mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-20 10:56:58 +02:00
graphics: replace command fences with timeline reuse
This commit is contained in:
@@ -1,96 +1,97 @@
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#include "graphics/host_gpu/renderer/commandScheduler.h"
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "graphics/host_gpu/graphicContext.h"
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#include <algorithm>
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#include <cstdio>
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#include <optional>
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namespace Libs::Graphics {
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static thread_local CommandScheduler* g_deferred_callback_scheduler = nullptr;
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void CommandSlot::Reset() {
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EXIT_IF(buffer == nullptr);
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const auto result = buffer.reset(vk::CommandBufferResetFlagBits::eReleaseResources);
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if (result != vk::Result::eSuccess) {
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EXIT("failed to reset Vulkan command buffer: %s (%d)\n", VulkanToString(result).c_str(),
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static_cast<int>(result));
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}
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namespace {
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void ReportVulkanFatal(const char* what, vk::Result result, uint64_t tick, uint32_t debug_op,
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uint64_t debug_submit, uint32_t arg0, uint32_t arg1, uint32_t arg2,
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uint32_t arg3, uint64_t arg4) {
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LOGF("%s failed: %s (%d), tick=%" PRIu64 " debug_op=%u debug_submit=%" PRIu64
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" args=%u,%u,%u,%u,0x%016" PRIx64 "\n",
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what, VulkanToString(result).c_str(), static_cast<int>(result), tick, debug_op,
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debug_submit, arg0, arg1, arg2, arg3, arg4);
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std::printf("%s failed: %s (%d), tick=%" PRIu64 " debug_op=%u debug_submit=%" PRIu64
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" args=%u,%u,%u,%u,0x%016" PRIx64 "\n",
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what, VulkanToString(result).c_str(), static_cast<int>(result), tick, debug_op,
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debug_submit, arg0, arg1, arg2, arg3, arg4);
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std::fflush(stdout);
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}
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CommandScheduler::CommandPool::~CommandPool() {
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Destroy();
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}
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void CommandScheduler::CommandPool::Create(GraphicContext& graphics) {
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EXIT_IF(m_pool != nullptr || m_graphics != nullptr ||
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graphics.queue_family == static_cast<uint32_t>(-1));
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m_graphics = &graphics;
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} // namespace
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CommandScheduler::CommandPool::CommandPool(GraphicContext& graphics, MasterSemaphore& master)
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: m_graphics(graphics), m_master(master) {
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EXIT_IF(graphics.queue_family == static_cast<uint32_t>(-1));
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vk::CommandPoolCreateInfo create {};
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create.sType = vk::StructureType::eCommandPoolCreateInfo;
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create.queueFamilyIndex = graphics.queue_family;
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create.flags = vk::CommandPoolCreateFlagBits::eResetCommandBuffer;
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create.flags = vk::CommandPoolCreateFlagBits::eTransient |
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vk::CommandPoolCreateFlagBits::eResetCommandBuffer;
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const auto result = graphics.device.createCommandPool(&create, nullptr, &m_pool);
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EXIT_NOT_IMPLEMENTED(result != vk::Result::eSuccess || m_pool == nullptr);
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}
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CommandSlot* CommandScheduler::CommandPool::CreateSlot() {
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EXIT_IF(m_graphics == nullptr);
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auto& graphics = *m_graphics;
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CommandScheduler::CommandPool::~CommandPool() {
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m_graphics.device.destroyCommandPool(m_pool, nullptr);
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}
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size_t CommandScheduler::CommandPool::Grow() {
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const auto first = m_ticks.size();
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m_ticks.resize(first + GrowStep);
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m_buffers.resize(first + GrowStep);
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vk::CommandBufferAllocateInfo allocate {};
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allocate.sType = vk::StructureType::eCommandBufferAllocateInfo;
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allocate.commandPool = m_pool;
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allocate.level = vk::CommandBufferLevel::ePrimary;
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allocate.commandBufferCount = 1;
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vk::CommandBuffer buffer = nullptr;
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EXIT_IF(graphics.device.allocateCommandBuffers(&allocate, &buffer) != vk::Result::eSuccess);
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vk::FenceCreateInfo fence_create {};
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fence_create.sType = vk::StructureType::eFenceCreateInfo;
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fence_create.flags = vk::FenceCreateFlagBits::eSignaled;
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vk::Fence fence = nullptr;
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if (graphics.device.createFence(&fence_create, nullptr, &fence) != vk::Result::eSuccess) {
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graphics.device.freeCommandBuffers(m_pool, 1, &buffer);
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EXIT("failed to create command-buffer fence\n");
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}
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auto& slot = m_slots.emplace_back();
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slot.pool_mutex = &m_mutex;
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slot.id = static_cast<uint32_t>(m_slots.size() - 1);
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slot.buffer = buffer;
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slot.fence = fence;
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return &slot;
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allocate.commandBufferCount = static_cast<uint32_t>(GrowStep);
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EXIT_IF(m_graphics.device.allocateCommandBuffers(&allocate, m_buffers.data() + first) !=
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vk::Result::eSuccess);
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return first;
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}
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CommandSlot* CommandScheduler::CommandPool::Allocate(GraphicContext& graphics) {
