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graphics: replace command fences with timeline reuse
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@@ -38,7 +38,7 @@ void RenderContext::ShutdownGpu() {
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}
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if (m_video_out != nullptr) {
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if (m_command_scheduler.Active()) {
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m_command_scheduler.FinishCurrent();
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m_command_scheduler.Finish();
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}
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m_command_scheduler.DrainPriorityOperations();
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m_video_out = nullptr;
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