mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-20 19:07:01 +02:00
Preserve PS5 mip-tail views and GPU data during image expansion
Related work: https://github.com/KytyPS5/KytyPS5/pull/558 Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
This commit is contained in:
+14
-3
@@ -208,6 +208,10 @@ bool TextureCache::SameBacking(const ImageInfo& cached, const ImageInfo& request
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if (cached.extent != requested.extent) {
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return false;
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}
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if (cached.resources.levels < requested.resources.levels ||
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cached.resources.layers < requested.resources.layers) {
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return false;
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}
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if (cached.samples != requested.samples) {
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return false;
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}
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@@ -843,6 +847,16 @@ TextureCache::OverlapResult TextureCache::ResolveOverlap(const ImageInfo& reques
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ImageViewOps::FormatsCompatible(cached.info.pixel_format, requested.pixel_format)) {
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return {ExpandImage(requested, cached_id)};
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}
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// PS5 mip tails can expose more levels without increasing the guest allocation.
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if (requested.pixel_format == cached.info.pixel_format &&
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requested.type == cached.info.type && requested.resources > cached.info.resources &&
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(requested.data.size > cached.info.data.size ||
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(requested.data.size == cached.info.data.size &&
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requested.extent == cached.info.extent &&
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cached.info.resources.levels > 1 &&
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requested.resources.layers == cached.info.resources.layers))) {
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return {ExpandImage(requested, cached_id)};
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}
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if (requested.pixel_format != cached.info.pixel_format ||
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requested.data.size <= cached.info.data.size) {
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const auto result_id = merged_id ? merged_id : cached_id;
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@@ -852,9 +866,6 @@ TextureCache::OverlapResult TextureCache::ResolveOverlap(const ImageInfo& reques
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? result_id
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: ImageId {}};
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}
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if (requested.type == cached.info.type && requested.resources > cached.info.resources) {
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return {ExpandImage(requested, cached_id)};
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}
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EXIT("TextureCache: unresolvable equal-address image overlap, address=0x%016" PRIx64
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" requested=%ux%u "
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"cached=%ux%u requested_size=0x%016" PRIx64 " cached_size=0x%016" PRIx64
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@@ -293,13 +293,8 @@ static bool IsSupportedStorageTextureDescriptor(const ShaderRecompiler::IR::Imag
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const bool supported_swizzle =
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IsValidImageSwizzle(swizzle) &&
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(swizzle == DstSel(4, 5, 6, 7) || !resource.read || resource.atomic);
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const auto max_mip = resource.r128 ? descriptor.LastLevel() : descriptor.MaxMip();
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const auto view_last_level =
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resource.mip_mode == ShaderRecompiler::IR::ImageMipMode::DynamicStorage
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? descriptor.LastLevel()
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: std::min(descriptor.LastLevel(), max_mip);
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return (is_1d || is_1d_array || is_2d || is_2d_array || is_3d) && supported_tile &&
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descriptor.BaseLevel() <= view_last_level && view_last_level <= max_mip &&
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descriptor.BaseLevel() <= descriptor.LastLevel() &&
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descriptor.MinLod() == 0 && supported_swizzle && descriptor.BCSwizzle() == 0 &&
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!descriptor.MsaaDepth();
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}
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@@ -507,6 +502,21 @@ static ImageViewInfo TextureViewInfo(const ShaderRecompiler::IR::ImageResource&
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return view;
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}
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static bool TextureViewPreservesMipLayout(const TileSurfaceDescription& description,
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uint32_t view_levels) {
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TileSurfaceLayout physical {};
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TileSurfaceLayout view {};
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auto view_description = description;
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view_description.levels = view_levels;
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return TileGetTiledTextureLayout(description, physical) &&
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TileGetTiledTextureLayout(view_description, view) &&
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physical.first_tail_level == view.first_tail_level &&
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physical.block_slice_size == view.block_slice_size &&
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physical.total_size == view.total_size &&
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std::equal(std::begin(physical.mips), std::begin(physical.mips) + description.levels,
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std::begin(view.mips));
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}
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TextureBinding RenderExecutor::ResolveTexture(const ShaderRecompiler::IR::ImageResource& resource,
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const ShaderRecompiler::IR::DescriptorValue& value) {
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auto descriptor = DecodeNativeDescriptor<ShaderTextureResource>(value);
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@@ -523,24 +533,22 @@ TextureBinding RenderExecutor::ResolveTexture(const ShaderRecompiler::IR::ImageR
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return {id, nullptr, std::move(desc)};
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}
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const auto address = descriptor.Base40();
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const auto width = static_cast<uint32_t>(descriptor.Width5()) + 1u;
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const auto height = static_cast<uint32_t>(descriptor.Height5()) + 1u;
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const auto base_level = descriptor.BaseLevel();
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const auto last_level = descriptor.LastLevel();
