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shader: add FP64 min, max and rounding
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
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@@ -188,9 +188,12 @@ enum class Opcode {
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V_FRACT_F32,
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V_FRACT_F64,
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V_TRUNC_F32,
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V_TRUNC_F64,
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V_CEIL_F32,
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V_CEIL_F64,
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V_RNDNE_F32,
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V_FLOOR_F32,
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V_FLOOR_F64,
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V_EXP_F32,
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V_LOG_F32,
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V_RSQ_F32,
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@@ -248,6 +251,8 @@ enum class Opcode {
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V_FMA_F64,
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V_ADD_F64,
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V_MUL_F64,
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V_MIN_F64,
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V_MAX_F64,
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V_FMA_F32,
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V_FMA_F16,
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V_PACK_B32_F16,
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