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shader: add FP64 min, max and rounding
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
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@@ -895,8 +895,13 @@ void IncludeInstructionVectorRegisters(const Decoder::Instruction& inst, uint32_
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case Decoder::Opcode::V_CVT_F64_U32: include_vector(inst.dst, 2u); break;
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case Decoder::Opcode::V_FMA_F64: include_vector(inst.src2, 2u); [[fallthrough]];
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case Decoder::Opcode::V_ADD_F64:
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case Decoder::Opcode::V_MIN_F64:
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case Decoder::Opcode::V_MAX_F64:
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case Decoder::Opcode::V_MUL_F64: include_vector(inst.src1, 2u); [[fallthrough]];
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case Decoder::Opcode::V_RCP_F64:
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case Decoder::Opcode::V_TRUNC_F64:
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case Decoder::Opcode::V_CEIL_F64:
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case Decoder::Opcode::V_FLOOR_F64:
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case Decoder::Opcode::V_FRACT_F64: include_vector(inst.dst, 2u); [[fallthrough]];
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case Decoder::Opcode::V_CVT_F32_F64: include_vector(inst.src0, 2u); break;
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case Decoder::Opcode::V_CMP_EQ_F64:
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