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Common::LockGuard lock(m_mutex);
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if (m_pool == nullptr) {
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Create(graphics);
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}
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EXIT_IF(m_graphics != &graphics);
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auto found = std::ranges::find_if(m_slots, [](const auto& slot) { return !slot.busy; });
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auto* slot = found != m_slots.end() ? &*found : CreateSlot();
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slot->busy = true;
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slot->Reset();
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return slot;
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}
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vk::CommandBuffer CommandScheduler::CommandPool::Commit() {
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auto gpu_tick = m_master.KnownGpuTick();
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const auto search = [this, &gpu_tick](size_t begin, size_t end) -> std::optional<size_t> {
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for (size_t index = begin; index < end; ++index) {
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if (gpu_tick >= m_ticks[index]) {
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m_ticks[index] = m_master.CurrentTick();
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return index;
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}
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}
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return std::nullopt;
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};
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void CommandScheduler::CommandPool::Destroy() {
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Common::LockGuard lock(m_mutex);
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if (m_pool == nullptr) {
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return;
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auto found = search(m_hint, m_ticks.size());
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if (!found) {
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m_master.Refresh();
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gpu_tick = m_master.KnownGpuTick();
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found = search(m_hint, m_ticks.size());
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}
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EXIT_IF(std::ranges::any_of(m_slots, [](const auto& slot) { return slot.busy; }));
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EXIT_IF(m_graphics == nullptr);
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for (const auto& slot: m_slots) {
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m_graphics->device.destroyFence(slot.fence, nullptr);
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if (!found) {
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found = search(0, m_hint);
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}
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m_graphics->device.destroyCommandPool(m_pool, nullptr);
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m_slots.clear();
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m_pool = nullptr;
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m_graphics = nullptr;
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if (!found) {
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found = Grow();
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m_ticks[*found] = m_master.CurrentTick();
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}
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m_hint = *found + 1;
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if (m_hint == m_ticks.size()) {
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m_hint = 0;
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}
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return m_buffers[*found];
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}
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bool CommandScheduler::InDeferredOperation() noexcept {
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@@ -99,10 +100,8 @@ bool CommandScheduler::InDeferredOperation() noexcept {
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CommandScheduler::CommandScheduler(RenderContext& context, GraphicContext& graphics)
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: m_master(graphics), m_context(context), m_graphics(graphics),
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m_priority_thread([this](std::stop_token stop) { PriorityOperationsThread(stop); }) {
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m_buffers.reserve(CommandBufferGrowStep);
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m_buffer_ticks.reserve(CommandBufferGrowStep);
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}
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m_command_pool(graphics, m_master), m_command(*this),
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m_priority_thread([this](std::stop_token stop) { PriorityOperationsThread(stop); }) {}
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CommandScheduler::~CommandScheduler() {
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Shutdown();
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@@ -128,9 +127,11 @@ void CommandScheduler::Shutdown() {
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}
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m_operation_state = OperationState::Draining;
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}
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if (Active() && m_recording) {
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Finish();
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if (!m_command.IsInvalid()) {
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Submit();
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}
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m_master.Wait(CurrentTick() - 1);
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PopPendingOperations();
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DrainPriorityOperations();
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m_priority_thread.request_stop();
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m_operation_available.notify_all();
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@@ -156,14 +157,10 @@ void CommandScheduler::Begin(HW::Context& registers, HW::UserConfig& user_config
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m_user_config = &user_config;
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m_shaders = &shaders;
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if (!Active()) {
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m_current = static_cast<int>(GrowCommandBuffers());
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}
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BindCurrent();
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if (!m_recording) {
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Current().Begin();
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m_recording = true;
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if (m_command.IsInvalid()) {
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BeginNext();
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} else {
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BindCurrent();
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}
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}
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@@ -172,7 +169,7 @@ void CommandScheduler::BeginRendering(const RenderState& state) {
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}
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void CommandScheduler::EndRendering() {
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if (Active() && m_recording) {
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if (Active() && !m_command.IsInvalid()) {
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Current().EndRendering();
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}
