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controller: cycle DualSense speaker volume, vibration and trigger intensity in game (#946)
* controller: cycle DualSense speaker volume, vibration and trigger intensity in game Three new input mapping controls cycle the PS5's controller settings in game (default keys 1, 2 and 3): speaker volume (100% -> off -> 2% -> 12% -> 42%), vibration intensity and trigger effect intensity (strong -> off -> weak -> medium). Each starts at full and is not saved. Changing vibration or trigger intensity re-sends the game's last rumble and trigger effect, so the change is felt immediately. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Clean up controller settings test captures and formatting --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> Co-authored-by: nmzik <Nmzik@mail.ru>
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// Exercise the production controller with deterministic host output and time.
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#include <SDL3/SDL.h>
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#include <array>
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <vector>
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namespace {
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void Check(bool condition, const char* text) {
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if (!condition) {
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std::fprintf(stderr, "ControllerSettingsTests: %s\n", text);
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std::abort();
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}
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}
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struct Rumble {
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Uint16 large, small;
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Uint32 duration;
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};
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Uint64 now = 1000;
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std::vector<Rumble> rumble;
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std::vector<Rumble> haptics;
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std::vector<std::array<Uint8, 32>> effects;
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bool haptics_handles_rumble = false;
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} // namespace
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namespace Fake {
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Uint64 GetTicks() {
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return now;
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}
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SDL_Gamepad* GetGamepadFromID(SDL_JoystickID id) {
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return id == 1 || id == 2 ? reinterpret_cast<SDL_Gamepad*>(static_cast<uintptr_t>(id))
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: nullptr;
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}
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SDL_GamepadType GetGamepadType(SDL_Gamepad*) {
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return SDL_GAMEPAD_TYPE_PS5;
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}
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bool RumbleGamepad(SDL_Gamepad*, Uint16 large, Uint16 small, Uint32 duration) {
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rumble.push_back({large, small, duration});
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return true;
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}
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bool SendGamepadEffect(SDL_Gamepad*, const void* data, int size) {
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Check(size == 32, "unexpected DualSense effect size");
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std::array<Uint8, 32> effect {};
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std::memcpy(effect.data(), data, effect.size());
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effects.push_back(effect);
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return true;
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}
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bool SetGamepadLED(SDL_Gamepad*, Uint8, Uint8, Uint8) {
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return true;
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}
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bool GamepadHasSensor(SDL_Gamepad*, SDL_SensorType) {
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return false;
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}
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bool SetGamepadSensorEnabled(SDL_Gamepad*, SDL_SensorType, bool) {
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return true;
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}
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void CloseGamepad(SDL_Gamepad*) {}
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void Delay(Uint32) {}
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} // namespace Fake
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#define SDL_GetTicks Fake::GetTicks
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#define SDL_GetGamepadFromID Fake::GetGamepadFromID
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#define SDL_GetGamepadType Fake::GetGamepadType
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#define SDL_RumbleGamepad Fake::RumbleGamepad
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#define SDL_SendGamepadEffect Fake::SendGamepadEffect
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#define SDL_SetGamepadLED Fake::SetGamepadLED
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#define SDL_GamepadHasSensor Fake::GamepadHasSensor
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#define SDL_SetGamepadSensorEnabled Fake::SetGamepadSensorEnabled
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#define SDL_CloseGamepad Fake::CloseGamepad
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#define SDL_Delay Fake::Delay
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#include "libs/controller.cpp"
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#undef SDL_GetTicks
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#undef SDL_GetGamepadFromID
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#undef SDL_GetGamepadType
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#undef SDL_RumbleGamepad
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#undef SDL_SendGamepadEffect
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#undef SDL_SetGamepadLED
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#undef SDL_GamepadHasSensor
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#undef SDL_SetGamepadSensorEnabled
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#undef SDL_CloseGamepad
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#undef SDL_Delay
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namespace Libs::Controller::DualSenseHaptics {
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bool SetVibration(int, uint8_t large_motor, uint8_t small_motor, uint32_t duration_ms) {
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haptics.push_back({large_motor, small_motor, duration_ms});
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return haptics_handles_rumble;
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}
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void Shutdown() {}
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} // namespace Libs::Controller::DualSenseHaptics
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namespace Libs::LibKernel {
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uint64_t KYTY_SYSV_ABI KernelGetProcessTime() {
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return now * 1000;
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}
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} // namespace Libs::LibKernel
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namespace Loader::Timer {
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double GetTimeMs() {
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return static_cast<double>(now);
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}