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const auto type = TextureType(descriptor);
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const bool multisampled = IsMultisampledTexture(type);
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const auto max_mip = resource.r128 ? last_level : descriptor.MaxMip();
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const auto levels = multisampled ? 1u : static_cast<uint32_t>(max_mip) + 1u;
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const bool dynamic_storage =
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storage && resource.mip_mode == ShaderRecompiler::IR::ImageMipMode::DynamicStorage;
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const auto view_last_level =
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!multisampled && !dynamic_storage ? std::min(last_level, max_mip) : last_level;
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const auto address = descriptor.Base40();
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const auto width = static_cast<uint32_t>(descriptor.Width5()) + 1u;
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const auto height = static_cast<uint32_t>(descriptor.Height5()) + 1u;
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const auto base_level = descriptor.BaseLevel();
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const auto last_level = descriptor.LastLevel();
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const auto type = TextureType(descriptor);
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const bool multisampled = IsMultisampledTexture(type);
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const auto max_mip = resource.r128 ? last_level : descriptor.MaxMip();
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const auto physical_levels = multisampled ? 1u : static_cast<uint32_t>(max_mip) + 1u;
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const auto levels =
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multisampled ? 1u : std::max(physical_levels, static_cast<uint32_t>(last_level) + 1u);
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const auto tile = descriptor.TileMode();
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const bool depth_tile = tile == Prospero::TileMode::kDepth;
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const bool msaa_tile = depth_tile || tile == Prospero::TileMode::kRenderTarget;
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const bool msaa_array = type == Prospero::ImageType::kColor2DMsaaArray;
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if ((!multisampled && (base_level > view_last_level || view_last_level >= levels)) ||
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if ((!multisampled && base_level > last_level) ||
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(multisampled &&
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(base_level != 0 || last_level == 0 || last_level > 3 || max_mip != last_level ||
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!msaa_tile || (descriptor.MsaaDepth() && !depth_tile) ||
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@@ -559,7 +567,7 @@ TextureBinding RenderExecutor::ResolveTexture(const ShaderRecompiler::IR::ImageR
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}
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const auto samples = multisampled ? 1u << last_level : 1u;
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const auto view_levels =
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multisampled ? 1u : static_cast<uint32_t>(view_last_level - base_level) + 1u;
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multisampled ? 1u : static_cast<uint32_t>(last_level - base_level) + 1u;
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const auto depth = static_cast<uint32_t>(descriptor.Depth()) + 1u;
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const auto format = descriptor.Format();
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const auto surface_format = TextureGetSurfaceFormatInfo(format);
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@@ -578,7 +586,19 @@ TextureBinding RenderExecutor::ResolveTexture(const ShaderRecompiler::IR::ImageR
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type == Prospero::ImageType::kColor2DArray ||
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type == Prospero::ImageType::kColor2DMsaaArray;
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const auto image_layers = layered ? depth : 1u;
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uint32_t pitch = 0;
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if (levels > physical_levels) {
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const TileSurfaceDescription physical {
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format, tile, volume ? TileSurfaceDimension::Dim3D : TileSurfaceDimension::Dim2D,
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width, height, volume ? depth : 1u, physical_levels, image_layers};
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// Texture mip views take precedence over the resource count, but must keep its storage layout.
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if (!TextureViewPreservesMipLayout(physical, levels)) {
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EXIT("unsupported texture mip view changes physical layout: base=%u last=%u max=%u "
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"extent=%ux%ux%u tile=%u\n",
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base_level, last_level, max_mip, width, height, depth,
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static_cast<uint32_t>(tile));
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}
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}
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uint32_t pitch = 0;
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TileSizeAlign size {};
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if (multisampled) {
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const auto bytes = Prospero::NumBytesPerElement(format);
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@@ -591,8 +611,8 @@ TextureBinding RenderExecutor::ResolveTexture(const ShaderRecompiler::IR::ImageR
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size.size *= image_layers;
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} else {
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pitch = TileGetTexturePitch(format, width, tile);
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TileGetTextureTotalSize(format, width, height, volume ? depth : image_layers, levels, tile,
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volume, size);
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TileGetTextureTotalSize(format, width, height, volume ? depth : image_layers,
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physical_levels, tile, volume, size);
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}
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EXIT_NOT_IMPLEMENTED(size.size == 0 || size.align == 0 ||
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(address & (static_cast<uint64_t>(size.align) - 1u)) != 0);
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@@ -629,7 +649,7 @@ TextureBinding RenderExecutor::ResolveTexture(const ShaderRecompiler::IR::ImageR
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!desc.info.IsDepth()) {
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TileSizeAlign metadata_size {};
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(void)TileGetDccSize(width, height, volume ? depth : image_layers,
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desc.info.bytes_per_block, levels, tile, metadata_size,
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desc.info.bytes_per_block, physical_levels, tile, metadata_size,
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std::countr_zero(samples));
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desc.info.metadata.kind = ImageMetadataKind::Dcc;
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desc.info.metadata.range = {descriptor.MetaAddr() << 8u, metadata_size.size};
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