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}
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@@ -183,60 +180,40 @@ void CommandScheduler::Flush() {
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}
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void CommandScheduler::Flush(SubmitInfo& submit) {
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SubmitCurrent(submit);
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Submit(submit);
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BeginNext();
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}
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CommandBuffer& CommandScheduler::FlushAndGetSubmitted() {
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SubmitInfo submit;
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auto& submitted = SubmitCurrent(submit);
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void CommandScheduler::FlushAndWait() {
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const auto tick = Submit();
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m_master.Wait(tick);
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BeginNext();
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return submitted;
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}
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void CommandScheduler::Finish() {
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CheckActive();
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const auto tick = CurrentTick();
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if (m_recording) {
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SubmitInfo submit;
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SubmitCurrent(submit);
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if (!m_command.IsInvalid()) {
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Submit();
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}
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for (auto& buffer: m_buffers) {
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buffer->WaitForFenceAndReset();
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}
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m_master.Wait(tick);
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m_master.Wait(CurrentTick() - 1);
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PopPendingOperations();
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BindCurrent();
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Current().Begin();
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m_recording = true;
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}
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void CommandScheduler::FinishCurrent() {
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SubmitInfo submit;
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auto& submitted = SubmitCurrent(submit);
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submitted.WaitForFenceAndReset();
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m_master.Refresh();
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PopPendingOperations();
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submitted.Begin();
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m_recording = true;
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BeginNext();
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}
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void CommandScheduler::Wait(uint64_t tick) {
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CheckActive();
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EXIT_IF(tick > CurrentTick());
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if (tick >= CurrentTick()) {
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if (tick == CurrentTick()) {
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CheckActive();
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// A stream-buffer wrap can wait while a draw is being prepared through a reference to
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// Current(). Recycle the same command object so that reference remains valid. Deferred
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// Current(). The wrapper stays stable while its pooled Vulkan buffer is retired. Deferred
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// resources are released only at the next GPU operation boundary.
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SubmitInfo submit;
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auto& submitted = SubmitCurrent(submit);
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submitted.WaitForFenceAndReset();
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m_master.Refresh();
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submitted.Begin();
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m_recording = true;
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return;
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const auto submitted_tick = Submit();
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EXIT_IF(submitted_tick != tick);
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m_master.Wait(tick);
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BeginNext();
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} else {
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m_master.Wait(tick);
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}
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m_master.Wait(tick);
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}
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void CommandScheduler::PopPendingOperations() {
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@@ -365,83 +342,81 @@ bool CommandScheduler::IsFree(uint64_t tick) {
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return m_master.IsFree(tick);
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}
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CommandSlot* CommandScheduler::AllocateCommandBuffer() {
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return m_command_pool.Allocate(m_graphics);
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}
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uint64_t CommandScheduler::NextSubmitSequence() noexcept {
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return m_submit_sequence.fetch_add(1, std::memory_order_relaxed) + 1;
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}
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void CommandScheduler::CheckActive() const {
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EXIT_IF(!Active() || static_cast<size_t>(m_current) >= m_buffers.size());
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EXIT_IF(!Active());
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}
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RenderCommandBuffer& CommandScheduler::Current() const {
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RenderCommandBuffer& CommandScheduler::Current() {
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CheckActive();
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EXIT_IF(m_buffers[m_current] == nullptr);
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return *m_buffers[m_current];
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return m_command;
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}
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void CommandScheduler::BindCurrent() const {
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void CommandScheduler::BindCurrent() {
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EXIT_IF(m_registers == nullptr || m_user_config == nullptr || m_shaders == nullptr);
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Current().Bind(*m_registers, *m_user_config, *m_shaders);
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m_command.Bind(*m_registers, *m_user_config, *m_shaders);
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}
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CommandBuffer& CommandScheduler::SubmitCurrent(SubmitInfo& submit) {
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CheckActive();
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EXIT_IF(!m_recording);
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auto& submitted = Current();
