mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-20 02:47:02 +02:00
Fix unnecessary queue drains in predication and suspend points
This commit is contained in:
@@ -35,7 +35,6 @@ namespace Libs::Graphics {
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static thread_local CommandProcessor* g_current_processor = nullptr;
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static thread_local Pm4Execution* g_current_execution = nullptr;
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static thread_local bool g_gpu_mutex_owned = false;
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static thread_local bool g_gpu_thread = false;
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static thread_local GuestGpu* g_gpu_state = nullptr;
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@@ -54,27 +53,6 @@ struct DrawIndexedIndirectArgs {
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uint32_t start_instance_location;
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};
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class GpuMutexLock final {
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public:
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explicit GpuMutexLock(Common::Mutex& mutex): m_mutex(mutex) {
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if (g_gpu_mutex_owned) {
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EXIT("recursive GPU mutex acquisition\n");
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}
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g_gpu_mutex_owned = true;
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m_mutex.Lock();
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}
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~GpuMutexLock() {
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if (!g_gpu_mutex_owned) {
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EXIT("invalid GPU mutex release\n");
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}
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m_mutex.Unlock();
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g_gpu_mutex_owned = false;
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}
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private:
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Common::Mutex& m_mutex;
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};
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static bool GraphicsRunDebugDumpEnabled() {
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return Config::GraphicsDebugDumpEnabled() &&
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Config::GetPrintfDirection() != Config::LogDirection::Silent;
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@@ -84,6 +62,7 @@ GuestGpu::GuestGpu(RenderContext& renderer): m_renderer(renderer) {
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EXIT_NOT_IMPLEMENTED(!Common::Thread::IsMainThread());
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GraphicsInitJmpTables();
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m_gfx_cp = std::make_unique<CommandProcessor>(renderer, 0);
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m_gfx_cp->Reset();
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m_thread = std::jthread(ThreadRun, this);
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}
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@@ -160,20 +139,16 @@ void GuestGpu::Submit(std::span<const uint32_t> draw_commands,
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if (draw_commands.empty()) {
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return;
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}
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GpuMutexLock lock(m_submission_mutex);
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Submission submission;
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Submission submission;
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submission.type = SubmissionType::Graphics;
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submission.queue_id = 0;
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submission.commands = draw_commands;
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submission.constant_commands = constant_commands;
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submission.reset_processor = m_graphics_done;
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m_graphics_done = false;
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Enqueue(std::move(submission));
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}
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void GuestGpu::SubmitCompute(uint32_t queue, std::span<const uint32_t> commands) {
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EXIT_IF(commands.empty());
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GpuMutexLock lock(m_submission_mutex);
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EXIT_NOT_IMPLEMENTED(queue < ComputeQueueBase || queue >= ComputeQueueBase + ComputeQueueCount);
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@@ -186,22 +161,21 @@ void GuestGpu::SubmitCompute(uint32_t queue, std::span<const uint32_t> commands)
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}
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void GuestGpu::SubmitFlipPreparation(uint64_t request_id) {
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GpuMutexLock lock(m_submission_mutex);
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Submission submission;
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Submission submission;
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submission.type = SubmissionType::FlipPreparation;
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submission.queue_id = 0;
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submission.reset_processor = m_graphics_done;
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submission.flip_request_id = request_id;
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m_graphics_done = false;
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Enqueue(std::move(submission));
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}
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void GuestGpu::Done() {
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GpuMutexLock lock(m_submission_mutex);
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if (!IsGpuThread()) {
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WaitForIdle();
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}
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m_graphics_done = true;
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void GuestGpu::SuspendPoint() {
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EXIT_IF(IsGpuThread() || CommandScheduler::InDeferredOperation());
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// Do not hold a queue lock while waiting: asynchronous work may be needed to
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// finish the preceding graphics frame. The first point returns immediately.