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} // namespace Loader::Timer
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namespace {
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using namespace Libs::Controller;
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struct Controller {
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Controller() {
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now = 1000;
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haptics_handles_rumble = false;
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Initialize();
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Connect(1);
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Check(GetSettingScale(Setting::SpeakerVolume) == 1.0f &&
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GetSettingScale(Setting::VibrationIntensity) == 1.0f &&
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GetSettingScale(Setting::TriggerEffectIntensity) == 1.0f,
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"controller initialization retained old settings");
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rumble.clear();
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haptics.clear();
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effects.clear();
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}
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~Controller() { Shutdown(); }
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};
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DualSenseEffects LastEffect() {
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Check(!effects.empty(), "missing trigger output");
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DualSenseEffects effect {};
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std::memcpy(&effect, effects.back().data(), sizeof(effect));
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return effect;
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}
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int ZoneStrength(const uint8_t* effect, int zone) {
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const unsigned active = effect[1] | (effect[2] << 8u);
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const uint32_t packed = effect[3] | (effect[4] << 8u) | (effect[5] << 16u) |
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(static_cast<uint32_t>(effect[6]) << 24u);
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return (active & (1u << zone)) != 0 ? 1 + ((packed >> (3 * zone)) & 7u) : 0;
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}
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void SetRumble(uint8_t large, uint8_t small) {
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const PadVibrationParam param {large, small};
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Check(PadSetVibration(1, ¶m) == 0, "vibration request failed");
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}
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void TestSettingCycles() {
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Controller controller;
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for (auto setting:
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{Setting::SpeakerVolume, Setting::VibrationIntensity, Setting::TriggerEffectIntensity}) {
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Check(GetSettingScale(setting) == 1.0f, "initial setting is not strong");
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const std::vector<float> levels = setting == Setting::SpeakerVolume
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? std::vector<float> {0.0f, 0.02f, 0.12f, 0.42f, 1.0f}
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: std::vector<float> {0.0f, 0.33f, 0.66f, 1.0f};
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for (int cycle = 0; cycle < 2; ++cycle) {
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for (float level: levels) {
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CycleSetting(setting);
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Check(GetSettingScale(setting) == level, "setting did not cycle or wrap");
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}
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}
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}
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CycleSetting(Setting::SpeakerVolume);
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CycleSetting(Setting::VibrationIntensity);
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CycleSetting(Setting::TriggerEffectIntensity);
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}
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void TestVibrationLifetime() {
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Controller controller;
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SetRumble(255, 1);
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Check(rumble.size() == 1 && rumble.back().large == 65535 && rumble.back().small == 257 &&
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rumble.back().duration == 65535,
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"full vibration changed");
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now += 100;
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CycleSetting(Setting::VibrationIntensity);
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Check(rumble.back().large == 0 && rumble.back().small == 0, "muting did not stop vibration");
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now += 100;
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CycleSetting(Setting::VibrationIntensity);
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Check(rumble.back().large == 84 * 257 && rumble.back().small == 257 &&
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rumble.back().duration == 65335,
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"changing intensity lost a small motor or extended the vibration deadline");
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Check(effects.empty(), "vibration intensity resent triggers");
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now = 1000 + 65535;
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const auto calls = rumble.size();
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CycleSetting(Setting::VibrationIntensity);
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CycleSetting(Setting::VibrationIntensity);
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Check(rumble.size() == calls || (rumble.back().large == 0 && rumble.back().small == 0),
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"expired vibration was resurrected");
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SetRumble(0, 0);
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const auto stopped = rumble.size();
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CycleSetting(Setting::VibrationIntensity);
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CycleSetting(Setting::VibrationIntensity);
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Check(rumble.size() == stopped || (rumble.back().large == 0 && rumble.back().small == 0),
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"explicitly stopped vibration was resurrected");
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}
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void TestMaskedTriggersAndValidation() {
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Controller controller;
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PadTriggerEffectParam param {};
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param.trigger_mask = 3;
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param.command[0].mode = 1;
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param.command[0].data[0] = 2;
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param.command[0].data[1] = 8;
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param.command[1].mode = 2;
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param.command[1].data[0] = 2;
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param.command[1].data[1] = 7;
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param.command[1].data[2] = 6;
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Check(PadSetTriggerEffect(1, ¶m) == 0, "initial trigger request failed");
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CycleSetting(Setting::TriggerEffectIntensity);
