shader: fix embedded vertex fetch swizzles

This commit is contained in:
nmzik
2026-09-05 16:00:46 +04:00
parent 9c00c7077b
commit 81a5dd612f
11 changed files with 163 additions and 120 deletions
+26
View File
@@ -18433,6 +18433,27 @@ TestCase BufferLoadFormatXyzwResource32_32FloatAppliesXy01() {
return test;
}
TestCase BufferLoadFormatXyzwResource323232FloatRepeatsSource() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 0);
AppendBufferLoadOpcode(&code, 0x03, 0, 20);
for (u32 i = 0; i < 4; ++i) AppendStoreVgpr(&code, i, i + 4);
AppendEnd(&code);
TestCase test;
test.name = "BufferLoadFormatXyzwResource323232FloatRepeatsSource";
test.code = std::move(code);
test.initial = {0x3e800000u, 0x3f000000u, 0x3f400000u, 0xdeadbeefu, 0, 0, 0, 0};
test.expected = {0x3e800000u, 0x3f000000u, 0x3f400000u, 0xdeadbeefu,
0x3e800000u, 0x3f000000u, 0x3f400000u, 0x3e800000u};
test.opcodes = {O::V_MOV_B32, O::BUFFER_LOAD_FORMAT_XYZW,
O::BUFFER_STORE_DWORD, O::S_ENDPGM};
test.user_data = MakeStructuredStorageBufferData(
0, 32, false, BufferFormat(Prospero::BufferFormat::k32_32_32Float));
test.has_user_data = true;
return test;
}
TestCase BufferLoadFormatXyzwResource8_8_8_8UintAppliesWzy1() {
using O = ShaderOpcode;
@@ -22716,6 +22737,7 @@ std::vector<TestCase> MakeCases() {
AddCase(BufferFormatVariants);
AddCase(BufferLoadFormatXyzwSnapshotsOverlappingAddress);
AddCase(BufferLoadFormatXyzwResource32_32FloatAppliesXy01);
AddCase(BufferLoadFormatXyzwResource323232FloatRepeatsSource);
AddCase(BufferLoadFormatXyzwResource8_8_8_8UintAppliesWzy1);
AddCase(BufferLoadFormatXyzwInactiveExecPreservesOverlappingAddress);
AddCase(BufferFormatStoreVariants);
@@ -23087,6 +23109,8 @@ void CheckEmbeddedFetchVertexOffset() {
vertex.fetch_buffer_reg = 0;
vertex.fetch_attrib_reg = 2;
vertex.resources_num = 1;
vertex.resources[0].fields[3] =
BufferFormat(Prospero::BufferFormat::k32_32_32_32Float) << 12u | DstSel(4, 5, 6, 7);
vertex.resources_dst[0].attr_id = 0;
vertex.resources_dst[0].registers_num = 4;
@@ -25966,6 +25990,8 @@ void CheckEmbeddedFetchLaneSpill() {
vertex.fetch_embedded = true;
vertex.fetch_buffer_reg = 0;
vertex.resources_num = 1;
vertex.resources[0].fields[3] =
BufferFormat(Prospero::BufferFormat::k32_32_32_32Float) << 12u | DstSel(4, 5, 6, 7);
vertex.resources_dst[0].attr_id = 0;
vertex.resources_dst[0].registers_num = 4;