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graphics: specialize invariant indirect image tables
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@@ -21,18 +21,19 @@ struct CompileOptions {
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uint64_t shader_hash = 0;
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uint64_t shader_base = 0;
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std::optional<uint64_t> flat_memory_base;
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uint32_t descriptor_set = 0;
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uint32_t push_constant_offset = 0;
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bool dump_ir = true;
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bool early_dump = false;
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const char* dump_label = nullptr;
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const uint32_t* user_data = nullptr;
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IR::SrtMemoryReader read_memory = nullptr;
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void* read_memory_data = nullptr;
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const IR::ResourceSnapshot* resource_snapshot = nullptr;
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const ShaderVertexInputInfo* vertex_input_info = nullptr;
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const ShaderPixelInputInfo* pixel_input_info = nullptr;
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const ShaderComputeInputInfo* compute_input_info = nullptr;
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uint32_t descriptor_set = 0;
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uint32_t push_constant_offset = 0;
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bool dump_ir = true;
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bool early_dump = false;
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const char* dump_label = nullptr;
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const uint32_t* user_data = nullptr;
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IR::SrtMemoryReader read_memory = nullptr;
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IR::SrtMemoryReader read_specialization_memory = nullptr;
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void* read_memory_data = nullptr;
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const IR::ResourceSnapshot* resource_snapshot = nullptr;
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const ShaderVertexInputInfo* vertex_input_info = nullptr;
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const ShaderPixelInputInfo* pixel_input_info = nullptr;
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const ShaderComputeInputInfo* compute_input_info = nullptr;
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};
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struct CompileResult {
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