shader: resolve bounded GPU material keys through sampled image arrays

Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
This commit is contained in:
nmzik
2026-10-04 06:05:03 +04:00
parent 139b564c01
commit 843b577880
8 changed files with 266 additions and 43 deletions
@@ -487,6 +487,7 @@ struct DescriptorSource {
uint32_t selector_stride = 0;
uint32_t selector_offset = 0;
uint32_t table_offset = 0;
uint32_t selector_shift = 0;
Value key_count;
Value selector_first;
Value selector_mask;