shader: fix invalid texture descriptors and add missing format

This commit is contained in:
nmzik
2026-07-31 17:29:44 +02:00
parent d8a4c83cc7
commit 846002c5eb
6 changed files with 37 additions and 5 deletions
@@ -70,6 +70,10 @@ constexpr RenderTargetFormatMapping kRenderTargetFormats[] = {
Prospero::ChannelType::kFloat,
Prospero::ChannelOrder::kStandard,
{vk::Format::eB10G11R11UfloatPack32, 4}},
{Prospero::ChannelLayout::k5_6_5,
Prospero::ChannelType::kUNorm,
Prospero::ChannelOrder::kStandard,
{vk::Format::eB5G6R5UnormPack16, 2}},
{Prospero::ChannelLayout::k16,
Prospero::ChannelType::kUNorm,
Prospero::ChannelOrder::kStandard,