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m_suspend_point_ready->acquire();
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Submission submission;
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submission.type = SubmissionType::SuspendPoint;
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Enqueue(std::move(submission));
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m_done_num++;
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}
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@@ -229,6 +203,9 @@ void CommandProcessor::Reset() {
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m_context_state_pushed = false;
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m_index_type_and_size = 0;
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m_index_buffer_size = 0;
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m_index_base_addr = 0;
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m_num_instances = 1;
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m_predicate_skip = false;
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m_user_data_marker = HW::UserSgprType::Unknown;
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m_draw_indirect_args_base_addr = 0;
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m_dispatch_indirect_args_base_addr = 0;
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@@ -268,10 +245,6 @@ void CommandProcessor::BufferFlush() {
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GetScheduler().Flush();
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}
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void CommandProcessor::BufferFlushAndWait() {
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GetScheduler().FlushAndWait();
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}
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void CommandProcessor::BufferWait() {
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BufferInit();
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GetScheduler().Finish();
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@@ -459,6 +432,7 @@ void GuestGpu::Enqueue(Submission submission) {
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}
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void GuestGpu::WaitForIdle() {
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EXIT_IF(IsGpuThread() || CommandScheduler::InDeferredOperation());
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Common::LockGuard lock(m_queue_mutex);
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while (m_processing || !m_commands.empty() || m_submission_count != 0) {
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m_idle.Wait(&m_queue_mutex);
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@@ -564,11 +538,7 @@ void GuestGpu::ThreadRun(void* data) {
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bool GuestGpu::Process(Submission& submission) {
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const bool first_slice = !submission.started;
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auto& cp = GetProcessor(submission.queue_id);
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if (first_slice && submission.reset_processor) {
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cp.Reset();
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}
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auto& cp = GetProcessor(submission.queue_id);
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if (first_slice) {
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submission.started = true;
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@@ -645,6 +615,13 @@ bool GuestGpu::Process(Submission& submission) {
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m_renderer.RunGarbageCollector();
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cp.PrepareCpuFlip(submission.flip_request_id);
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break;
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case SubmissionType::SuspendPoint:
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cp.EmitGlobalBarrier();
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m_renderer.GetCommandScheduler().DeferPriorityOperation(
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[ready = m_suspend_point_ready] { ready->release(); });
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cp.BufferFlush();
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cp.Reset();
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break;
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}
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return complete;
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@@ -849,9 +826,7 @@ void CommandProcessor::SetPredication(uint32_t condition, uint32_t op, uint32_t
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}
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} break;
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case 0x03:
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if (wait_op != 0) {
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BufferFlushAndWait();
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}
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// The wait selector applies only to Z-pass query readiness.
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EXIT_NOT_IMPLEMENTED(address == nullptr);
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value = *reinterpret_cast<const volatile uint64_t*>(address);
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break;
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@@ -1034,9 +1009,6 @@ void CommandProcessor::DispatchDirect(uint32_t thread_group_x, uint32_t thread_g
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m_sh_ctx.SetCsWaveSize(Pm4::ComputeWaveSize(mode));
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uint32_t frame_num = 0;
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// uint32_t local_x = 1;
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// uint32_t local_y = 1;
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// uint32_t local_z = 1;
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{
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frame_num = m_renderer.GetGpu().GetFrameNum();
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@@ -1058,35 +1030,9 @@ void CommandProcessor::DispatchDirect(uint32_t thread_group_x, uint32_t thread_g
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}
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}
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const auto& cs = m_sh_ctx.GetCs().cs_regs;
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// local_x = std::max(cs.num_thread_x, 1u);
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// local_y = std::max(cs.num_thread_y, 1u);
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// local_z = std::max(cs.num_thread_z, 1u);
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m_renderer.GetRenderExecutor().DispatchDirect(m_submit_id, CurrentBuffer(), thread_group_x,
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thread_group_y, thread_group_z, mode);
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}
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/*constexpr uint32_t DispatchInitiatorUseThreadDimensions = 1u << 5u;
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auto group_count = [](uint32_t threads, uint32_t group_size) {
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return (threads == 0
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? 0u
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: (threads + std::max(group_size, 1u) - 1u) / std::max(group_size, 1u));
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};
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auto groups_x = thread_group_x;
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auto groups_y = thread_group_y;
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auto groups_z = thread_group_z;
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if ((mode & DispatchInitiatorUseThreadDimensions) != 0) {
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groups_x = group_count(thread_group_x, local_x);
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groups_y = group_count(thread_group_y, local_y);
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groups_z = group_count(thread_group_z, local_z);
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}
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const uint64_t invocations =
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static_cast<uint64_t>(groups_x) * groups_y * groups_z * local_x * local_y * local_z;
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if (invocations != 0) {
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BufferFlushAndWait();
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}*/
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}
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void CommandProcessor::DispatchIndirect(uint64_t args_addr, uint32_t mode) {
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