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submitted.End();
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const auto signal_tick = m_master.NextTick();
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submit.AddSignal(m_master.Handle(), signal_tick);
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submitted.Execute(submit);
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m_buffer_ticks[static_cast<size_t>(m_current)] = signal_tick;
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m_recording = false;
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return submitted;
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CommandBuffer& CommandScheduler::BeginCommand() {
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EXIT_IF(!m_command.IsInvalid());
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m_command.m_buffer = m_command_pool.Commit();
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m_command.Begin();
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return m_command;
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}
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int CommandScheduler::FindReusableBuffer(uint64_t gpu_tick) const {
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EXIT_IF(m_buffer_ticks.size() != m_buffers.size());
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const auto buffer_count = m_buffers.size();
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for (size_t offset = 1; offset <= buffer_count; ++offset) {
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const auto candidate = (static_cast<size_t>(m_current) + offset) % buffer_count;
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if (gpu_tick >= m_buffer_ticks[candidate]) {
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return static_cast<int>(candidate);
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}
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uint64_t CommandScheduler::Submit(SubmitInfo submit) {
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EXIT_IF(m_command.IsInvalid());
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EXIT_IF(submit.num_wait_semaphores > SubmitInfo::MaxSemaphores ||
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submit.num_signal_semaphores >= SubmitInfo::MaxSemaphores);
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m_command.End();
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const auto buffer = m_command.m_buffer;
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auto& graphics = m_graphics;
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EXIT_IF(graphics.queue == nullptr);
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vk::Result result;
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uint64_t tick;
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{
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Common::LockGuard lock(graphics.queue_mutex);
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tick = m_master.NextTick();
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submit.AddSignal(m_master.Handle(), tick);
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vk::TimelineSemaphoreSubmitInfo timeline_info {};
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timeline_info.sType = vk::StructureType::eTimelineSemaphoreSubmitInfo;
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timeline_info.waitSemaphoreValueCount = submit.num_wait_semaphores;
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timeline_info.pWaitSemaphoreValues = submit.wait_ticks.data();
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timeline_info.signalSemaphoreValueCount = submit.num_signal_semaphores;
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timeline_info.pSignalSemaphoreValues = submit.signal_ticks.data();
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vk::SubmitInfo submit_info {};
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submit_info.sType = vk::StructureType::eSubmitInfo;
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submit_info.pNext = &timeline_info;
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submit_info.waitSemaphoreCount = submit.num_wait_semaphores;
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submit_info.pWaitSemaphores = submit.wait_semaphores.data();
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submit_info.pWaitDstStageMask = submit.wait_stages.data();
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submit_info.commandBufferCount = 1;
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submit_info.pCommandBuffers = &buffer;
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submit_info.signalSemaphoreCount = submit.num_signal_semaphores;
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submit_info.pSignalSemaphores = submit.signal_semaphores.data();
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result = graphics.queue.submit(1, &submit_info, nullptr);
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}
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return -1;
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}
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size_t CommandScheduler::GrowCommandBuffers() {
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const auto first = m_buffers.size();
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const auto end = first + CommandBufferGrowStep;
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m_buffers.reserve(end);
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m_buffer_ticks.reserve(end);
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for (size_t i = first; i < end; ++i) {
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m_buffers.emplace_back(std::make_unique<RenderCommandBuffer>(*this));
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m_buffer_ticks.push_back(0);
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if (result != vk::Result::eSuccess) {
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ReportVulkanFatal("vkQueueSubmit", result, tick, m_command.m_debug_op,
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m_command.m_debug_submit_id, m_command.m_debug_arg0,
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m_command.m_debug_arg1, m_command.m_debug_arg2, m_command.m_debug_arg3,
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m_command.m_debug_arg4);
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}
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return first;
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EXIT_NOT_IMPLEMENTED(result != vk::Result::eSuccess);
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m_command.m_buffer = nullptr;
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return tick;
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}
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void CommandScheduler::BeginNext() {
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EXIT_IF(m_recording);
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auto candidate = FindReusableBuffer(m_master.KnownGpuTick());
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if (candidate < 0) {
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m_master.Refresh();
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candidate = FindReusableBuffer(m_master.KnownGpuTick());
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}
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if (candidate < 0) {
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candidate = static_cast<int>(GrowCommandBuffers());
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}
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m_current = candidate;
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Current().WaitForFenceAndReset();
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EXIT_IF(!m_command.IsInvalid());
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BindCurrent();
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Current().Begin();
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m_recording = true;
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BeginCommand();
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}
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} // namespace Libs::Graphics
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