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Check(LastEffect().left_trigger[0] == 5 && LastEffect().right_trigger[0] == 5,
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"muting did not disable both triggers");
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for (uint32_t mode = 1; mode <= 7; ++mode) {
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auto invalid = param;
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invalid.command[1] = {};
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invalid.command[1].mode = mode;
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std::memset(invalid.command[1].data, 255, sizeof(invalid.command[1].data));
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const auto calls = effects.size();
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Check(PadSetTriggerEffect(1, &invalid) == PAD_ERROR_INVALID_ARG && effects.size() == calls,
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"muting bypassed trigger validation or sent a partial invalid request");
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}
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param.trigger_mask = 4;
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Check(PadSetTriggerEffect(1, ¶m) == PAD_ERROR_INVALID_ARG, "invalid trigger mask accepted");
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param.trigger_mask = 1;
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param.command[0].data[1] = 6;
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Check(PadSetTriggerEffect(1, ¶m) == 0 && LastEffect().enable_bits == 8,
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"left-only update touched the right trigger");
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CycleSetting(Setting::TriggerEffectIntensity);
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auto effect = LastEffect();
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Check(effect.enable_bits == 12 && effect.left_trigger[0] == 0x21 &&
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ZoneStrength(effect.left_trigger, 1) == 0 &&
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ZoneStrength(effect.left_trigger, 2) == 2 && effect.right_trigger[0] == 0x25 &&
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effect.right_trigger[1] == 0x84 && effect.right_trigger[3] == 1,
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"masked updates lost a cached trigger or failed to scale its strength");
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CycleSetting(Setting::TriggerEffectIntensity);
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CycleSetting(Setting::TriggerEffectIntensity);
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effect = LastEffect();
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Check(ZoneStrength(effect.left_trigger, 2) == 6 && effect.right_trigger[3] == 5,
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"restoring strong intensity did not recover original trigger strengths");
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Check(rumble.empty() && haptics.empty(), "trigger intensity resent vibration");
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}
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void TestIndependentOutputsAndPadSwitch() {
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Controller controller;
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haptics_handles_rumble = true;
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SetRumble(200, 100);
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now += 100;
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CycleSetting(Setting::VibrationIntensity);
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CycleSetting(Setting::VibrationIntensity);
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Check(rumble.empty() && haptics.back().large == 66 && haptics.back().small == 33 &&
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haptics.back().duration == 65435,
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"haptics rumble did not receive scaled motors and remaining duration");
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PadTriggerEffectParam param {};
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param.trigger_mask = 1;
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param.command[0].mode = 1;
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param.command[0].data[1] = 8;
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Check(PadSetTriggerEffect(1, ¶m) == 0, "trigger request failed");
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const auto vibration_calls = haptics.size();
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const auto trigger_calls = effects.size();
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CycleSetting(Setting::SpeakerVolume);
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Check(haptics.size() == vibration_calls && effects.size() == trigger_calls,
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"speaker volume resent controller effects");
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Connect(2);
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Disconnect(1);
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Check(GetActiveControllerId() == 2, "active controller did not change");
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haptics.clear();
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effects.clear();
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CycleSetting(Setting::VibrationIntensity);
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CycleSetting(Setting::TriggerEffectIntensity);
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CycleSetting(Setting::TriggerEffectIntensity);
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Check(effects.empty(), "previous controller's trigger effects leaked to new pad");
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for (const auto& request: haptics) {
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Check(request.large == 0 && request.small == 0,
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"previous controller's vibration leaked to new pad");
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}
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SetRumble(200, 100);
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Check(PadSetTriggerEffect(1, ¶m) == 0, "replacement pad trigger request failed");
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EmergencyShutdown();
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Check(GetActiveControllerId() == -1, "released controller remained active");
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haptics.clear();
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effects.clear();
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CycleSetting(Setting::VibrationIntensity);
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CycleSetting(Setting::TriggerEffectIntensity);
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Check(effects.empty(), "released controller received a trigger request");
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for (const auto& request: haptics) {
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Check(request.large == 0 && request.small == 0,
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"released controller retained a cached vibration");
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}
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}
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} // namespace
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int main() {
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Config::Initialize();
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TestSettingCycles();
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// Each following test initializes another controller and requires strong defaults.
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TestVibrationLifetime();
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TestMaskedTriggersAndValidation();
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TestIndependentOutputsAndPadSwitch();
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Config::Shutdown();
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return 0;
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}
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