations
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@@ -14601,12 +14601,12 @@ TestCase ScalarMemoryLoadVariants() {
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};
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const Load s_loads[] = {
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{0x00, 20, 0, 1}, {0x01, 21, 4, 2}, {0x02, 23, 12, 4},
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{0x03, 27, 28, 8}, {0x04, 40, 60, 16},
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{0x00, 20, 0, 1}, {0x01, 22, 4, 2}, {0x02, 24, 12, 4},
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{0x03, 28, 28, 8}, {0x04, 36, 60, 16},
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};
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const Load s_buffer_loads[] = {
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{0x08, 56, 0, 1}, {0x09, 57, 4, 2}, {0x0a, 59, 12, 4},
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{0x0b, 63, 28, 8}, {0x0c, 71, 60, 16},
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{0x08, 52, 0, 1}, {0x09, 54, 4, 2}, {0x0a, 56, 12, 4},
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{0x0b, 60, 28, 8}, {0x0c, 68, 60, 16},
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};
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std::vector<u32> code;
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